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Old 11-05-2009, 03:41 AM   #1
J Dizzly is Offline
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dtoiddisco All the small things....

What are the little things in a Video games that add a lot to the world your playing in?

One game that has a lot of litte nice touches is Far Cry 2. One of my favorite things is watching a grenade blow up sending leaves and grass everywhere. In most games those leaves or grass would just fly up and float down, but in FC2 the debris floats in the wind for a little bit...which isn't much, but I think it's fucking cool. Also in Dead Space you can't use your Flametrower in space cause there is no Oxygen...that's such a tiny thing, but I fuckin love tiny touches like that in video games.

What's your guys favorite little touches in video games?
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Old 11-05-2009, 03:45 AM   #2
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Ha, I was just talking about the small things that bother me, like walking up steps and it looks more like sliding, or weapons pushing into walls.

I noticed in Borderlands when you have a scoped weapon, what appears in the scope (when you aren't shouldering it) is what is in the targeting reticle. Most games just use a generic reflection of some sort.
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Old 11-05-2009, 05:06 AM   #3
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I completely agree with the sliding up a flight of stairs. That one has always pissed me off to a ridiculous extent. Also thanks for getting Blink 182 stuck in my head and I mean that in the most sarcastic way possible.
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Old 11-05-2009, 08:58 AM   #4
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I love it when developers put stuff behind waterfalls.
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Old 11-05-2009, 12:38 PM   #5
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Quote:
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I love it when developers put stuff behind waterfalls.
Me too =O

I love how Uncharted made your clothes look wet when you walked on water properly.
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Old 11-05-2009, 02:04 PM   #6
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when developers acknowledge common things in a game and occasionally go against them.

for example in l4d1 whenever a zombie slowed down, lost a limb, or fell down, you could take it as a given that it was dead. in l4d2 they have changed it so that is not the case. i died once because i thought after removing a zombies arm i was safe, i wasn't so i removed the other one, i still wasnt.
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Old 11-05-2009, 03:47 PM   #7
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The water/snow effects on Nathan Drakes clothes in the Uncharted series.

They be pretty.
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Old 11-05-2009, 03:50 PM   #8
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I only played the first so I never saw the snow =[
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Old 11-05-2009, 04:30 PM   #9
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I like little extra things and easter eggs, like the graffiti in HL2. There was also one time in HL2:Episode 2 when you're in the garage waiting for the car to get fixed, there was this guy working on a car and he had a drink next to him, if you knocked it over he would look at you and say "Hey, I was drinking that!"
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Old 11-05-2009, 05:30 PM   #10
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In bioshock, the way the big daddy's are scared of bees. Epic.
Must be allergic.
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Old 11-05-2009, 05:39 PM   #11
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Quote:
Originally Posted by Cyber Altair View Post
I love how Uncharted made your clothes look wet when you walked on water properly.
This was one of the first "little" things I noticed when I played through Drake's Fortune the first time.

I'll contribute something retro to the thread: I love in the original Mega Man series how the Blue Bomber's eyes always blinked. It was, for back then, such a big thing to make that character come alive (at least for me).
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Old 11-05-2009, 05:59 PM   #12
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I liked all the bugs flying around in Psychonauts. It really added to the summer camp atmosphere.
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Old 11-05-2009, 08:03 PM
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Old 11-05-2009, 08:51 PM   #13
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I always notice little details. The first time I think was in Goldeneye when you shot enemies in specific areas, they'd react to that spot.
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Old 11-05-2009, 09:01 PM   #14
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Quote:
Originally Posted by HerosPlayDumb View Post
I completely agree with the sliding up a flight of stairs. That one has always pissed me off to a ridiculous extent. Also thanks for getting Blink 182 stuck in my head and I mean that in the most sarcastic way possible.
Seriously. I only read the title and I sang the whole fucking song in my head. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUU
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Old 11-05-2009, 09:21 PM   #15
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Samus Aran has different sprites for when she faces left or right in Super Metroid (and I believe the two GBA games as well, naturally.) That made me happy.

Being able to play with your kitten in No More Heroes was awesome.
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Old 11-05-2009, 10:41 PM   #16
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I play Blink's All the small things at Arcade like every week

In SAW video game, I like the fact that my character leaves a blood trail behind after stepping on the glasses with barefoot.

And in The Darkness FPS game, when you get too close to the wall/blockage or being pushed to the wall/blockage, your character will put his hands against them instead of pointing the guns or any weapons at the wall.
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Old 11-05-2009, 11:38 PM   #17
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Uncharted 2 anytime Drake gets in a sticky situation or takes a fall the things he says or screams.
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Old 11-05-2009, 11:49 PM   #18
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Quote:
Originally Posted by shinigamiDude View Post
And in The Darkness FPS game, when you get too close to the wall/blockage or being pushed to the wall/blockage, your character will put his hands against them instead of pointing the guns or any weapons at the wall.
I liked this in Fable II as well, when your character was up against a wall he would twist his body so it didn't look like his shoulder was going through the wall.

I'm a big fan of footstep sounds on various materials. It gets so dull if there's no noise as you walk, like you're just gliding on a giant air-hockey table. I like thump-thump crunch-crush clang-clang.

Also any game that lets you summersault up stairs is fine in my book.
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Old 11-06-2009, 12:04 AM   #19
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Originally Posted by AfroWalrus View Post
Also any game that lets you summersault up stairs is fine in my book.
That reminds me. When you try to roll down stairs in MGS2, Snake nearly breaks his neck. That was pretty funny.

You could probably fill up this whole thread with little easter eggs Kojima hid in the MGS series. Like if you save during the fight with The End in MGS3, then load your save a week later, he will have died of old age.
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Old 11-06-2009, 12:30 AM   #20
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The way Link would bend his knee if his legs were on two different stairs in Wind Waker.
And being able to see Samus's reflection in her visor whenever she fires a charged shot in the Metroid Prime games. Not in the "Citizen Kane of games" way, just the "that's really cool because that's what should happen when you shoot a burst of bright light, anyway" way.

We take a lot of things for granted now, but back a generation ago, the small things really stood out more. Like wet clothes dripping or a friendly NPC reacting to getting hit.
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