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As you may or may not know, FUEL, Codemasters' latest racer, contains a 5,000 square mile world for you to more or less do what you want in. One concern for such a massive, open landscape is that of navigation, but the latest trailer for the game is all about showing Codies' solution.

FUEL's GPS, which is shown both above and in a video after the jump, is pretty crazy. See those big, borderline intrusive arrows? They dynamically guide you to the finish line, although as you've most likely witnessed in other sandbox-style games, it's sometimes better to take sketchy shortcuts over the more standard routes.

And if the navigation system takes up too much screen real estate for your liking, you are covered on that front as well, since the GPS can be turned off for certain challenges. Personally, the less of a HUD there is, the better. If it were up to me, I'd make games necessary info similar to how Dead Space brilliantly did.

"TURN LEFT AT THE TORNADO!" – FUEL GPS GAMEPLAY VIDEO POINTS DRIVERS IN THE RIGHT DIRECTION

New 'GPS' gameplay video available on FUEL's new online hub at www.fuel-game.com
Thursday 23rd April/... Revealing FUEL’s unique GPS system, which calculates routes through the game’s diverse 5,000 square mile world on the fly, Codemasters® today released the new ‘GPS’ gameplay video, now available to view and download from the game’s all-new online destination at www.fuel-game.com.

With a succession of flowing arrows, that guide gamers from checkpoint to chequered flag, FUEL’s elegant solution calculates routes dynamically and constantly updates according to vehicle position, in conjunction with a mini-map which pinpoints each racer’s location.

However in FUEL the suggested route is not always the quickest. As players master their vehicles they can take on riskier – and potentially more rewarding – shortcuts, veering off the suggested line. The GPS system can also be turned off for the ultimate man and machine versus Mother Nature challenge.

Gamers can view the video and find out more about FUEL by navigating their way to the newly launched, www.fuel-game.com. On the site, each of the game’s 19 regions can be explored across an interactive map that enables players to zoom in and out of the largest racing environment ever. Information on the multi-class vehicle roster, extensive online options and different events can all be accessed. Visitors can also download the latest screens and videos and register to have the latest FUEL news and updates sent directly to their in-boxes.

Coming this May, FUEL is the ultimate racing sandbox where players can race and explore a stunning world, mapped from satellite data of the United States, in a range of on and off-road, two and four wheeled vehicles. Set in an alternate present where the accelerated effects of global warming have driven people from their homes, the huge, abandoned areas become a playground for a new breed of extreme racers.

A full day/night cycle and dynamic weather effects including snowstorms, thunderstorms, blizzards, rainstorms and tornados brings this world alive. Players take on hundreds of race events in a wide range of customised vehicles, including quads, bikes, roadsters, trucks, dragsters and more, that all share rewarding and exhilarating arcade handling.

With extensive multiplayer options including 16 player multi-class racing, online free-ride and a powerful yet intuitive race editor to share races with friends, FUEL is set to revolutionise open world multi-terrain racing when it launches on Friday May 29th for the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft® and Games For Windows®. Get a FUEL injection by downloading the GPS video at www.fuel-game.com.








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13 comments | showing # 1 to 13
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CelicaCrazed's Avatar - Comment posted on 04/23/2009 13:26
CelicaCrazed
Well I guess it'll be easier to see than have your taillights indicate your turn. Thankfully I finally have Paradise City fully memorized.

I find those look like laser-birds.
ryu89's Avatar - Comment posted on 04/23/2009 13:38
ryu89
I like it, honestly. Not all games have to be super realistic to be real, so if you are just trying to make a crazy racing game instead of a realistic one, why bog yourself down with no HUDs and stuff? I say bring on the floating arrows!
Jon2309's Avatar - Comment posted on 04/23/2009 13:39
Jon2309
Intrigued. I do like the Codies racers of late. They are blinky and shiny and stuff.
shit-polka's Avatar - Comment posted on 04/23/2009 13:58
shit-polka
yes, because a dead space HUD on a racing game would totally work.

this paradigm shift on HUDs is hella gay sometimes. now any game without an overly minimalist interface gets spurned as brutish.
PappaDukes's Avatar - Comment posted on 04/23/2009 14:07
PappaDukes
Damn, that footage looks pretty slick. But it also kinda looks like MotorStorm. I don't know, I might have to check this out.
ww3pl's Avatar - Comment posted on 04/23/2009 14:11
ww3pl
Honestly?
I won't turn that on even on a minute. Also, i don't want to have any HUD (like you guy said, just like in dead space). Total freedom - this is what we need.
Chronic Logic's Avatar - Comment posted on 04/23/2009 14:14
Chronic Logic
How annoying having those arrows point you in the right direction as if the players were some kind of idiot...
loki d20's Avatar - Comment posted on 04/23/2009 14:47
loki d20
I'd love to see the option to turn off each hud element separately in the options menu. I'd probably only have the GPS hud since the rest would only distract me from the race as a whole.
Jack Maverick's Avatar - Comment posted on 04/23/2009 14:52
Jack Maverick
Laser birds shaped like chevrons? I'm fine with that. And I do like the gritty look it has, reminds me a lot of Motorstorm and that was an enjoyable game.
Guagloves's Avatar - Comment posted on 04/23/2009 15:23
Guagloves
As long as there is an option to make it so the GPS does not blink all the time, I will totally get this. Looks like fun.
Chack's Avatar - Comment posted on 04/23/2009 15:39
Chack
That "GPS" might get a lot of people pissed off, it's really distracting.
srfmrf007's Avatar - Comment posted on 04/23/2009 15:46
srfmrf007
What the video doesn't show is if it a constant, or like dead space, it could be a click in the thumbstick kinda dealieo. It is a short clip. I'm all for it if it's a button press and goes away after a few seconds.
everybodyruns's Avatar - Comment posted on 04/23/2009 22:45
everybodyruns
Looks dece. Music was dissapointing.
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