PC shooter fans have always crowed about how much more precise playing first-person games can be playing with a mouse and keyboard rather than a controller. Point at a dude, click, dude dies. Simple, right? Apparently not so, for many young console bucks raised suckling the twin sticks.
That's where FPS Trainer comes in. It's a browser-based FPS whose objective is "...for players to rapidly improve their FPS skills based on sound training principles, in order to become more competitive at any online multiplayer FPS, such as Quake Live, Halo and Call of Duty. Skills will be directly transferable from our game to other FPS’s.”
A noble goal indeed, though I can't help but question its necessity, given the fact that the PC isn't the dominant platform for first-person shooting development.
Then again, I could probably use some of those skills. I almost never play FPS games on consoles (barring exclusives like Killzone 3), and I still don't know how to properly rocket jump or do that weird side-to-side flying thing in Quake Live.
Go check it out here.
Shooter Tutor: FPS Trainer [Rock Paper Shotgun]
There will be fire.... There will be brimstone!!
The PC is the forefront of hardcore FPS technology and gameplay. Master race remember?
Anyways, good luck with those thumbsticks and auto-aim :P
I kid, I kid.... but PC is King for the more hardcore of shooters. Don't forget that.
The Counter-Strike community can be dickish, but any decent team is welcome to picking up backups who are willing to learn. The key in that last sentence was willing to learn. Out of all the teams I've ever played on, people who are willing to learn are always welcome.
If something more like Quake is your jam, you will probably have a lot easier of a time. All you really have to do is hop in a duel and ask for help. :P Believe it or not, but Quake players are some of the nicest and helpful gamers you will ever meet.
We appreciate your patience and will be back as soon as possible..."
Hehe. As someone who already has pretty darn beastly aim in PC FPS games though, I'd really like to see if they do a proper job teaching it from the ground up (moving the mouse around is really a tiny aspect of it in the end) or if it's just "do this stage until you hit all of these targets and move on to next stage; repeat" which... helps a little, but would be incredibly underwhelming (kind of like calling yourself a trainer for olympic runners and just telling people "run until you're really fast at running!").
High demand indeed, few moments later and it's overloaded. dang, I want to see it. :)
I say this as someone who spent a long time playing both Unreal Tournament and Counter-Strike - which really are the opposite ends of the FPS spectrum - at a high, professional, competitive level: mice and keyboards are not outright better than pads or joysticks, pads are not outright better than joysticks or mice and keyboards, joysticks are not outright better than pads or mice and keyboards. In some games there is no need to know how to circle-strafe and infinity weave, in other games there is no need to know how to pull off a headshot through a wall in mid-air. In Quake, rocket jumping is a necessary tool; in Call Of Duty it's just a way of blowing yourself up for shits and giggles.
The idea that you can just "train" for FPS games in general is a joke.
Good point right that there, there's no such thing as "better controls", only an individual's preference.
And although, yeah, "FPS Trainer" does kinda ring "stupid" at first glance, look harder, the idea behind the title is kinda cool. Sure, the site alone WILL NOT turn you into a master, but the site's point is that it's a great platform for starters and beginners, only then when they are adequate (or confident) then they should try out real FPS games.
Of course they should just go out online and play already, but there are others (like me) who are not into just jumping into fights, only then to be depreciated and insulted...butthurt. And based on the site's state (overloaded), i guess we're alot. :)
I think they should put a subtitle; "an introductory site for First person Shooters"...hope they go as a success on that one, and make an "RTS Trainer" then. :)
i can't for the life of me get used to k&m games on the pc, its just the level of comfort i get from a controller is far more better then a k&m. my hands cramp up, i can never relax when hunched over a computer screen with fingers placed in an exact position. on a game console, i can lay down on my couch, find my zone, reposition and more i can't on a computer.
its to each their own. i don't disrespect any pc gamers for their preference to it, i just prefer to be comfortable when blasting bitches in killzone and warhawk.
This is why all console FPSs have auto-aim.
I prefer dual-analog but that's mostly because the shooters I play tend to have vehicles and I really don't have a gaming PC anymore (I'm more of a console gamer anyways). The driving and especially flying in UT2004, BF2 and Halo never felt right to me with a keyboard and mouse. I can't even imagine trying to fly a Warhawk with anything other than a dual-analog controller.
