Gaijin Games and BIT.TRIP. It's a dev team and a game series that has worked entirely within the the constraints of Nintendo's WiiWare downloadable channel. For those who have given their previous experiences a chance, what they have found is something that takes practically ancient gameplay elements, fuses them with modern design elements and a wildly eclectic approach to music. Both BIT.TRIP Beat and BIT.TRIP Core have proven to be interesting, and fun games.
So where does this leave us? Well, I had the opportunity to go down to the Santa Cruz, California-based development studio where three guys have chosen to work on a 6-part, mini-epic, indie game series. What you will see over the next few days is the result of hours of conversation, hands-on gameplay with their latest game, BIT.TRIP Void, and some interesting views on the industry. What this represents is just one peak into the hidden, casual, day-to-day life of a game developers and the world that they embody.
Now, talking with our three developers, Alex Neuse, Chris Osborn, and Mike Roush, the obvious beginning would have to be with their most pressing of projects: BIT.TRIP Void. Coming out in just a few weeks, this third entry of the series represents the halfway point, the middle ground for the overall narrative for CommanderVideo, the protagonist of the BIT.TRIP series.
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