hot  /  reviews  /  video  /  blogs  /  forum

From PC to console: Octodad dev on making the transition

11:00 PM on 11.13.2013 // Alessandro Fillari
  @afillari

Developer talks professional perception of his indie studio

In recent years, large publishers have taken steps towards embracing titles made by independent developers, and in many cases it has paid off incredibly well. With the new next-gen systems on the horizon, a number of indie developers are making the jump from PC to the consoles. One developer in particular, Young Horses, the maker of Octodad, has seen a change in its reputation.

During a talk with Polygon, Philip Tibitoski, the president of Young Horses, talked about his experiences working on the original PC version and how things changed once they brought the game to the PS4. "We're reaching an audience we wouldn't normally reach on PS4," Tibitoski explained. "Normally indie developers and people who play indie games have an idea of who we are, generally, and the audience who plays console games didn't. Bringing Octodad to console would let us reach more people and we thought it was a good opportunity."

The developer went further by stating that the professional perception of the studio altered once they were making the game for the PS4. "I feel like until you've made a console game, a lot of people don't take you seriously," he added. "It's a weird thing, and I think it's because of what people know. Adults like, say, my parents, will say, 'Oh, you're putting a game out on the computer,' but then you're like, 'Oh we're working with Sony." And Sony is a brand and a company that people see and say, 'Oh, you're doing something real.' It's weird."

It's an interesting account of what it's like to make the transition to console development. And while things have clearly worked out well for Tibitoski and his studio, it'll certainly be interesting to see what comes next for them, and other developers looking to establish themselves. Regardless of whether they're on consoles or not.

Industry doesn't 'take you seriously' until you make a console game, says Octodad dev [Polygon]




 Reblog (or) Blog Reply

Alessandro Fillari, Staff Writer
 Follow Blog + disclosure afillari Tips
A San Francisco native, he's an admirer of the city's diverse culture and lifestyle. Prior to joining the staff, he was a contributor and an editor for his college newspaper where he wrote articl... more   |   staff directory

Get more destructoid:   We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.


destructoid's previous coverage:
Octodad: Dadliest Catch


  Mar 13

Make eye contact with this super cute Octodad vinyl

(That's what average human dads do, right?)


  Jun 26

Free Octodad: Dadliest Catch DLC 'Shorts' coming late summer

More objectives to complete and breakable objects to mishandle


  Apr 28

Go behind the scenes with Octodad: Dadliest Catch

Nobody suspects a thing, except the devs


  Jan 30

Your doctor might recommend Octodad: Dadliest Catch

'Medical grade interactive hardcore gunless action entertainment'


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -