If you thought
Grand Theft Auto IV’s map was big, wait until you get your hands on Codemaster’s
FUEL. It's map is huge. Like, world record huge.
Earlier today, we were notified via press release that Asobo Studios -- the developer behind post-apocalyptic (and bananas) racer title
FUEL -- received a certificate from Guinness World Records for creating the largest playable videogame environment.
So, how big is it? According to Codemasters, the size of
FUEL is roughly equivalent to the area of Trinidad & Tobago. To be exact,
FUEL’s environment is 5,560 square miles. Or in other words, large. Goodness.
However, every time I hear about Fuel, I'm reminded about a revolutionary MMO called Dark and Light. They developed a world that is 15,000 square miles in size, it was going to change the way we play MMO's... except for the fact that the game was absolute garbage and immediately after release, their forums were filled with angry subscribers demanding their money back.
The biggest problem with a game like Fuel is ensuring that the randomly created content is fun. Driving around pointlessly, staring at bland scenery is not entertaining. There is simply no way to make random content have the same polish that hand-crafted material has.
http://www.youtube.com/watch?v=QtlBnE_imGg
But still, looking forward to this! =D
What the fuck? This game must have been in development for 10 years, have tons of barren areas, or the numbers are off if it's that much bigger than Morrowind/Oblivion. Those maps took hours to traverse!
@Everyone: FUCKING TORNADO STORMS.
In other words, you'll have to deal with 5.5k square miles of "FUCK YOU" weather.
Yea...
Daggerfall is the largest Elder Scrolls game to date, featuring a game world estimated as being 161,600 square kilometres (62,394 square miles or 40,400,000 acres) with over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, Elder Scrolls programmer, the game's sequel, The Elder Scrolls III: Morrowind is 0.01% the size of Daggerfall, but it should be noted most of Daggerfall's terrain was randomly generated
What the hell, Guinness? This is total bullshit.
Yes, Daggerfall was huge but because it was mainly randomly generated it could have been infinitely large if they wanted it to be. There's no way a randomly generated landscape should count.
From what I gather, Fuel is completely PRE-designed. there exists a roughly 75x75 mile space that is the same for everyone.
But really, only part of it was randomized. I wonder how much of it was designed? It has to be at least 20,000 sq miles (1/3).
Technically, if terrain in a game was randomly generated, then the total playing space would be infinite.
And probably very little was designed, with prefabricated areas dropped into random locations.
I claim the original space sim/trader game of ELITE as the biggest playable environment :)
8 universes in size, it's like a hundred times larger than EVE Online which I thought would be the largest multiplayer environment.
So is FUELS even bigger than World Of Warcraft at all? Cause I even doubt that.