i want all of my content on disc and unlocked and ready to go :P
http://www.youtube.com/watch?v=2w97xsUbJHY&feature=player_embedded
Not sure where I'm supposed to post tips, but you can credit this to Ryan Guiterrez "Gootecks" and the youtube author 'SoulReaper'. It's a video of Elena as a playable character. http://youtu.be/2w97xsUbJHY
Don't like it? Don't buy it (or buy used I guess). Vote with your wallet, nobody is stopping you.
Games are provided a certain budget; they use this budget to create content. When you have DLC you are provided additional budget to create additional content. If DLC didn't exist then these 12 characters wouldn't exist. When they make the DLC is completely irrelevant.
For the guy asking what is stopping them from adding the DLC characters back into the core product... Well, that is an incredibly stupid question. That would mean that they went WAY over budget, making the game far less profitable. That would be an incredibly bad move on Capcom's part; if they did this, and I was a stock holder, I would dump my stock as quickly as possible.
The people who are freaking out and calling this an outrage are being absolutely irrational; you aren't willing to look at the factual information that is being provided. You are too simple to realize that you are NOT being "tricked" or "robbed". Or maybe you simply don't want to acknowledge the truth because it is more fun to stomp your feet and make inflammatory statements.
Video games are a business, if you want them to stick around then they need to be profitable. This is not "a new low" and it sure as hell isn't an "outrage"; just try to think about it rationally.
inb4 capcom takes it down huehuehuehuehue censorship
gg modern gaming, saw this coming years ago
Capcom being the same as usual.
Didn't care about this game before, and I still don't.
And most ppl that care will buy it regardless, it seems.
I would submit it is you who is being irrational, as you are using incredibly flawed logic as a basis for your argument.
A game is certainly provided a certain budget, this is obvious. However, the budget provided for the development of an item is just that, an investment in the final outcome of that development. It is terrible business to gimp your own item as a means of garnering continuing profit through added content, as you cannot predict the future, and your product may not sell enough to see a return on that investment.
Your assessment that this is a normal action, and a respectable one at that, seems to disregard the fundamental issue with this kind of business model. If it is established that you are gimping product with the understanding that you will make money off the de-gimping of said product, how many of these products are sacrificed up knowing that only some can become the kind of hit necessary to recoup and profit? Is it a 1-1 ratio, a 2-1 ratio, maybe a 10-1 ratio?.
Would you advocate that 50% of games that try this become failures in their attempt to utilize such a business model? This is assuming the ratio is indeed 1-1, which it is almost certainly not. Let's say it is 3-1, that means for every one success, the publisher has wasted money on 3 other games, and screwed their consumers out of content they paid for as part of the purchased disc knowing that at the end of the day, a larger percentage of games will fail rather than succeed. The same can be said for shoehorned multiplayer, but that's another conversation.
So am I simple? I would say there is serious problems with your "games cost money to make, gaming is a business" argument when you are defending a business model that is wasteful at best for every game that is not a guaranteed hit. Assuming the status quo is a model that can be used as a benchmark, without questioning whether that status quo is indeed sound enough to do so, seems far more simple.
How did they "gimp" the product? The game has a very expansive roster... If you are claiming that they removed content in order to sell it at a later date then you still don't understand how the whole DLC thing works.
Those 12 characters were created using a budget allocated for DLC; thus, if they weren't going to be sold as DLC then they simply would never have been created.
Nothing has been "gimped"; you are not paying for the "degimping" of the product when you buy the DLC characters, you are paying for the DLC characters that were created using money that was never part of the original budget.
The characters being on the disc only shows that the DLC content was developed along side the primary content. Once again, it was developed with DLC money that would never have been allocated if DLC didn't exist.
It isn't like this is an insubstantial game people, there are a lot of characters ready to be played with the primary release...
Your outrage comes from a lack of knowledge. I feel like trying to explain this will never work; people don't want to understand, they want to be angry.
I wanted darkstalkers so hard, you have no idea. At this rate even if they release it (mml3 is a grim prediction for all of capcoms cult hits), it would prolly only have like 10 characters with "more fabulous dlc on the way in the form of paid disc content unlocks! Enjoy, suckers!"
Go suck a fat one, capcom.
Unless you were present at budget allocation meetings you're just talking out your ass. I really don't see how you could defend this sort of practice at all.
As for the whole 'if they weren't created using a seperate DLC budget they wouldn't exist at all' crap, what about the costumes? Those used to be free unlockables in all sorts of games before DLC became prevalent. There were secret/unlockable characters in every fighting game, and those never seemed to cause undue financial burden on developers.
Yes, they are gimping the product. They are selling you something, not telling you that they have sold that to you, and lead you to believe you must pay to receive it at a later date. The content is on the disc, which means it was developed before the game was sent out to cert, regardless of the money that was spent on making it.
