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FUEL's playable environment is world record large photo

If you thought Grand Theft Auto IV’s map was big, wait until you get your hands on Codemaster’s FUEL. It's map is huge. Like, world record huge.

Earlier today, we were notified via press release that Asobo Studios -- the developer behind post-apocalyptic (and bananas) racer title FUEL -- received a certificate from Guinness World Records for creating the largest playable videogame environment.

So, how big is it? According to Codemasters, the size of FUEL is roughly equivalent to the area of Trinidad & Tobago. To be exact, FUEL’s environment is 5,560 square miles. Or in other words, large. Goodness.







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25 comments | showing # 1 to 25
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ArcticFox's Avatar - Comment posted on 05/22/2009 15:18
ArcticFox
The more I hear about this game, the more excited I am to just hop on a motorcycle and just drive across the map and see what kind of world they have crafted. Of course, exploring it with friends makes it even better. I just hope it controls well, because that's the only thing Im worried about. At least Codemasters knows how to make a good racing game, as Grid and Dirt have shown.
Exquisitor's Avatar - Comment posted on 05/22/2009 15:21
Exquisitor
GTA4's map wasn't very big. GTA:SA was considerably larger (in square milage.)

However, every time I hear about Fuel, I'm reminded about a revolutionary MMO called Dark and Light. They developed a world that is 15,000 square miles in size, it was going to change the way we play MMO's... except for the fact that the game was absolute garbage and immediately after release, their forums were filled with angry subscribers demanding their money back.

The biggest problem with a game like Fuel is ensuring that the randomly created content is fun. Driving around pointlessly, staring at bland scenery is not entertaining. There is simply no way to make random content have the same polish that hand-crafted material has.
Drakonin's Avatar - Comment posted on 05/22/2009 15:28
Drakonin
This is a must buy for me, love all previous racing games they have made.
Excel-2011's Avatar - Comment posted on 05/22/2009 15:30
Excel-2011
At what scale?
DeusPayne's Avatar - Comment posted on 05/22/2009 15:48
DeusPayne
My question is, is the largest space ever being used efficiently, or will there be huge pockets of dead area with nothing to do but try to find the closest location with something to do.
konrad hazen's Avatar - Comment posted on 05/22/2009 15:56
konrad hazen
I'm so curious how this will turn out. It sure sounds exciting.
Jumbo's Avatar - Comment posted on 05/22/2009 15:58
Jumbo
Who did they beat? Who was the previous record holder?
CelicaCrazed's Avatar - Comment posted on 05/22/2009 16:08
CelicaCrazed
How can they get the award if the game isn't even complete? Also it better be fun.
Darren Nakamura's Avatar - Comment posted on 05/22/2009 16:13
Darren Nakamura
Larger than Spore?
Chad Concelmo's Avatar - Comment posted on 05/22/2009 16:26
Chad Concelmo
Larger than (pointing downward)? :)
fetusmilk's Avatar - Comment posted on 05/22/2009 16:29
fetusmilk
this does look awesome, lets just hope it works like it should. also is there planes in this?
Chronic Logic's Avatar - Comment posted on 05/22/2009 16:49
Chronic Logic
How long would it take to drive from one end of the map to the other end? Is the map bigger than Sacred 2's map? Does MMO games count?
Los255's Avatar - Comment posted on 05/22/2009 17:27
Los255
More than Morrowind? Pics or it isn't a record.
CareBear LG's Avatar - Comment posted on 05/22/2009 17:30
CareBear LG
They say in this youtube film that it is about 10 000 square kilometers. They also say that this is the first ever driving game you can go wherever you want. So I was in the future when i played Smuglers Run or something..?
http://www.youtube.com/watch?v=QtlBnE_imGg

But still, looking forward to this! =D
Chris Carter's Avatar - Comment posted on 05/22/2009 17:35
Chris Carter
After looking up 10 sites on the net, I find that Morrowind was 10 Square Miles, and Oblivion was 16-ish.

What the fuck? This game must have been in development for 10 years, have tons of barren areas, or the numbers are off if it's that much bigger than Morrowind/Oblivion. Those maps took hours to traverse!
Daxelman's Avatar - Comment posted on 05/22/2009 18:13
Daxelman
Mangnalon; it takes hours to walk/ride a horse.

@Everyone: FUCKING TORNADO STORMS.

In other words, you'll have to deal with 5.5k square miles of "FUCK YOU" weather.
Jungle Mullet's Avatar - Comment posted on 05/22/2009 18:14
Jungle Mullet
Um... Elderscrolls II: Dagerfall is 62,394 square miles...
Chris Carter's Avatar - Comment posted on 05/22/2009 18:29
Chris Carter
@Jungle
Yea...
Daggerfall is the largest Elder Scrolls game to date, featuring a game world estimated as being 161,600 square kilometres (62,394 square miles or 40,400,000 acres) with over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, Elder Scrolls programmer, the game's sequel, The Elder Scrolls III: Morrowind is 0.01% the size of Daggerfall, but it should be noted most of Daggerfall's terrain was randomly generated

What the hell, Guinness? This is total bullshit.
DinnertimeNinja's Avatar - Comment posted on 05/22/2009 20:02
DinnertimeNinja
I'm guessing the record stipulates that the game world was be FULLY designed.

Yes, Daggerfall was huge but because it was mainly randomly generated it could have been infinitely large if they wanted it to be. There's no way a randomly generated landscape should count.

From what I gather, Fuel is completely PRE-designed. there exists a roughly 75x75 mile space that is the same for everyone.
Jungle Mullet's Avatar - Comment posted on 05/22/2009 20:24
Jungle Mullet
Yeah that's what I figured.
Chris Carter's Avatar - Comment posted on 05/22/2009 20:45
Chris Carter
Dinnertime, the rumor stopper!

But really, only part of it was randomized. I wonder how much of it was designed? It has to be at least 20,000 sq miles (1/3).
Jon B's Avatar - Comment posted on 05/22/2009 22:13
Jon B
@Mangnalon
Technically, if terrain in a game was randomly generated, then the total playing space would be infinite.

And probably very little was designed, with prefabricated areas dropped into random locations.
dfielder's Avatar - Comment posted on 05/23/2009 04:54
dfielder
I dunno i'm very positive WWii Online has a much MUCH bigger map
Exinjeru's Avatar - Comment posted on 05/24/2009 19:52
Exinjeru
you can drive across WW2 online in about 8 hours, at 40 kph, so that's only a few hundred miles
xe-cute's Avatar - Comment posted on 05/25/2009 00:28
xe-cute
what a load of bollocks.

I claim the original space sim/trader game of ELITE as the biggest playable environment :)

8 universes in size, it's like a hundred times larger than EVE Online which I thought would be the largest multiplayer environment.

So is FUELS even bigger than World Of Warcraft at all? Cause I even doubt that.
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