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Forza on Natal ideas: Opening doors, changing parts photo

When you think of how the camera-based Natal technology could be applied to a racing game, the whole steering in the air bit probably pops to mind, Turn 10's Dan Greenawalt has been thinking outside the car, if you will. He has some pretty nifty ideas on how the Natal tech could have players doing something other than air driving in his Forza Motorsport series of racing games.

"What gets me excited about Natal is getting people involved with cars - touching cars, opening doors, smashing cars, taking parts out, that visceral feeling of moving and playing inside a car," he told  Xbox World 360 magazine. 

Greenawalt says that he wants to get the controller "out of the way" and get people more excited about cars, so he says that this totally fits within the vision he's always had for the Forza series. 

All of the ideas he has sound interesting, but I'm still not clear on how you'd even accelerate or break in a Natal-based racing game.

[via CVG]








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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28 comments | showing # 1 to 28
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Phantom Spaceman's Avatar - Comment posted on 09/08/2009 15:23
Phantom Spaceman
All of the ideas he has sound interesting, but I'm still not clear on how you'd even accelerate or break in a Natal-based racing game.

Details like this aren't important! This is the future of gaming!!
Phantom Spaceman's Avatar - Comment posted on 09/08/2009 15:23
Phantom Spaceman
All of the ideas he has sound interesting, but I'm still not clear on how you'd even accelerate or break in a Natal-based racing game.

Details like this aren't important! This is the future of gaming!!
casualweaponry's Avatar - Comment posted on 09/08/2009 15:24
casualweaponry
Will it let me turn around to reach into the back seat and smack the kid who keeps asking "are we there yet?" Until then no dice.
wanderingpixel's Avatar - Comment posted on 09/08/2009 15:30
wanderingpixel
Honestly? NATAL is going to be pianful, literally. Holding a remote is fine, but actually holding out my arms to open doors, fix engines and hold a wheel? That's just torture. Seriously, try doing it for more then five minuets.
Nic128's Avatar - Comment posted on 09/08/2009 15:31
Nic128
Use of bike arm sign would be appropriate. Stop = Left arm down.
Br0th3rGr1mm's Avatar - Comment posted on 09/08/2009 15:33
Br0th3rGr1mm
"What gets me excited about Natal is getting people involved with cars - touching cars, opening doors, smashing cars, taking parts out, that visceral feeling of moving and playing inside a car."

He seems to think Natal will generate a car model in you living room that you can touch, open and smash... The fact that it CAN'T do any of these things beyond the imaginary make believe MOST of us quit at the age of six or so is the reason why this won't translate to MOST gamers at all.

I really hate to continue to be negative about Natal (because it looks like it could be an interesting technology, but all the ideas I've heard from Devs, sound pretty stupid...and the examples I've seen in use are even more stupid. Please, someone prove me wrong and I'll embrace the future of gaming....
Tralfmadoria's Avatar - Comment posted on 09/08/2009 15:38
Tralfmadoria
"Greenawalt says that he wants to get the controller "out of the way" and get people more excited about cars, so he says that this totally fits within the vision he's always had for the Forza series."

Because videogame controllers are an insurmountable roadblock that automatically prevents people from being excited about cars. But waving your arms around as if you are holding an imaginary wheel? Then people just go crazy over cars!

I just thought of something: What would happen if someone walked in front of the Natal sensor while you were driving? Wouldn't the race car careen out of control? That's not going to make a ton of people mad...
Justice's Avatar - Comment posted on 09/08/2009 15:40
Justice
There are people that want to f*ck other peoples cars. NATAL let's you do this at home in your living room, instead of a garage or parking lot.
Tuxy79's Avatar - Comment posted on 09/08/2009 15:51
Tuxy79
Just let me control the view via head-tracking and I'll be happy.
manasteel88's Avatar - Comment posted on 09/08/2009 16:06
manasteel88
Imagine if natal and Forza 3 could teach you how to change the oil in a car or maybe the oil filter. I welcome innovative concepts like that. having to reach out and pull an imaginary door like a mime however doesn't intrigue me.
manasteel88's Avatar - Comment posted on 09/08/2009 16:07
manasteel88
*air filter. instead of oil filter.
Gene Eric's Avatar - Comment posted on 09/08/2009 16:15
Gene Eric
Natal is shit
Optimaximal's Avatar - Comment posted on 09/08/2009 16:18
Optimaximal
As Tuxy79 says, use Natal for real-time camera/head-tracking and free up the right analogue stick for something else.
Malmer's Avatar - Comment posted on 09/08/2009 16:21
Malmer
Tuxy79:
Couldn't agree more. Add head tracking based viewport to every FPS and TPS and I'll be very very happy. Halo: Reach is the perfect show of game for that technology. Controller in hand, natal för perfect headtracking in 3d. Can't go wrong then.
TheStripe's Avatar - Comment posted on 09/08/2009 16:44
TheStripe
Headtracking?

