hot  /  reviews  /  videos  /  cblogs  /  qposts

Freaking Meatbags
 BLOG ABOUT THIS

Freaking Meatbags is tower defense with a unique style

12:00 PM on 06.30.2014 // Josh Tolentino
  @unangbangkay

All hail our new robot shift managers

"Meatbags." There are few more apt terms to represent the views of a theoretical intelligent robot than the word Star Wars: Knights of the Old Republic's HK-47 used to refer to people.

Considering its timelessness it's actually a surprise that it took this long for it to appear in the title of a completely unrelated game, but here we are now, with WildFactor's Freaking Meatbags, which recently entered Steam Early Access.

But just what is it? What is Freaking Meatbags, other than a clear expression of frustration at the limitations of these squishy sacks of protein and water?

Freaking Meatbags (Linux, Mac, PC [previewed])
Developer: WildFactor
Publisher: WildFactor
MSRP: $9.99
Early Access Release Date: May 29, 2014
Version Tested: 0.8

What kind of game would WildFactor make whose most succinct expression -- its title -- reads like it should be accompanied by an exasperated sigh and a palm to the face, or its robotic equivalent? 

WildFactor's answer seems to be "A real-time strategy/tower defense hybrid, of course." Freaking Meatbags puts you in the circuits of Chip, a boxy, hovering robotic shift manager tasked by his employer -- a black monolith evoking HAL 9000 in a necktie -- with strip-mining a series of planets. To save on costs, Chip must source local resources to get the job done.

The local resources in question are the titular meatbags, humans, and aliens who happen to be living on the planets, getting their organic leavings all over the valuable minerals. Chip must capture meatbags, put them to work harvesting resources, "optimize" them to overcome their fleshly limitations, and keep them alive from waves of wild robots with an assortment of defenses.

Freaking Meatbags doesn't mess around too much with the basic formula for tower defense. Enemies still come in waves, telegraph their arrival, and the main challenge is making sure the walls, towers, and other equipment you've prepared can survive under constant pressure from a variety of foes.

The twist WildFactor throws in is in the construction of more traditional RTS-style base building and resource management. Chip's spaceship base can teleport in various structures, including defense towers and walls to fend off enemies and logistical structures to accelerate resource harvesting, clone new meatbag laborers, or speed up their movement or efficiency.

The meatbags pull double duty as both peon and soldier, with the right augmentations. Basic humans are slothful, gather slowly, and need to be chased around to get back to work. You can fix that, though, by stuffing them into a gene-splicer alongside a useful alien. The resulting meatbag clone then contains abilities from both "parents," which can range from faster movement or harvesting to eye lasers, rocket launchers, and suicide bombs. If it leads to a world where having a rocket launcher or eye beams could be considered your genetic birthright, then I for one welcome our new robot employers.

And meatbag employees are ones you'll need, as static defense towers and walls aren't enough to hold off the hordes on your own. Careful positioning of armed meatbags help whittle down packs of wild robots before they can assault your home base. Of course, that might mean splitting some of them off from their just-as-important resource-mining duties, which layers on more managerial tension when the time comes to defend the homestead.

The game also includes meatbag-less solo missions, in which Chip and a small pack of orbiting weapons drones navigate an enemy-infested labyrinth in a vague approximation of Diablo. The missions don't last too long but help to break up the base-building with occasional breaks for heavy firepower.

Freaking Meatbags impresses by being a solid, seemingly glitch-free experience at this relatively early stage (I didn't encounter any bugs of note beyond the insect-shaped robots my towers shot down), but signs of its incompleteness are still apparent. Several buildings are openly marked as not having been implemented yet, and the options for upgrading meatbags and structures are still limited past the first couple of layers. 

Missions are also a somewhat weaker point, as the base-building so far lacks the puzzle-like element that makes the tower-defense genre tick. In its place is a fairly staid build order and lots of idle time while waiting for your meatbags to harvest enough resources to make more turrets. Additional objectives like exploring spaceship crash sites or harvesting certain amounts of resources add more wrinkles to the play, but don't go far enough in keeping things fresh. Wildfactor's dev blog continues to tease out upcoming mechanics and structures, so once more content enters the game it should feel more lively.

