I agree.
P.S.
I literally just put my install disc back into my computer for Age of Conan. So I go online to start back up my account and see this article (Dtoid is my homepage)... is this fate that I should never play this game again, or keep the MMO alive, even if I must stand alone?
1) Active & Plentiful Participants : If you play game with dwindling players or perceived dwindling players, it's tough to stay on a ship that you think is sinking. Especially when your closest gaming buds have left already. An active server population is the most important aspect to a game's life.
2) Niche : It has to appeal to what you like. If I'm not into cyberpunk, No matter how good it may be, I might not ever want to play Shadowrun the MMORPG.
3) Investiture : people have a lot invested in their current game. Time, subscription money, friends. This makes people hesitant to switch. If there were meaningful incentives to switch for serious gamers with a lot of time invested in their old games, you might see a little more action.
World of Warcraft has problems too but it's strength is that there is just SO MUCH to do that you can overlook some faults in one or two aspects of the game to experience the extreme polish of others. It's rewarding to play WoW. You're always getting some new item, some new skill, some new achievement, some new enchantment. There's like a thousand little things to look forward to when playing it.
Every extreme market leader is untoppleable, until they aren't.
What is any game other than WoW like? - amazing until endgame, then the company DOES NOT try anymore. Take Warhammer, Conan, Everquest, Ultima, anything.
WoW? They only add end-game content after the fact. They add countless dungeons post production. This satisfies all the hardcores who keep playing for gear, and all the casuals who want to think they will do that, and aspire to get level 80.
As a game, I enjoyed Warhammer better. You get XP for achievements, and PVP combat. AWESOME! I really dug that game. What happened at the end? Shitty endgame content, no characteristic quality about dungeons, and the lore fell apart after all the quests were said and done. The lore BEGINS at end-game for WoW.
People are still excited for this game and the Lich King ISNT EVEN in the game yet! That's amazing. That's why people still play WoW. Because Blizzard tries, and knows how to keep people playing. Other companies just rush out a game, think it's great, then gloat.
Bring in a licensed IP like Knights of the Old Republic. Slap that fancy battle system in there (they did), and promise awesome end game raids on evil jedi temples, tuskan raider colonies, shit like that. TELL me that any MMO fan won't be there over WoW. Trust me, even the hardcores of WoW are sick of it at this point. There's just no where else to go. A guild/community gets to a point where they don't want to break up the comradeship, but have no where else to go. They keep playing WoW.
I do feel that there is alot of space for competition and innovation in the MMO space. I think the biggest problem is that developers are failing to realize the tons of opportunities out there for an MMO that is not like WoW and not a giant fantasy world type of MMO with 11.5 million subscribers. Instead, you have companies like Funcom and EA Mythic and Sony (was it Sony who did Vanguard) who keep trying to outdo WoW at its own game without realizing that 1) it's hard to compete content-wise with a game that has a 4+ year lead on you and 2) the audience is smart enough to eventually realize that most of the so-called innovations that these games are promising are little more than the same stuff WoW and others have already done with a different name.
There is so much room open and opportunities for experimentation, expanding the market, etc that it just astounds me that these developers are arrogant and stupid enough to waste so much time and effort trying to complete with WoW. I've played WoW since day 1 and I feel like I and many others are very open and interested in trying something new. I know I personally have picked up and played City of Heroes and Eve Online for a bit, two of the few MMOs out there that are doing their own thing. Why would I ever put my money towards buying another MMO that is essentially the same experience I have had for years?
WHOOPS indeed.
As to what an MMO needs to have an upper hand on WoW, I will agree that KOTOR MMO is a very promising title. The main problem isn't as much as WoW as it is Blizzard. They patch and update the shit out of there games to keep customers happy. Along with the fact that it has low CPU requirements, Blizzard makes the player in WoW feel like they must always be raiding due to the amount of content still to be explored once the character reaches the max level. Most other MMO's that I have played don't have as much of an extension of gameplay that exists once the player reaches max level.
But Guildwars (while not 100% mmo) has been very successful. Curious to see how Guildwars 2 does.
Also can't wait for the Fallout MMO. I'm all over that stank.
Take WAR, for example. IMO AoC looks a lot better. AoC runs 10x better on my machine than WAR does (both at max settings). To even make WAR compete with WoW (wrt graphics), you need a beefy machine. Blizzard just knows how to make the most of what it has.
WAR has the PvP down pretty well, but how can it compete when all your friends in WoW can't jump in and play because of outdated machines? Why does it run so poorly yet look worse than AoC?
You'd think it would be easy at this point. WoW is already a guide to what draws a lot of players. All someone would have to do is take what WoW does well and implement it then take what WoW does poorly and improve upon it. Wrap it up in a new package (like AoC's world/graphics), and poof - new hit.
Thought everyone should read this.
Everquest III will not compete with WoW whatsoever. Everyone said that about Everquest II when it came out to compete with WoW, and my friends and I tried it for a bit. It sucked. The problem with Everquest is when it's not the only 3d MMO on the market, it lacks personality. I agree that so many people will be sick of WoW and switch when it comes out, but it will never amount to the success of 12 million+ people. The game is so god damn boring!
They really can't get any more casual-drawing than a KOTOR MMO. If they support that game and promise a lot early on, people will flock over so fast it'll make Blizzard's head spin. Give it 3-4 years for WoW to saturate, and you have yourself a winner. Otherwise companies are going to keep doing what they're doing; niche titles; because it's easy.
The thing Blizzard did was made it easy for you to get hooked by giving you a trial that allowed to get far enough to say "I want more!!". You found these trails everywhere, in gamestores, mags, the game itself. They knew the 50 bucks you paid for the game wasn't their bread and butter, it would be the monthly payment.
Myself, I quit WoW in the summer due to endgame and the fact the level cap was being raised. As a man who has little time on his hands It takes a while to push toward that gear and evertime I almost get what I want, they have released a new level cap and made those hours worth garbage.
So, I will hold on to my dream that one day a free MMO will be decent enough to steal my time.
- It's a decent game.
- It's hyped and popular in mainstream media.
- It runs on shitty Pentium III machines.
The last principle being the most important of them all. I've seen people play it at 15fps and not give a damn, as long as they can play it.
But, on the other hand, I also liked Haze, so go figure...
The first MMO to really offer something new and innovative is going to earn people's money. I'm hoping we are going to see that with SW:TOR.
I concluded that WoW is popular because it is popular. Imagine WoW without the mulitplayer aspect, with bots filling the roles of other players. You wouldn't bother, because without the social aspect it is nothing.
I'd love to see a game that I would enjoy playing solo, with the involvement of other humans being an added benefit. As most people have observed, the vast majority of MMO's that have been released and flopped have been buggy and incomplete, the only appeal coming from a 'niche' and limited social utility that WoW provided better.

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