Shiny founder David Perry has stated that free PC games are going to be piracy's silver bullet, with in-game purchases supporting content and keeping everybody happy.
"The next big thing will be free games," stated the man responsible for such games as Earthworm Jim, MDK and Messiah. "[Asia] had so much piracy that they decided to stop charging for the games. Instead, there'll be a charge for things you might want to use in the game. Your character might have a plain white T-shirt. If you wanted a nicer one you could have it for a dollar. Or perhaps you could buy a magic sword for a knight for a dollar."
Perry's dream may not be far off, with Battlefield Heroes and Quake Live exploring the business model of free games supported by extra content or advertisements. It seems to have worked in Asia, so there's no reason why it wouldn't do wonders over here.
At the very least, it'll stop giving developers something to blame when their games do badly.
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Haven't EA announced in game advertising ? This could be interesting too. I wouldnt mind playing NHL 2010 with ads on the borders.
As long as the items you can purchase in the game can still be earned by those that choose not to pay, but may have to play much longer to earn that same item, then I'm totally cool with the idea of grinding away for it if I want it.
Best way to combat piracy, aye, but I wouldn't pay for a new tee, the content would have to be something enjoyable, without being necessary for the game.
Like HL2, you might have to buy an AR2, but not the Gravity Gun, for example.
I don't have a better idea, but I don't like this one.
I honestly think this will work, seeing as how MapleStory is doing wonders with that already, here and in the states.
It won't kill piracy one bit though, imo.
It's when a developer thinks they can charge you full price for a game PLUS additional transactions that I have a problem. Which was my biggest complaint when they wanted to sell guns for Bad Company.
honestly though, if and when these free* games become popular and addictive enough then the pirates just find ways around the newly implemented protections.
I'm all for innovation but I think that the purchase + subscription model stands a bit more of a chance unless somehow companies can get a retail hold in selling ways to get actual $ into the game since alot more people than you would expect dont have access to credit cards. Alot of those annoying kids in WoW run to gamestop and buy the prepaid cards and I dont think very many games have the retail power of WoW to get that kind of foothold.
KnightD: 1. Brother of Steve Perry: 0.
We know there are companies that are going to charge for small, annoying crap in the games. It's not new, and it's not going to stop people from pirating the good games that come out, it only gives them some crappy games to play for free in between the releases of worthwhile games that they will crack and play.
Why not Video Gaming? Add some kickass extra content you can't pirate,(Ala, physical objects).
WHAT THE FUCK IS QUAKE LIVE AND WHY THE FUCK HAVEN'T I HEARD ABOUT IT YET?
@Daxelman
I made a post in the forums here but haven't found much other than what I put there.
But not everyone needs to pay. A lot of these items in Gunbound have an impact on gameplay that's small but helpful, besides looking a bit cooler than a newb Joe Blow. So, you never really HAVE to. You could play for years and never pay a dime. But when you do that, other people will get interested in playing because you enjoy it so much, and maybe their wallet is as tightly sealed. Or they want an edge to overcome the skill and hours of disciplined practice other players have gone through.
And then, once you're playing it all the time, you figure "well, might as well look good" or "sure I'm great, but having a little extra oomph in my shots couldn't hurt."
The beta was fun, but then again you couldn't purchase anything yet. Maybe once it's actually out there will be a significant difference due to the purchasing. Only time will tell.
Typically, items purchased through micro-transactions are tied to the players account. So unless you can hack the game's database server you can't really pirate the items.
The drawback to this is, you probably wouldn't have access to the game or your items if you don't have an active internet connection.
Who the fuck listens to David fucking Perry, anyway? That guy hasn't been relevant since MDK- He, and everything he and his company does, has been shit ever since.
The future is online, yes, but no in microtransactions. Do you really think Runescape and Gunbound is more popular than WoW or Steam? Whole games, undivided by microtransactions, are selling more and being far more profitable. Making the main part of your game free and selling off bits and pieces of the extranious details tends to make it a PRETTY CRAP GAME because you have to be able to turn a profit on making the game and hosting servers for all those gazillions of 12 year olds without access to Daddy's credit card, with 5% who will spend money on the game so they can beat on the poor and underprivileged.
David Perry's a fucking idiot.
Immagine them doing something like this to a racing game, you get the game and the cars for free, then for every part you want to add to your car you pay $$... in the end the people paying most will be the people like us that actually try to finish games...
And if this stuff really starts to take off, how long before we're forced to buy certain items ( as in you need that to finish the game )?