In the end, while people looking for a more finished product would do well to wait for a full release, charming visuals and a cute hook make Freaking Meatbags is an easy recommendation whenever it does hit virtual shelves.

And that's not just the brain slug talking!



Josh Tolentino, Random Asian Contributor
 Follow Blog + disclosure unangbangkay Tips
When he's not posting about Japanese games or Star Trek, Josh serves as Managing Editor for Destructoid's sister site, Japanator. Go there for the best in anime, manga, and cool news from Gloriou... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

Mike Wallace avatarMike Wallace
One thing I've noticed about the Halo series; the more epic the teaser, the more disappointing the game. And the "opening cinematic" for Halo V: Guardians looks epic.
SpielerDad avatarSpielerDad
I hear through the grapevine that a game called Metal Gear just came out that is sort of a big deal.
Flegma avatarFlegma
Thinking of starting to document my attempts in Super Mario Maker with screenshots etc. in a series of blogs - think USgamer's Daily Mario. But I think most who would spare a glance at it would be way better level designers and players than me by default.
Script avatarScript
Tearaway was cute, but it was kinda short and underwhelming to me. I would recommend paying around $20 for it if you value your money.
Lena Gredasova avatarLena Gredasova
Pixonic has published its game Walking War Robots globally on Google Play. Walking War Robots is a 3D MMO shooter where players pilot giant robots and battle in 6 vs 6 teams. Get it for free now! play.google.com/store/apps/details?id=com.pixonic.wwr
FlanxLycanth avatarFlanxLycanth
I wanna buy PS+ Plus but I know once I play my PS4 this weekend I wont touch it again for half a year.
Rad Party God avatarRad Party God
MGS V starts with a flaming unicorn. Yup, I already fucking love it! :D
Steven Hansen avatarSteven Hansen
Writing about Tearaway PS4 & referencing Metal Gear Solid several times because, guess what, Tearaway is really dang good
OrochiLeona avatarOrochiLeona
I took some shots of my DIzznee Infineetee Quorra figure. Been waiting for this since the brand first stumblefucked its way onto the scene. (pics in comments of post to save feed space)
Jiraya avatarJiraya
Now Listening to Old Music 7 - Metal Gear Solid 3: Snake Eater
[youtube]https://youtu.be/9aHQnDTd1y4[/youtube]
Shinta avatarShinta
[youtube]https://youtu.be/ix6BJTSjAB4[/youtube] There is a ton of awesome music in this game.
Dr Mel avatarDr Mel
Laracraft: World of Tomb Raiders
Joe Parlock avatarJoe Parlock
So there's a game called School of Ragnorok coming out, and in it there's my new boyfriend. He's an 8 foot tall demon thing with awesome hair: https://www.youtube.com/watch?v=7ibgnjCHv24
Nerdcotic Network avatarNerdcotic Network
check out this awesome video made by the Nerdcotic Network. https://www.youtube.com/watch?v=J3KgJfBt0uE
Nerdcotic Network avatarNerdcotic Network
Hay check out this awesome video made by the Nerdcotic Network on youtube. https://www.youtube.com/watch?v=QemwbuspOJg
The Travisionist avatarThe Travisionist
[img]http://cdn.destructoid.com//ul/308609-RR1.jpg[/img] Dayum. Billy Mays is back and lookin' good.
StriderHoang avatarStriderHoang
Pivot smash my way to victory
Osc44 avatarOsc44
You ever dream of flying through the clouds, but couldn't so you just watch TV? Me neither.
Zack Furniss avatarZack Furniss
Oh GOOD, The Flock is awful. I was hoping to break my high review score streak. (this is a joke)
Zack Furniss avatarZack Furniss
So many PAX things to write. So many.
more quickposts


Contest!


destructoid's previous coverage:
Freaking Meatbags


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -