It's surprising to see Capcom push out anything related to Mega Man Universe in this weird post-PAX, pre-TGS time period, but we'll definitely take it.
Over on Capcom-Unity, we're shown pictures of character customization and the level-building tools. Depending on which parts you choose for your Mega Man, the abilities at your disposal will shift. "Aside from Mega Man themed stages, there are a variety of custom stage parts that will be revealed soon."
Sounds like we'll be getting stage sprites from other Capcom games, doesn't it? Try to contain yourself until TGS; Dale and Jonathan will have us covered.
Mega Man Universe Gameplay Overview [Capcom-Unity]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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And Magnalon, I think this is a PSN/XBLA title. It'll probably be closer to $6 than $60.
I know :D
I just wanted to hand them cash!
I had a Mega Man fansite back in the day that I ran with a friend of mine. I literally recorded robot master/Wily strategy videos for EVERY Mega Man game, from 1 to Rockman and Forte (pre-GBA version).
We literally played the Mega Man v. Bass mini-game in Mega Man 7 for over 100 hours, and talked non-stop about a mass level creator. It's finally a reality!
hard. on.
I DON'T SAY THIS OFTEN, BUT THIS IS VERY MUCH DELICIOUS.
Sweet! I called that! Bring on the custom bosses I called, too! :D
@protoknuckles
They just gotta! All my Mega Mans will have shields and scarves!
I'll laugh, but only because I get the reference.
This is a dream. It has to be.
Yes. Little Big Hedgehog.
Like how Gears of Dragon Effect is fun any way you slice it!