10:45 PM on 08.04.2009
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Fronz
Last week we used more Dtoider input and took inFamous through another round of debate. Did it meet its death? Or did it persevere once again? The leader of the votes swayed several times -- just as it did the week before -- but in the end the winner was clear. Here are the final results:
- Red Faction: Guerrilla (40 votes)
- inFamous (33 votes)
This week we use another reader suggestion and grant Squinshee's wish to see Street Fighter IV and BlazBlue: Calamity Trigger fight to the death. Both have distinct art styles that differ greatly from one another, and both utilize different gameplay tactics to target the same audience of gamers. So which game do you think is better, and why? What aspect is it that made your mind up? Give it some serious thought, get some fighting genre friends to share their opinions as well, and check back next week for the winner.
Bonus Question: What is one thing you don't like about the game you voted for? Oh, and Not Pr0n is still waiting to devour your soul. Mwahahahaha!
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I got to take Street fighter over this
Blazblue I played for hours, and then more an my friend's house, and love absolutely everything about it.
STREETFIGHTERFOOOOUUUUURRRRRRRRRRRRRRR
What I don't like is constatly being dropped from matches because the prick has disconnected from the game. Not really the games fault, just the chodes that play it.
I vote for SuitCoatAvenger.
BlazBlue
I didn't like that you have to lose to everyone to get a 100% complete story mode finish in it. Also, it was not as good as Guilty Gear XX.
But gonna go with Blazblue for its superior online performance/features.
And for not taking the easy way out and go 3D.
Wavedash/l-cancel/chain throw, all that jazz is amazing. No other fighting game is as deep as ssbm
(but i vote or blazblue)
And I don't like this:
However, I dislike the scaling method Blazblue uses for SD televisions... either I have to look at annoying black space, or I have to make the screen area larger than my actual television screen. Please patch this game to include "real" 4:3 support, AKSYS!
Just because there's apparently no plans to officialy release Blazblue in latin america.
Bonus: Jin can be very annoying at times.
Finding something wrong with this game is really hard. While BB's story mode is pretty robust for a fighting game, it still suffers from ridiculous convolution.
I bought BlazBlue and instantly loved it so hard I dropped over 150 bucks for a TE fighstick, then got custom BlazBlue art for it.
My vote goes to BlazBlue!
I guess I don't like the fact that my main is the "cheap" character :(
Watch the tournaments. In Street Fighter tournaments most people just play Sagat and spam the ranged attack. BlazBlue tournaments are actually exciting.
One thing I don't like about BB is that the projectile based characters like Nu and Rachel dominate the close range characters such as Tager and Hakumen.
What I don't like about it? Score Attack Mode. I have no clue how to beat this mode without having to use cheap tactics. I only beat it because I spammed Jin's Ice Car move countless times. I feel uncomfortable when I have to beat modes by playing like a scrub.
Also, finding out that I had to purposefully lose 6-8 times for every character in story mode just to get the 'real ending' was a massive turnoff. As gorgeous and fun as the game is, that design choice absolutely boggles my mind. I know story mode isn't really important in fighting games anyway, but jesus christ, what the fuck were they thinking?
Bonus Question: Hard to come up with a true negative at this point in time, just like I really wouldn't be able to come up with a true argument for SF4's negatives since they both do their job well for different audiences. Much like any fighting game there are some balance issues, and while theres no infinite juggles some of them so a tad more then they should. Some moves are more spam-able than they should be as well(like Jin's ice car but no where near as annoying as zangeif).
Blazblu, on the other hand, is amazing and I can't tear myself away.