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Foundation 9 announces studio merges, cuts staff photo

Several of Destructoid's hardcore Silent Hill fans (myself included) loved Silent Hill:Homecoming, but the word on the street was that most people had a negative reaction to the title. There's no way to know if poor sales are related to this newest development, but it seems as if developers Foundation 9 have announced the merging of their Griptonite and Amaze studios (both Washington based). Austin, Texas based division Fizz Factor has also been closed completely.

Double Helix Games also suffered staff cuts, and Foundation 9 said it would suspend matching payments in its 401k program. Seems like the economy issues are still causing turmoil, even within the games industry. I'm hoping for more from Foundation 9 in the future, so let's hope these cute are beneficial to them.

[Venturebeat Via Gamasutra]








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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17 comments | showing # 1 to 17
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Chronic Logic's Avatar - Comment posted on 07/29/2009 12:36
Chronic Logic
Well this particular Silnet Hill game was made by a western video game company and not by a Japanese one, so I guess the fans didn't like that. Seems like more video game development companies are getting axed more often in these troubled times. I wonder how many video game companies are there total that are still alive?
Solivagant's Avatar - Comment posted on 07/29/2009 12:46
Solivagant
Silent Hill Homecoming deserves the title of Silent Hill V, or 5, or Five.

However reception was cold. Also, there was some release date issues, namely Europe only got the game a bunch of months later than the USA. That's why I had to import the game, I just couldn't wait.

This news is sad. Their Silent Hill entry is great for a variety of reasons, most important of which is the story, and second most important is how right they managed to get the tone. There are flubs, like the Hostel inspired torture scenes, but these are very small when compared to how well the game flows, and how great the story really is.

I even sent an e-mail to Double Helix, congratulating them for their work. I didn't get a reply, but I hope I made someone there smile.

Climax or whatever studios, the guys behind SH: Origins, which failed to grab me (correct me if it's awesome, folks), get rewarded with development of the new Silent Hill Remake for the Wii. While the guys that managed to create an engrossing tale and weaved it into the existing mythos get shafted and are now in dire straits. UNFAIR.
Phantom Spaceman's Avatar - Comment posted on 07/29/2009 12:57
Phantom Spaceman
SHH was incredibly underrated.
Pyroph's Avatar - Comment posted on 07/29/2009 13:26
Pyroph
Homecoming was awesome. I loved Dead Space, but Homecoming actually managed to scare me a lot while Dead Space only made me tense.
shinryu's Avatar - Comment posted on 07/29/2009 13:29
shinryu
Origins was meh. It was good for what it was meant to be - i.e. "Silent Hill Lite" for the PSP. The story was alright and the usual imagery was there, but it failed to pull me in like the previous ones (and this is coming from someone who loved SH4).

I've read a lot of negative stuff on Homecoming, so I've been holding out on it. But hey, if it's good enough for Ms. Bennet and the fine folks at Dtoid, it's good enough for me.
wanderingpixel's Avatar - Comment posted on 07/29/2009 13:30
wanderingpixel
The only problem with Homecomming was the combat, but I liked the direction they were going in.
Solivagant's Avatar - Comment posted on 07/29/2009 13:35
Solivagant
@shinryu108: there are some negative reviews on SHH, also I think a chunk of the fanbase didn't like it. Here's what I consider to be the negatives of SHH: Silent Hill The Movie inspired visuals, Hostel inspired sequences (not many), poor optimization and lack of support (if you're on a PC), low res textures and lack of detailed models for some of the characters (except the main character, he is the most detailed).

All of these negatives are totally irrevelant when the game has pretty much nailed the feelings of dread of previous SH games and the ambience, it has great music AND proper music placement (The Scarlet theme is amazing), supports existing mythos, has a good cast of characters (the Shepard family particularly) and boasts a story that deserves to be called SILENT HILL.
Kyousuke Nanbu's Avatar - Comment posted on 07/29/2009 13:49
Kyousuke Nanbu
I recall the main complaint over Homecoming back when it came out.

I think it went "JAPAN DIDN'T MAKE IT? THEN ITS SHIT, WHAT? COMBAT IN A SILENT HILL GAME? THEN ITS SHIT"

Fanboys of a series sure are an open minded lot, never mind that the game was great and captured the atmosphere of the universe very well, no, no, no, you could fight and Japan didn't make it obviously that's a good reason to boycott something.
mix's Avatar - Comment posted on 07/29/2009 14:14
mix
I love SH games (LOVE) and have them ALL expcet this one and the PSP one.

They were so lazy with the controls in this one and I could not adapt to the whole "no invert camera thing" that I had to get rid of it and in less then 24 I bought this game for $33 used and promptly sold it for $30

I almost wrote them a e-mail telling them that they suck but I decided not to as it would have been a wasted effort judging by how many peopel have already voiced their opinion on it. As besides this game, I have not known any other game that offers free camera movement to NOT offer a way to invert movement. Their reason behind it was that it didn't come up in testing.....Really? How hard would a patch have been....really.