Uhh, speed and precision are measures of skill. You can be a brilliant tactician, but it won't mean shit if you are putting shots into the walls. Either way, people should just play with what they are comfortable with. I play with both depending on the game. If I want a CS type experience, I usually go with mouse and keyboard, but I also like Halo. There's nothing wrong with using both.
Hell, I might give this a try anyway, as I like the premise behind it. Damn Halo kids and their insane headshot skills.
Troll bait is bait.
I question this trainer's necessity, but my reasoning is you'll improve faster by simply playing against other people. There's nothing like being beaten over and over again by an actual person to motivate improvement (that is, if you have a competitive mindset - if not, why play multiplayer at all?)
Spoken like a true console gamer. Just because Americans mostly drive SUVs and minivans, does not mean that those toys are the preferred vehicles for racing like in Formula 1. If a console game allowed mouse and keyboard use in a multiplayer, you can no longer rely on your twiddlesticks.
i was refering to the speed and precision of the input device, not the player. Controllers don't have skills. But i agree with you, each to his own. Gamers should use what they're comfortable with and stop bitching about what they don't use.
unreal tourny3 on the ps3 allows k&m, Marc Cocjin. i beat them all. not even a contest for me. so once again, my controller skills are far better then any k&m player i've played and toyed with.
The one and only difference between them is that with a mouse you're using your whole arm (or at least your wrist), while with an analog stick you're just using your thumb. Some people don't have the minute coordination to use their thumb that accurately, other people don't have the control to use their whole arm smoothly. Because mice were around before game pads and because this is the internet and so obviously everyone here is used ot using a mouse, that is what most people are better with.
But that is just a case of you being more used to it. There is no technical reason whatsoever for one system of control being better than the other. None at all. It is entirely preference and what you're used to. This is why fightpads exist for fighting games, because some people are just more used to and better at playing on a pad than they are with an arcade stick, especially these days because more and more players are growing up having never been into an arcade. It's odd to me that fighting game players have gotten used to this and accept it while FPS gamers still bitch and argue over something that is so basic: use what works best for you, end of.
There is actually one exception to this: analog sticks and joysticks are better than keyboards. Sticks and mice are equal, but sticks and keyboards aren't. Controlling movement with a keyboard is clunky, while controlling movement with any kind of stick offers much smoother operation and less predictable movement. This can be vital in games which rely on movement more than long-range precision sniping.
Again, I'd like to point out that original Unreal Tournament, which was a very fast-paced PC FPS game and one of the first twitch-shooters to be played seriously, was dominated by gamepads back in the day. That was on PC, there was no auto-aim, pads were just more suited for that playstyle and if you taught your muscles to work the analog sticks better then you would run rings around even the best mouse and keyboard users.
"Precision" is not a valid argument because that simply translates as "my thumb isn't as coordinated as my arm", which is entirely down to you.
"Speed" is not a valid argument because sensitivity options exist.
"Auto-aim" is not a vlaid argument because not every game features them and those that do almost always offer the option to turn it off; no game is played competitively with auto-aim on.
"Key binds" is not a valid argument because the amount of commands you realistically use in any given game is rarely more than seven or eight, which any gamepad or joystick can handle.
Anyone who claims that one control method is outright better than the other is clearly either too cack-handed to use one of them (their fault) or they've just not used one/either of them enough to form a valid opinion (their fault).
I just wanted to let everyone know that www.fpstrainer.com is now (mostly) back online, following a huge spike in traffic yesterday, which took down the entire hosting company! Also, for those who requested it, pad support is coming to the game very soon.
I'm sorry, but I have to ask for a source on this. I was willing to let it go the first time, but now I'm curious about where this information is coming from.
Years ago, PC Gamer did a test where they matched up accomplished players using gamepads against accomplished keyboard/mouse players in Halo. Though not exactly a scientific test, it did end with the keyboard/mouse people pulling off a convincing victory.
I wish the article was online so I could link to it, but I haven't been able to find it. Anyone else remember it?