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Free games > piracy says David Perry photo
#PC

Shiny founder David Perry has stated that free PC games are going to be piracy's silver bullet, with in-game purchases supporting content and keeping everybody happy.

"The next big thing will be free games," stated the man responsible for such games as Earthworm Jim, MDK and Messiah. "[Asia] had so much piracy that they decided to stop charging for the games. Instead, there'll be a charge for things you might want to use in the game. Your character might have a plain white T-shirt. If you wanted a nicer one you could have it for a dollar. Or perhaps you could buy a magic sword for a knight for a dollar."

Perry's dream may not be far off, with Battlefield Heroes and Quake Live exploring the business model of free games supported by extra content or advertisements. It seems to have worked in Asia, so there's no reason why it wouldn't do wonders over here. 

At the very least, it'll stop giving developers something to blame when their games do badly.








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28 comments | showing # 1 to 28
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Commander Cool's Avatar - Comment posted on 07/08/2008 09:17
Commander Cool
Yup. 2moons, Gunbound are examples of free games with in game buyables and it seems to work wonders.

Haven't EA announced in game advertising ? This could be interesting too. I wouldnt mind playing NHL 2010 with ads on the borders.
The Combat Wombat's Avatar - Comment posted on 07/08/2008 09:17
The Combat Wombat
Ugh, spare me. I want to play a full game, but I'm to cheap to just spend a couple dollars for a better item or a damned tshirt.
B-Radicate's Avatar - Comment posted on 07/08/2008 09:17
B-Radicate
I enjoyed the Combat Arms Beta from a few weeks ago and can definitely see myself playing more games of that ilk.

As long as the items you can purchase in the game can still be earned by those that choose not to pay, but may have to play much longer to earn that same item, then I'm totally cool with the idea of grinding away for it if I want it.
PhazonYoshi's Avatar - Comment posted on 07/08/2008 09:18
PhazonYoshi
I'm on the fence.

Best way to combat piracy, aye, but I wouldn't pay for a new tee, the content would have to be something enjoyable, without being necessary for the game.

Like HL2, you might have to buy an AR2, but not the Gravity Gun, for example.
Doomtrain's Avatar - Comment posted on 07/08/2008 09:26
Doomtrain
I don't like the idea. Especially in multiplayer games. It creates a class divide between people who are playing the free version and people who have shelled out money for all kinds of upgrades.

I don't have a better idea, but I don't like this one.
-PL-'s Avatar - Comment posted on 07/08/2008 09:31
-PL-
That's kinda the whole point. The companies want to create that divide between people who pay for items in the game and people who don't. That way, more people end up paying money just to even the scales between them and the people who pay for items. If the game is worth playing, it's a great idea. If the game isn't fun, then it's just a good way of alienating casual players of the game.
Debeo Laurus's Avatar - Comment posted on 07/08/2008 09:41
Debeo Laurus
And the feud between the white collars and the blues collars begins...
gingerbreadben's Avatar - Comment posted on 07/08/2008 09:43
gingerbreadben
As being one of those people in Asia who has actually spent money on in-game items, it doesn't really make a player "more upgraded", it just makes them look nicer (or at least in the Asian games). Only several items actually might upgrade the player, but that's only for really high-end players.

I honestly think this will work, seeing as how MapleStory is doing wonders with that already, here and in the states.

It won't kill piracy one bit though, imo.
PhazonYoshi's Avatar - Comment posted on 07/08/2008 09:59
PhazonYoshi
Take Crysis as an example, you could go through the whole game in armour mode (Well... level design would be tweaked, but yeah), and you could pay for the other modes, it wouldn't really create a divide between players, and in online modes, could create awesome by forcing people to truly specialise, making team playing absolutely necesary.
sparq-l's Avatar - Comment posted on 07/08/2008 10:00
sparq-l
I'm all for micro-transactions to support games, so long as the games are very cheap or free. Class divide? Who cares? There is always a class divide in games because some people have much more time to play than others.

It's when a developer thinks they can charge you full price for a game PLUS additional transactions that I have a problem. Which was my biggest complaint when they wanted to sell guns for Bad Company.
TehBuLL's Avatar - Comment posted on 07/08/2008 10:09
TehBuLL
ya, established companies love giving things away for free...wait.

honestly though, if and when these free* games become popular and addictive enough then the pirates just find ways around the newly implemented protections.

I'm all for innovation but I think that the purchase + subscription model stands a bit more of a chance unless somehow companies can get a retail hold in selling ways to get actual $ into the game since alot more people than you would expect dont have access to credit cards. Alot of those annoying kids in WoW run to gamestop and buy the prepaid cards and I dont think very many games have the retail power of WoW to get that kind of foothold.
NightDehumidifier's Avatar - Comment posted on 07/08/2008 10:31
NightDehumidifier
...but pirated games ARE free.

KnightD: 1. Brother of Steve Perry: 0.
falinter's Avatar - Comment posted on 07/08/2008 10:59
falinter
What is to stop pirates from pirating the microtransactions.
loki d20's Avatar - Comment posted on 07/08/2008 11:05
loki d20
Old comment on micro payments is freaking old and honestly I'm getting tired of hearing it. Great, people in China do micro payments, but it's far from the future of mainstream gaming over in the Western Hemisphere, let alone in Europe.

