Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Game budgets have peaked, says EA photo

EA Partners' boss David DeMartini, speaking with GamesIndustry.biz at gamescom, expressed his belief that "budgets for games have actually peaked and are starting to move in the reverse direction again."

"I don’t think there’s any one right budget for any game," he explained. "It kind of depends on how big the idea is and what the team needs to be able to make a 90 percent-rated game with the idea that they’re working on. You just need to make sure that you pick a path that’s going to get you there."

What does this mean for us, if DeMartini's prediction is correct? Ideally, more creative freedom, riskier projects, and new intellectual properties on the whole. In reality, it probably means more money for companies to invest back into creating. Not a terrible thing -- not at all.

EA: Game budgets have peaked [GamesIndustry.biz]








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

20 comments | showing # 1 to 20
prev next

Jawmuncher's Avatar - Comment posted on 08/24/2010 18:06
Jawmuncher
Does it mean prices for all games will go back Down to 50? In the future
Monodi's Avatar - Comment posted on 08/24/2010 18:10
Monodi
"I don’t think there’s any one right budget for any game," he explained. "It kind of depends on how big the idea is and what the team needs to be able to make a 90 percent-rated game with the idea that they’re working on. You just need to make sure that you pick a path that’s going to get you there."

As I would put it, there's no need to spend a fuck ton of money as long your idea is solid and not just a gimmick.
Leon Field's Avatar - Comment posted on 08/24/2010 18:13
Leon Field
Cough... APB.
DF's Avatar - Comment posted on 08/24/2010 18:15
DF
Yeah, I dunno about that. I mean yeah, there will be the typical outliers of extreme and minor cost, but I see the costs steadily rising the way things are going.
Neo Gio's Avatar - Comment posted on 08/24/2010 18:18
Neo Gio
I guess that's why companies don't invest in new IPs. It's almost like gambling with a lot of money.
flea friend's Avatar - Comment posted on 08/24/2010 18:19
flea friend
Finally. Here's hoping that the next big revelation for them is that big budgets don't automatically mean success, and that new ideas can make more money than another sequel to a thoroughly-milked series.
Monodi's Avatar - Comment posted on 08/24/2010 18:20
Monodi
@Danny Merritt

Actually, I don't know why it is so "expensive" to make a good game now. Cave Story for example, was brilliant and it had zero budget. As long as they stick with the basic requirements for this HD generation, there is no need to inflate the games prices so much.

Honestly, I do not see how a game with a lot of budget gets to be good. We already had an example of it this month.
Monodi's Avatar - Comment posted on 08/24/2010 18:23
Monodi
I know that THIS ECONOMY, but come on...
Patorama's Avatar - Comment posted on 08/24/2010 18:26
Patorama
It may also mean that more and more game developers will be expected to work overtime with no pay. A lot of times when deadlines are set and budgets are fixed, the only wiggle room is convincing game devs to work "one more weekend" or "just a few more 60 hour weeks".
weasl's Avatar - Comment posted on 08/24/2010 18:49
weasl
Game budgets can be reasonable if you're not developing in on the of most expensive areas of the country. The fact that dev studios seem to love working out of Cali just makes everything cost that much more.
LK4O4's Avatar - Comment posted on 08/24/2010 18:59
LK4O4
I really, really hope he's right, but unfortunately, I don't think he is. With high-def, 3D, famous voice actors, and motion capture, I think that the budgets will continue to grow, and small publishers are going to continue to either go bankrupt or get absorbed by larger companies. The consolidation and bloat of video game publishers is probably going to get worse.

Maybe digital distribution can save the day for the smaller guys?
Gol-D-Roger's Avatar - Comment posted on 08/24/2010 19:00
Gol-D-Roger
When a game can sell between 1 1/2 to 2 million copies, and still be considered a financial failure. You know shits gotten TOO expensive.
Wedge's Avatar - Comment posted on 08/24/2010 19:17
Wedge
One can only hope. I'm tired of seeing massive budgets sunk into games that don't actually do anything new other than raise the bar for needless superficial polish...
Thulsa Dooom's Avatar - Comment posted on 08/24/2010 19:23
Thulsa Dooom
@weasl "The fact that dev studios seem to love working out of Cali just makes everything cost that much more"

Haha, exactly. I'm sure there's a lot more extravagant expenses studios make that aren't necessary.
Jonathan Ross's Avatar - Comment posted on 08/24/2010 20:28
Jonathan Ross
Marketing is what's really driving the costs up. For a major title, it's not uncommon for the marketing budget to be two to three times the budget for developing the entire game.
Enossir's Avatar - Comment posted on 08/24/2010 20:32
Enossir
the majority of the budget goes to marketing..

noobs

also cost of making the games are offset by the increase in sales..

YOUR ALL JUST NOOBS
Lakitu's Avatar - Comment posted on 08/24/2010 20:47
Lakitu
@Enossir

Noobs don't know the difference between 'your' and 'you're.'
Radox Redux's Avatar - Comment posted on 08/25/2010 00:53
Radox Redux
If this is true then it's fantastic news, if there's a down side to this generation it's the complete lack of originality as ever company tries to outdo each other. It may even mean a return of the humble 3D platformer as well.
Malik's Avatar - Comment posted on 08/25/2010 09:02
Malik
Gamers don't support those smaller budget titles though. So keep jacking up the price of games until they reach a 100.
Jon B's Avatar - Comment posted on 08/25/2010 11:07
Jon B
"riskier projects"

Like Mirror's Edge 2, right?
EA should get on that already. Mirror's Edge was flawed excellence.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!