In this video interview from GameSpot, Turn 10 Studios reminisces about the Forza Motorsport franchise leading up to Forza 5. A new console can and often will mean software that could have used more development time, but the team is confident in its ability to deliver for the Xbox One launch later this year.
"We've got a lot of experience now in delivering on time and delivering with performance and quality," said software architect Chris Tector. "It's more that we can continue that arc of quality and performance, and people won't see it as 'Oh, well that's the speedbump that got us onto the generation and we'll wait for the next version. [Forza 5] is going to be the quality that everyone expects."
Looking back on prior series installments is a real trip down memory lane. Funny how once-impressive graphics tend to age less than gracefully.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
destructoid's previous coverage: Forza Motorsport 5