We know there are companies that are going to charge for small, annoying crap in the games. It's not new, and it's not going to stop people from pirating the good games that come out, it only gives them some crappy games to play for free in between the releases of worthwhile games that they will crack and play.
dtomek's Avatar - Comment posted on 07/08/2008 11:29
dtomek
I think there has been an epic missing of the point here.
Sharpless's Avatar - Comment posted on 07/08/2008 11:44
Sharpless
I can has free Earthworm Jim?
king3vbo's Avatar - Comment posted on 07/08/2008 12:12
king3vbo
The microtransaction model works in China quite well, but I dont think Americans are too keen on it.
Daxelman's Avatar - Comment posted on 07/08/2008 12:35
Daxelman
Nine Inch Nails did it.

Why not Video Gaming? Add some kickass extra content you can't pirate,(Ala, physical objects).
Excel-2011's Avatar - Comment posted on 07/08/2008 12:41
Excel-2011
I take it he's a Cave Story fan?
Daxelman's Avatar - Comment posted on 07/08/2008 12:44
Daxelman
WOAHWOAHWOAHWOAHWOAH!


WHAT THE FUCK IS QUAKE LIVE AND WHY THE FUCK HAVEN'T I HEARD ABOUT IT YET?
ToeKing's Avatar - Comment posted on 07/08/2008 12:50
ToeKing
Christ I still want fucking quake live and no one knows shit about it... That beta page is a cock tease.

@Daxelman
I made a post in the forums here but haven't found much other than what I put there.
listereo's Avatar - Comment posted on 07/08/2008 13:10
listereo
It's a good model for simple games like Gunbound, but it doesn't have a place in something like MGS4. To sneak through a space, find an item, and suddenly it says "Sorry Snake, but the suppressor for that gun costs real money. If you really want it, go into the menu and... You don't need it, but it'd be really helpful!" would be a huge interruption and a frustration.

But not everyone needs to pay. A lot of these items in Gunbound have an impact on gameplay that's small but helpful, besides looking a bit cooler than a newb Joe Blow. So, you never really HAVE to. You could play for years and never pay a dime. But when you do that, other people will get interested in playing because you enjoy it so much, and maybe their wallet is as tightly sealed. Or they want an edge to overcome the skill and hours of disciplined practice other players have gone through.

And then, once you're playing it all the time, you figure "well, might as well look good" or "sure I'm great, but having a little extra oomph in my shots couldn't hurt."
B-Radicate's Avatar - Comment posted on 07/08/2008 13:30
B-Radicate
@Doomtrain: I'm pretty sure in a game like Combat Arms (which is similar to that of Counter Strike) the way they ba;ance it is that you can spend money to buy the gun early or you can play and grind through to earn the gun normally. That way, technically, everyone has access to it but if you want a jump on people early they make you fork up the cash.

The beta was fun, but then again you couldn't purchase anything yet. Maybe once it's actually out there will be a significant difference due to the purchasing. Only time will tell.
sparq-l's Avatar - Comment posted on 07/08/2008 14:20
sparq-l
@falinter

Typically, items purchased through micro-transactions are tied to the players account. So unless you can hack the game's database server you can't really pirate the items.

The drawback to this is, you probably wouldn't have access to the game or your items if you don't have an active internet connection.
TheDreadHawk's Avatar - Comment posted on 07/08/2008 16:01
TheDreadHawk
By creating a divide in the online-gaming economy we end up creating a more realistic system that pertains to the real world! Why use capitalism only once by buying a game when you can be superior to everyone else by buying multiple things and saying "Ha, I have it, would you like it? TOO BAD, GO BACK TO YOUR PUBLIC SCHOOL OF WITCHCRAFT" I can see it now!
Jetsetlemming's Avatar - Comment posted on 07/09/2008 01:06
Jetsetlemming
God, no. Absolutely, undeniably wrong.

Who the fuck listens to David fucking Perry, anyway? That guy hasn't been relevant since MDK- He, and everything he and his company does, has been shit ever since.

The future is online, yes, but no in microtransactions. Do you really think Runescape and Gunbound is more popular than WoW or Steam? Whole games, undivided by microtransactions, are selling more and being far more profitable. Making the main part of your game free and selling off bits and pieces of the extranious details tends to make it a PRETTY CRAP GAME because you have to be able to turn a profit on making the game and hosting servers for all those gazillions of 12 year olds without access to Daddy's credit card, with 5% who will spend money on the game so they can beat on the poor and underprivileged.

David Perry's a fucking idiot.
mistic's Avatar - Comment posted on 07/09/2008 13:20
mistic
I like the idea of stoping pirates like this, but I would hate to have to buy every single little crappy thing seperately...

Immagine them doing something like this to a racing game, you get the game and the cars for free, then for every part you want to add to your car you pay $$... in the end the people paying most will be the people like us that actually try to finish games...

And if this stuff really starts to take off, how long before we're forced to buy certain items ( as in you need that to finish the game )?
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