Seeing as how you're reading this website at this specific time of day, I have to imagine you have -- at one point or another -- imagined what it'd be like to create a game from scratch; we've all been there. Markus Persson, the gentleman best known for Minecraft, can help with that.
You see, he created a game for the down-and-dirty design competition Ludum Dare 18 -- and he streamed the entire creation process live. Genius! I was there for part of the "show," so I feel okay in saying that this time-lapse video of the dev cycle is vastly more enjoyable to watch.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
Likes
Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
Meet the rest of the team
Fun little game. I got to the stage after you use the mini guys machine gun recoil to get above the spike rooms...then all those little guys lining the walls and the glass maze was hard so I quit.
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A FUCKING
SAVE-FUNCTION
Also the video is pretty epic, is clearly portrays what developers have to go through to make a game. Shit's hard and it takes time.
Notch spent 48 hours (During that time he also took breaks, ate and slept) working on the game.
I played Metagun, and it's fun and challenging. Notch is a great developer!