Surprise -- an internal Microsoft Games studio is working with Project Natal technology!
A recent job listing points to Forza Motorsport developer Turn 10 Studios looking for a biz dev manager to "drive high quality game content for our Next Generation games including NATAL platform." How could Forza and Natal work together? One of the early Natal tech demos was a retrofit of the technology for Electronic Arts' Burnout Paradise, where players used their feet to hit virtual pedals and steer with an invisible steering wheel.
Before everyone gets up in arms, keep in mind that just because a game utilizes Natal that doesn't automatically mean it won't also use a standard controller in tandem. I find it hard to believe that a studio like Turn 10, which prides itself on delivering realistic racing experiences in gaming, would ditch the ability to use something like Microsoft's first-party steering wheel.
What do you think? What applications for Natal could you see being used in a racing game?
Microsoft gears up for Forza Natal [Total Video Games via G4]
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no thanks
just make sure you can use the controller too, and dont make me use it for the car sticker editor
That said I can't think of any practical applications for this but then again I'm not the one getting paid to.
Agreed; that would be sweet.
The first thing that sprung to mind (like the poster above somewhere) was head tracking, which would make the internal car view actually worth using and actually enhance gameplay.
It might support no controller but its just retarded to think that you won't be able to use a pad or steering wheel.
Whats the BEST selling racing game on the wii? Now try and sell that same game to the hardcore gamers.....
I kow about that wall of ps3 posters in your bedroom and microsoft effigy ;)
Is it "nuh-TAL" (with the "AL" pronounced like "ALbert")?
Or is it "NAY-tuhl"?
May God smite the first person that responds with something along the lines of "you pronounce it 'piece of shit'"
I'm not against Natal because I don't think it'll work -- I'm sure it will do (almost) everything they say it will. But I can't see playing a game without a physical controller, and physical buttons. The negatives of not having that FAR outweigh the positives.
Nuh-tall
Or maybe if they could get a Phoenix Wright so I can OBJECT!
Uhh...Not flaming. But isn't the idea of Natal that it's "Gaming without the barrier of a controller"? I thought that was what Don was harping on about last E3 :S
Let's talk about how we can use natal if we are developers? I think Natal seems like a good way to play the RTS on console. I don't think it's too far fetched to use Natal's capability to select units and move maps, etc.
I'm still not sold on NATAL just yet and the fact that they would incorporate a controller doesn't really sound much different than what Sony is preparing with their Sphere/Gem/Arc (whatever) controller. My main concern is still the sensation of having something in my hand.
Sounds dirty but remember the love scene in Demolition Man? They did everything without physical contact. Call me old-fashioned but I like to know I'm making contact. I'm not making love to my console but I'm a touchy-feely kind of guy so pardon me as I hold onto my WiiMote of Love and Dual Shock-My-Heart controllers.
Shit.
So it's going to be shovelware and the tinyest applications in games then yeah?
Cooking Mama, NatalSports, NatalFit, the ability to "look" in Forza and perhaps a little face recognition in Halo, so you can smile behind your shiney helmet?
Brilliant.
Fuck that, give me a dungeon crawler with Sony's Arc thing, some swords and sheilds, bows and arrows, allow me to control it with the Arc's buttons, analogue stick AND MoCo, casting spells and shit.
It's too soon for games to go button free, and if it's just a normal game with a normal controller plus some MoCo "Looking" gimmick, I care not.