Quantcast
Galak-Z is like Spelunky by way of Macross - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


GALAK-Z  




Galak-Z is like Spelunky by way of Macross  photo
Galak-Z is like Spelunky by way of Macross

8:00 AM on 05.01.2014

Galak gunning


Galak-Z has gone through some changes since we first heard about it. The space shooter from 17-bit Studios (Skulls of the Shogun) has jumped on the roguelike train. I mean space train. Damn. I messed that up. 

I messed up plenty playing Galak-Z as well. It took a while just to unlearn Luftrausers flying controls, though that constant fear from imminent danger remains from a multitude of enemies. Peons, Gundam-esque mecha, space spiders. 17-bit's Jake Kazdal explains that Galak-Z has the best AI around.

It's certainly aggressive, with a little bit of wiliness.

Galak-Z is simple to get into. You boost your ship around with either the forward or reverse thrusters. You start out with a piddly little red laser (that actually looks pretty cool). You have a set of arrows pointing you in the general direction you'll need to be going to finish the level. 

What started out as a finite space shooter turned into a procedurally generated roguelike when the team realized its procedural tools for level creation, meant to abet the process, worked well enough to do string together series of designed rooms into full on dungeons. 

You'll have a set path to get through a level, but you'll want to explore the far ends of Galak-Z's space in an effort to accumulate cash for upgrades and give yourself a better chance at actually beating the game.

The ship controls are already smooth and fluid. I was quickly ping-ponging around and firing lasers while thrusting backwards. You also have an allotment of missiles with which you paint over enemies, Rez-style, and let loose a barrage. But you'll probably want to save them for tougher foes.

There's also conflict amongst the main enemy groups, as well as the third-party aliens, so you could drop in on massive space dogfights or try and lure vicious space creatures into a group of enemies and see if they thin each others' numbers. Enemies also have states of alarm and recognition, allowing you to get an upper hand or maybe even do a little bit of sneaking by.

Combat is already solid and the roguelike elements should prove typically addicting. The art style, heavily influenced by 70's/80's sci-fi anime (largely Macross/Robotech) is delightful. It just pops on screen. Explosions look particularly fantastic and so do all the bold colors.

I'm ready to lose a lot of time to Galak-Z, probably on the Vita.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Review: Sneaky Sneaky photo
Review: Sneaky Sneaky
2:30 PM on 11.23.2014





timeline following:
GALAK-Z



12:30 PM on 03.07.2014
Space shooter Galak-Z also coming to PS Vita

If memory serves, 17-Bit was toying around with bringing its cool-looking anime-inspired shooter Galak-Z to PS Vita, in addition to confirmed platforms like PS4 and PC this year. Well, it's now official. Since I last saw the ...more



12:42 PM on 09.01.2013
Galak-Z explores the nooks and crannies of space

"It's the perfect game for fans of 80's anime," 17-Bit's Raj Joshi told me about Galak-Z before I was given a chance to play it. Admittedly, it seemed like a weird statement at the time. At first glance, the Asteroids-esque ...more



4:30 PM on 08.11.2013
GALAK-Z trailer looks all kinds of crazy

I'll admit I'm a sucker for a good old classic shooter. To me, there's nothing more cathartic than unleashing a barrage of missiles or a screen filling laser onto an unsuspecting swarm of enemy fighters. Radiant Silvergun, G...more




Indie

6:00 PM on 11.25.2014
Solve your own murder in Why Am I Dead At Sea

You have been murdered, and you are now a ghost. It is up to you to solve the mystery of your own death. No, not like that. No, not like that either. Okay actually, it is sort of like Ghost Trick. It looks like the spirit in...more



4:30 PM on 11.24.2014
Need something free to pass the time? 0h h1 is sort of like binary sudoku

I have always been an unapologetic fan of Minesweeper. I have been playing it for longer than any other single game, and I will be playing it as long as I can imagine. It never changes in any fundamental way, but it always wo...more



3:00 PM on 11.24.2014
Hatoful Boyfriend soars to PS4 and Vita in early 2015

Pigeon dating simulator Hatoful Boyfriend is flapping on over to PS4 and Vita early next year, Sony and indie publisher Devolver Digital announced today. "All y'all PlayStation nerds need to stop waiting for The Last Guardia...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more