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#1 |
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[Level 4: Cyborg]
![]() ![]() Join Date: Aug 2009
Location: Oklahoma
Posts: 121
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What are the little things in a Video games that add a lot to the world your playing in?
One game that has a lot of litte nice touches is Far Cry 2. One of my favorite things is watching a grenade blow up sending leaves and grass everywhere. In most games those leaves or grass would just fly up and float down, but in FC2 the debris floats in the wind for a little bit...which isn't much, but I think it's fucking cool. Also in Dead Space you can't use your Flametrower in space cause there is no Oxygen...that's such a tiny thing, but I fuckin love tiny touches like that in video games. What's your guys favorite little touches in video games? |
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#2 |
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[Level 6: Robot]
![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Toledo, Ohio
Posts: 1,299
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Ha, I was just talking about the small things that bother me, like walking up steps and it looks more like sliding, or weapons pushing into walls.
I noticed in Borderlands when you have a scoped weapon, what appears in the scope (when you aren't shouldering it) is what is in the targeting reticle. Most games just use a generic reflection of some sort. |
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#3 |
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[Level 7: Sentinel]
![]() ![]() ![]() Join Date: Mar 2009
Location: Western Massachusetts USA
Posts: 1,858
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I completely agree with the sliding up a flight of stairs. That one has always pissed me off to a ridiculous extent. Also thanks for getting Blink 182 stuck in my head and I mean that in the most sarcastic way possible.
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#4 |
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[Level 3: Humanoid]
![]() ![]() Join Date: Feb 2008
Posts: 64
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I love it when developers put stuff behind waterfalls.
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#5 |
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[Level 4: Cyborg]
![]() ![]() Join Date: Sep 2009
Posts: 247
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#6 |
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[Level 1: Fresh Meat]
![]() Join Date: Nov 2009
Posts: 6
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when developers acknowledge common things in a game and occasionally go against them.
for example in l4d1 whenever a zombie slowed down, lost a limb, or fell down, you could take it as a given that it was dead. in l4d2 they have changed it so that is not the case. i died once because i thought after removing a zombies arm i was safe, i wasn't so i removed the other one, i still wasnt. |
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#7 |
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[Level 8: Skynet]
![]() ![]() Join Date: Sep 2009
Location: On the Great Space Coaster!
Posts: 2,556
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The water/snow effects on Nathan Drakes clothes in the Uncharted series.
They be pretty. |
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#8 |
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[Level 4: Cyborg]
![]() ![]() Join Date: Sep 2009
Posts: 247
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I only played the first so I never saw the snow =[
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#9 |
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[Level 2: Human]
![]() Join Date: Nov 2009
Location: USA
Posts: 15
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I like little extra things and easter eggs, like the graffiti in HL2. There was also one time in HL2:Episode 2 when you're in the garage waiting for the car to get fixed, there was this guy working on a car and he had a drink next to him, if you knocked it over he would look at you and say "Hey, I was drinking that!"
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#10 |
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[Level 4: Cyborg]
![]() ![]() Join Date: Oct 2009
Location: Purgatory!
Posts: 214
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In bioshock, the way the big daddy's are scared of bees. Epic.
Must be allergic. |
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#11 | |
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[Level 3: Humanoid]
![]() Join Date: Nov 2009
Location: TN
Posts: 55
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Quote:
I'll contribute something retro to the thread: I love in the original Mega Man series how the Blue Bomber's eyes always blinked. It was, for back then, such a big thing to make that character come alive (at least for me). |
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#12 |
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[Level 4: Cyborg]
![]() Join Date: Oct 2009
Location: Springfield, IL
Posts: 228
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I liked all the bugs flying around in Psychonauts. It really added to the summer camp atmosphere.
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| MkShiranui |
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This message has been deleted by MkShiranui.
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#13 |
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[Level 4: Cyborg]
![]() Join Date: Jun 2009
Posts: 147
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I always notice little details. The first time I think was in Goldeneye when you shot enemies in specific areas, they'd react to that spot.
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#14 | |
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[Level 10: Lobster Milkshake]
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Disco Heaven (Massachusetts)
Posts: 5,060
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Quote:
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#15 |
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[Level 4: Cyborg]
![]() Join Date: Apr 2007
Location: 13 Dead End Dr.
Posts: 234
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Samus Aran has different sprites for when she faces left or right in Super Metroid (and I believe the two GBA games as well, naturally.) That made me happy.
Being able to play with your kitten in No More Heroes was awesome. |
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#16 |
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[Level 5: Mech]
![]() ![]() Join Date: Sep 2009
Location: Yangon,Myanmar
Posts: 433
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I play Blink's All the small things at Arcade like every week
![]() In SAW video game, I like the fact that my character leaves a blood trail behind after stepping on the glasses with barefoot. And in The Darkness FPS game, when you get too close to the wall/blockage or being pushed to the wall/blockage, your character will put his hands against them instead of pointing the guns or any weapons at the wall. |
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#17 |
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[Level 2: Human]
![]() Join Date: Nov 2009
Location: Vegas Baby!
Posts: 15
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Uncharted 2 anytime Drake gets in a sticky situation or takes a fall the things he says or screams.
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#18 | |
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[Level 4: Cyborg]
![]() ![]() Join Date: Jul 2009
Location: Santa Cruz, CA
Posts: 110
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Quote:
I'm a big fan of footstep sounds on various materials. It gets so dull if there's no noise as you walk, like you're just gliding on a giant air-hockey table. I like thump-thump crunch-crush clang-clang. Also any game that lets you summersault up stairs is fine in my book. |
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#19 | |
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[Level 4: Cyborg]
![]() Join Date: Oct 2009
Location: Springfield, IL
Posts: 228
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Quote:
You could probably fill up this whole thread with little easter eggs Kojima hid in the MGS series. Like if you save during the fight with The End in MGS3, then load your save a week later, he will have died of old age. |
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#20 |
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[Level 5: Mech]
![]() ![]() ![]() Join Date: Aug 2009
Location: City of Angels
Posts: 498
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The way Link would bend his knee if his legs were on two different stairs in Wind Waker.
And being able to see Samus's reflection in her visor whenever she fires a charged shot in the Metroid Prime games. Not in the "Citizen Kane of games" way, just the "that's really cool because that's what should happen when you shoot a burst of bright light, anyway" way. We take a lot of things for granted now, but back a generation ago, the small things really stood out more. Like wet clothes dripping or a friendly NPC reacting to getting hit. |
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