You are arguing that semantics are more important than fact. The fact is Capcom is making people pay twice for the same product. Your argument against this fact is completely fallacious, as well. Whether or not the budget was separate does not matter, the semantics of a budget allocated to the development of a product do not dictate whether or not you can charge people twice for it. There is no argument against this, you cannot mislead your customers because of semantics you can simply make up and expect that to be a valid explanation. They could separate the budget of any game into dozens of pieces, put all those pieces onto a disc, and by your rationale it would be okay for them to sell you unlock codes for all those separate pieces you already paid full price for. They could just say "all these pieces were made on separate budgets", and all that would change is the nomenclature used. It's utterly illogical.
And the very basis of your argument is flawed. You are assuming that this business model is a good one. And again, I would like you to think about the amount of money wasted on games where this model ends up not working, not unlike shoehorned multiplayer, and the reverberating effects these wasteful practices have had on the cost of game development over the last 6 or 7 years.
Explain and rationalize the benefits of paying twice for the same product, in practical terms. These things are in the final product, how they got there is immaterial, so it is indisputable fact that you paid for this content once already
If you are going to condescend, try not to do so with a fallacious argument based on flawed logic. Otherwise you look like an ass.
But the ESRB leaked the existence of Alisa and they don't rate DLC.
So any chance of those characters being unlockables or anything like that ? Other doubt is Megaman/Pac-man characters. Why release them next week is they are already on disc ? It doesn't make any sense, at all.
So the possible scenarios are:
-Content is complete and being held to be purchased as DLC later
-Content is lacking polish and will be released later(free DLC or not)
-Unlockable characters inside the game
I really wish to believe scenarios 2 and 3. I will be buying this game so let's see what happens next.
"prologues have no voices so aren't complete" - proof voices are stored on disk but in a dif file format
"we've only seen a couple character models but not all" - all models revealed
"the models are all gray with no animation" - skin files linked as being different file format, animation shown
"we don't know if they have complete movesets" - leaked character shown
"we don't know if they are balanced yet"
I say "you really seem to be grasping at straws at this point." and my post is edited and I'm told I was "harassing a mod"
I would keep arguing with you, but I would just be repeating what I have already said. There is no winning this argument; like I said earlier, people don't care about the truth, the truth is less sexy than outrage...
So carry on with your nonsense arguments, I hope it makes you feel deeply satisfied. I am sure many other mouth breathers will give you their approval. Fight the power or whatever...
On another note, I wouldn't talk down to you if you weren't below me. So yeah, better yourself and I will be less condescending.
It would be fine if the ps3-only characters were eventually just patched in to the 360 version but you know they are going to charge for them.
The only thing you have argued is that we don't know how DLC works and "it was on a separate budget". You have no way of addressing how the semantics of how pre-certification budget allocation justifies charging consumers twice for the same product. In fact, you don't have any real insight into how that budget was allocated at all, you're just taking their word for it.
But please, go on insulting all of us. It's clear that your assumptions are fallacies, so you may as well double down on the "you're all too stupid to understand what I've said" tripe.
Do whatever scams you want, but don't LIE about it, misrepresent the truth, and mislead customers into paying for something other than what they're actually getting.
I encourage a few others to do the same and file a complaint.
Now keep in mind that this isn't minutia like some people are whining about. Like DLC that is announced to be released few months after, ie: LA Noire and Potentially ME3. Or Getting bonus cosmetic items. The exclusion of characters in a fighting game DOES affect the game, in a direct way.
I got lucky and found a place that broke release date and plan on sinking TONS of hours into playing the game but 1 character that I REALLY want to play is now DLC and it annoys me to no end that I can't use him, even though he's on the flippin' disc. It's not a deal breaker and i'm not losing perspective on life because of it but I really want Cody to be part of my team. Don't put him in my game disc unless I CAN USE HIM!
Secondly, considering that it's the 25th Anniversary for the Street Fighter series this year, it would have been a nice gesture to have these 14 characters in the game by default.
But what do I know...
I could go on and on about un-tournament worthy MK is and the looong list promises that NR never had and COULDN'T deliver. Outside of that initial buzz that it generated with that 10k PDP comp it's a mediocre fighting game. Terrible Training mode, Initial nightmare of dealing with block infinites, a 2 to 4 month stint where certain costumes for characters were not allowed in majors because they reverted characters back to previous builds, unreliable frame data, the list is can go on and on. It's the best MK in the series, the best story mode I've seen in ANY fighting game but outside of that not much else..
@rancor09 Sony fans bitch when there's shit exclusive on 360. We object to something being exclusive to PS3 and we're not allowed to? Nice double standard.
I'll just wait for final showdown.
Sooner or later they will learn managing DLC this way will mean negative events down the road.
https://www.facebook.com/tekken
But this, this is just slimy... There's no way to defend this, and why would I even want to...

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