Frozen Synapse may have seemed like it was a hardcore strategy game but developer Paul Taylor says it wasn't conceived like that:
"we wanted to make something skill-based that people could play between long sessions of other games as a distraction – a kind of “casual hardcore” title."
Paul also says the target was to focus on selling the game on Steam and hopefully sell over 100k copies but they've ended up selling over 300k since May this year. The article is filled with info, including a namecheck of Destructoid's own review, that the demo had no impact on sales, and more. If you've got time and are interested in how well an indie game really sells, you should read this straight away.
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