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Game dev writes off single-player as a mere 'gimmick'
In a statement that may cause the weaker-minded to crumble into a pile of insane confusion, Gogogic CEO Jonas Antonsson has declared that solo gaming experiences are nothing but a gimmick and not what games are supposed to be. What? What? "The single player mechanic is a gimmick -- games are meant to be played with others and it doesn't matter if it's in-person or online," he told [a]listdaily. "The first games were designed as multiplayer experiences, but when computer and console games became a thing there was a need to construct an antagonist and/or a protagonist for commercial purposes. You couldn't depend on people coming together to have a synchronous experience over a game. That would have simply stifled sales. "And since there was no reasonable way to connect people in other ways -- the arcade was the only serious attempt -- it became an industry need to project the game as the other player. Playing a game is a multiplayer activity and can easily be seen as such when you watch young toddlers play by themselves. They invent someone to play with, someone that they talk to and interact with." The things that go without saying are the most fun to say, so say them I shall. This guy's out of his bloody mind and I'm going to rebuke him, point by point.
In his defense, Antonsson did say that single-player games could still exist (we have his permission, thank Christ) but that they have to be designed well and appeal to gamers ... which ... should be true of all games, surely? He also said single-player games shouldn't exist just because they're supposed to be single-player experiences, even though he said that they're supposed to be multiplayer experiences, which I guess means multiplayer games don't have to be good ... is his ... what he means to say there ... is ... huh? Owls? Why are there owls in my shoes? Trying to understand that guy's point is making me go peculiar. Videogames is owls. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| Developer stuff
Max: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired ...more
Will there be another Just Cause? Probably. I mean, if there's any justice, yes. But those recent pictures Avalanche Studios founder Christofer Sundberg put out on Twitter aren't it. When Edge pressed him on the matter, he ca...more
This week at Google I/O, the company announced Google Play game services, a collection of game-centric services for Android, iOS, and web platforms. Players running on the former platform in particular should be happy to hear...more View all Developer stuff |


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