We recently learned that inverted aim was removed from the Splinter Cell Trilogy. That's most likely for the best, as its inclusion may have led to some rather unfortunate scenarios. Freddie Wong is perfectly aware of the potential hazards, thus he made the above public service announcement to illustrate the dangers of mixing normal and inverted aim styles.
Of course, something confuses me here. If Brandon was flying with inverted controls, that would mean that pulling back on the flight stick would have made the helicopter climb. Instead, Freddie tilted back and sent the copter into a nosedive. That means that it was Freddie who was playing inverted, not Brandon! Unless, that is, we act under the assumption that "normal" flight controls would operate identically to "inverted" FPS controls, in which case, normal would be inverted and inverted would be normal for the purpose of this video...
... My head hurts.
In retrospect, if there was one game I would've liked to hear more about at E3, it was Insomniac's Sunset Overdrive. The vibrant open-world shooter was a standout title at Microsoft's press conference early last week and, unf...more
In EKO Studios' How to Survive, you'll travel from island to island, monitoring hunger and sleep meters, crafting items from junk you find lying around and, oh yeah, taking down zombies with a bow or machete. The whole u...more
Tom Clancy's The Division is to E3 2013 as Watch Dogs was to E3 2012. It's the game at the show that has a ton of buzz around it, as everyone realizes that it's built around a genuinely cool concept. At the same ti...more