I'm just more upset that I couldn't get into this game to enjoy it as like I said I LOVE SH games :(
accidentprone88's Avatar - Comment posted on 07/29/2009 14:21
accidentprone88
Homecoming was a lot better than most people gave it credit for. But as a huge fan of the series, what irked me the most was its visual nods to the cinematic abortion Silent Hill movie. And sorry, but you're never going to fully convince me Pyramid Head had any place in that game. But a good game nonetheless, and one that definitely deserved a wider audience.

That being said, I hate to hear about the studio going through trouble like this. They're obviously a talented team.

Best of luck to those who were let go.
Usedtabe's Avatar - Comment posted on 07/29/2009 14:43
Usedtabe
I agree with Nanbu. This game was hated for the dumbest of reasons. I love this game.
Shadowiii's Avatar - Comment posted on 07/29/2009 14:44
Shadowiii
Homecoming had some high points (I REALLY liked the enemy design, and I didn't mind the new combat system; I think it was a step in the right direction), but it just was too much like the movie and older Silent Hills. They didn't branch out much.
Though, to be honest, the worst part was it wasn't scary, at all. The psychological terror I associate with Silent Hill games was completely nonexistant. Also, wheelchairs. And why was Pyramid Head in it? To ruin the meanings behind SH2?
Still, I'm relentlessly devoted to the series, so here's hoping the next one is better.
Cacophony's Avatar - Comment posted on 07/29/2009 16:57
Cacophony
Homecoming played okay. It looked great. It's problem was the plot. It took the storyline in a very wrong direction and was far too influenced by the movie and not it's predecessors. The whole thing was just a big jump out at you scare fest with Pyramid Head and large boobed Nurses for fan service.

So, there's the negative reaction for you.

As for the company, I'd like if Silent Hill would no longer be their responsibility, but hey, I also think the series should probably just be ended if they can't keep up the style.
Stevil's Avatar - Comment posted on 07/29/2009 17:51
Stevil
Homecoming treaded way too much water. Basically it was The Collective's way of putting their foot in Konami's door for more business. It was horrible simulacrum of the previous games that nobody wanted in the first place.

Shattered Memories is basically what Homecoming should have been.
Kyn's Avatar - Comment posted on 07/29/2009 18:35
Kyn
I liked it for the short time I played it. The PC version seemed to like making itself (literally) unplayable in wondrous ways.
FistfulOAwesome's Avatar - Comment posted on 07/29/2009 19:31
FistfulOAwesome
This guy said it best: http://www.escapistmagazine.com/videos/view/zero-punctuation/284-Silent-Hill-Homecoming

As for me, I generally liked the game but had major problems with the story and enemy design. I really loved the drawings of Joshua and the idea of Pyramid Head as the Boogeyman. If they centered the story around that and the sacrifices (while leaving out the baggage from older Silent Hill stories (games and the movie) they could have had a classic on their hands.

The enemy design is hit-and-miss. All the bosses are great (representative of the children they are based of off), but the regular enemy design is off. Yahtzee already addresses some problems in his video (sexy nurses (shouldn't they have been asylum nurses?), HammerHeadMan?), but what about the elephantiasis arm-guy being reused from 3? Or fighting the Order soldiers later on (how's it scary to fight actual humans (as regular enemies)?). I will give credit to the spider enemies and the smokelung monster (both are obvious and good references to Joshua. I wish they weren't the only regular enemies with such good design).

The puzzles are absolutely weak. Most don't take any deep thought (except for the last one, and that's just annoying).

Back to Pyramid Head, I did read that he might have something to do with Alex's Dad, rather than Alex himself, but if it does (which I like) they weren't obvious enough about it. I know that subtlety is par-for-the-course for this series, but I feel that that might have been too subtle (or at least not used enough to give the player clues).

Don't get me wrong, Homecoming is a decent game that almost manages to capture the feeling of the earlier games, but it's held back by what I feel was a fear from the developers of screwing with fans too much (I really think they had some great ideas that they didn't use for fear of repercussion from fans. If only they realized that fans would criticize no matter what, maybe they would have gone through with them).

@Solivagant
I'm really looking forward to Shattered Memories. I read some reviews (along with the Zero Puncutation) that said that Origins wasn't very good, but I won't judge the developers of it and SM on that game. From what I've seen, SM is a breath of fresh air to the franchise.

I'm especially interested in the "no fighting monsters" and branching storyline (your decisions will decide the story and even how some of the characters act (Cybil will either be friendly, serious, or slutty depending on how you answer a psychological examination at the beginning).
suit's Avatar - Comment posted on 07/30/2009 07:19
suit
I LOVED Homecoming. It didn't feel 100% Silent Hill but I can't quite pinpoint why that is.
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