Turn head left, display moves left. Tv now pointed at right ear. Head tracking is useless without a face mounted display.
Springsteen's Avatar - Comment posted on 09/08/2009 16:52
Springsteen
@Malmer: It already annoys me that I can't simply walk around or sit anywhere but the direct center of the TV with the Wii. Headtracking would be a real pain. As a group gamer, even turning around to face and ask someone something would screw up the guy on screen's face positioning. Besides, it would turn out to be much like the Wii-mote when it comes to turning, and I just don't think it really works. I mean, you'd have to pull a Regan McNeil to turn around.

I do agree however that camera control should had been nailed by now. Having to choose beetwen face buttons and camera controls annoys me badly. I remember the first time I fought the horseman boss in Ninja Gaiden, with my right hand laid out arcade-like, with my thumb in the stick and my other fingers in the face buttons, and think "WHY THE HELL WOULD THEY MAKE ME DO THAT????"
ChristRogue's Avatar - Comment posted on 09/08/2009 17:07
ChristRogue
Someone needs to tell him that you won't FEEL like you're touching anything.
Shadowiii's Avatar - Comment posted on 09/08/2009 17:10
Shadowiii
Man the fact that they are all leaning in that picture makes me want to *facepalm* myself into next week.
Genius's Avatar - Comment posted on 09/08/2009 17:34
Genius
lol and how exactly would headtracking work? Are you guys even thinking your ridiculous demands through? Unless you're gonna have 3 HDTVs in your living room, one in front, and one on each side, then that request is the dumbest thing Ive heard all day. lol, headtracking...
Arkhon's Avatar - Comment posted on 09/08/2009 17:35
Arkhon
Head tracking sounds like a terrible idea for camera controls.
You turn your head to look right. You are now no longer looking at the screen, and therefore look like an idiot while dying. It could work well for leaning and peeking from behind cover, but I don't see much of a use otherwise.
Brian Szabelski's Avatar - Comment posted on 09/08/2009 17:53
Brian Szabelski
If Turn 10 ever took away the wheel and forced me to air dirve, then I'm done with Forza. Small stuff like this is ok, though.
Turbofail's Avatar - Comment posted on 09/08/2009 18:03
Turbofail
"that visceral feeling"

Visceral feeling? Waving my hands in the air is nothing even CLOSE to a visceral feeling. In fact if anything it's a step back from a game pad - at least then I have a physical connection to the game.
Holyetheline's Avatar - Comment posted on 09/08/2009 18:17
Holyetheline
*foot forward* gas
*foot backward* brakes

I know, it's silly but I guess it works.
Hcapt's Avatar - Comment posted on 09/08/2009 18:40
Hcapt
Too much Natal news.

The Wii-mote didn't have half of this press barage this far before release, and it made motion controls standard first. Natal is just a copycat that's getting double the press - probably because microsoft loves showing it off, and I bet they ask the developers to show off the fancy camera as well.

So, what types of core games will I be able to play with Natal? I can play wagglefests on the Wii if I wanted that, and I could play those wagglefests sitting. So the core games for Natal are very important to me.
fetusmilk's Avatar - Comment posted on 09/08/2009 18:50
fetusmilk
all i can think about when i hear about anything NATAL related is the sega activator.

NATAL is the dumbest idea ever.
Johnny Justice's Avatar - Comment posted on 09/08/2009 19:57
Johnny Justice
@ Holyetheline

I know that's what they had for when they demoed it with Burnout but it wouldn't work well at all. You're only getting the functionality of digital buttons, with clumsy execution. You could say it's a step backwards in terms of precision. (sorry)
MetalRufflez's Avatar - Comment posted on 09/09/2009 09:29
MetalRufflez
Smashing Cars? Natal SFII Bonus Stage?
Uniquenamehere's Avatar - Comment posted on 09/10/2009 07:02
Uniquenamehere
Holy crap way to many console kiddies(?) in these comments any of you ever here of track ir? watch this http://www.youtube.com/watch?v=9wXx3vMy_AQ&eurl=http%3A%2F%2Fdslyecxi.com%2F&feature=player_embedded
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