Quantcast
Game dev writes off single-player as a mere 'gimmick' - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Game dev writes off single-player as a mere 'gimmick'


11:00 AM on 10.29.2012
Game dev writes off single-player as a mere 'gimmick' photo



In a statement that may cause the weaker-minded to crumble into a pile of insane confusion, Gogogic CEO Jonas Antonsson has declared that solo gaming experiences are nothing but a gimmick and not what games are supposed to be. What? What?

"The single player mechanic is a gimmick -- games are meant to be played with others and it doesn't matter if it's in-person or online," he told [a]listdaily. "The first games were designed as multiplayer experiences, but when computer and console games became a thing there was a need to construct an antagonist and/or a protagonist for commercial purposes. You couldn't depend on people coming together to have a synchronous experience over a game. That would have simply stifled sales.

"And since there was no reasonable way to connect people in other ways -- the arcade was the only serious attempt -- it became an industry need to project the game as the other player. Playing a game is a multiplayer activity and can easily be seen as such when you watch young toddlers play by themselves. They invent someone to play with, someone that they talk to and interact with."

The things that go without saying are the most fun to say, so say them I shall. This guy's out of his bloody mind and I'm going to rebuke him, point by point. 

  • Just because something happened first, that doesn't make subsequent additions/mutations/directions a gimmick. The first movies were silent, that doesn't make dialog fucking gimmicky. 
  • A gimmick is a quirky feature designed to stand out from the competition. Since all home console games moved toward single-player experiences out of necessity, they weren't putting in something weird to stand out. It wasn't a gimmick -- it was an industry-wide shift to meet demand and work with what systems were capable of at the time. 
  • By the logic presented in the argument, anything designed for commercial purposes is a gimmick. That means everything that exists to be sold, apparently, is a gimmick. This is obviously not true, because it's fucking demented. 
  • Toddlers? Toddlers sit around in their own shit and think ghosts are real. Are we really using them to demonstrate how the world should work?
  • Toddlers?
  • Fucking toddlers?
  • Really?

In his defense, Antonsson did say that single-player games could still exist (we have his permission, thank Christ) but that they have to be designed well and appeal to gamers ... which ... should be true of all games, surely? He also said single-player games shouldn't exist just because they're supposed to be single-player experiences, even though he said that they're supposed to be multiplayer experiences, which I guess means multiplayer games don't have to be good ... is his ... what he means to say there ... is ... huh?

Owls? Why are there owls in my shoes?

Trying to understand that guy's point is making me go peculiar. 

Videogames is owls.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

1:30 PM on 09.10.2014
Try not to think about cantaloupe while playing The Evil Within

I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...more



2:45 PM on 09.08.2014
FBI joins forces with IGDA in a bid to curb online bullying

The International Game Developers Association is reported to be working alongside the FBI and other online harassment experts in a bid to stamp out harassment. As a result, it seems, of recent events within the industry, the ...more



4:15 PM on 08.20.2014
The sound and the fury of Bayonetta 2's angels and demons

Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more