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Frozenbyte expains Trine's US PlayStation Network delays photo

The story of Frozenbyte getting Trine onto PlayStation 3 -- specifically the US PlayStation Network version -- is pretty depressing. Thankfully, this story has a happy ending, but for a while there, things were not looking good for the Finland-based developer.

Joel from Frozenbyte retells the story on the company's forums. Having finished the PSN version of Trine prior to the PC-bound one, everyone figured they were in the clear, so dates for the retail PC edition were locked in for marketing and shipping reasons.

This became an issue, since the studio had planned on getting Trine for PSN out beforehand; the game failed certification from Sony for not meeting certain system standard requirements. Each new submission Frozenbyte sent off to Sony added weeks to the delay. Finally, the European PSN Store got Trine.

Without knowing for sure, Joel assumes the reason why it took so much longer for the US to get the game stems from Sony wanting to save Trine for "a good window" with less competition. I'd be willing to believe that based on what's been released recently.

It's a real shame an otherwise good game had to suffer so many issues, the most frustrating of which was a botched launch.








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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8 comments | showing # 1 to 8
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Jon B's Avatar - Comment posted on 10/23/2009 17:21
Jon B
"Certain System Standard Requirements"?
That confuses me, did they originally want a bad port, or were Sony saying the game was crap? Because it's a pretty damn good game.
AstralDrmz's Avatar - Comment posted on 10/23/2009 17:37
AstralDrmz
explains*
koehler83's Avatar - Comment posted on 10/23/2009 17:46
koehler83
I kinda like 'expains'

I'm playing Trine right now. It's tricky but I'm diggin' it.
agentgray's Avatar - Comment posted on 10/23/2009 17:52
agentgray
Yeah, because there was no competition for this release window.
fundando's Avatar - Comment posted on 10/23/2009 18:31
fundando
Exactly, this really was not a good release window.
gamadaya's Avatar - Comment posted on 10/23/2009 20:35
gamadaya
Jesus Christ. Looking at that pic, I'm tempted to ask if bloom lighting can cause network delays.
dipnlik's Avatar - Comment posted on 10/25/2009 06:08
dipnlik
"Good release window"? I'd say it was effin AWFUL!

It was the same week as Abbey Road and the Queen Pack, and you just can't compete with that, can you?
fox01313's Avatar - Comment posted on 10/26/2009 09:39
fox01313
Anything more than a few weeks or maybe a month to release it on another system isn't a good release of the game. Plus it came out on PC & still waiting on the XBLA release.
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