Yes there is a market for MP games yes i know. However, I feel that those of us that prefer SP experiences are being pushed completely out of the market by game design.
"Fortnite is a game that’s being developed as a co-op experience primarily,"
This is the type of statement I hear more and more lately.
So she just said what Mike Morhaime said recently about Diablo 3's (a few articles down)? Big surprise there /eyeroll.
All this is turning into is a big round of "the medicine that makes you better, makes you sick too"... Every PC game is going to read like an ad for Cialis soon: "Do not play Diablo 3 if you take "nitrates" for chest pain, as the DRM will cause an unsafe drop in blood pressure and make your brain fucking explode when your net connection dips."
@Occam
Ol' Iron Eyes Cody, crying because a stack of DRM'd games was tossed at his feet, yells to the wind gods "WHAT IS THE INTERNET!?!"
You have a chance at winning back the PC market after 6 years of whoring the Xbox 360, initially screwing up the bulletstorm port and having seemingly abandoned UT, please don't fuck this up thx?
Also, N
"Fortnite is a game that’s being developed as a co-op experience primarily," she told Rock, Paper, Shotgun. "That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with your friends [than it is to piracy]. But I can’t nail that down today."
Fortnite still has a single-player, however, one that Jessen says is "super fun." If that mode has to be played online, expect a backlash -- one that I won't have much sympathy for Epic over."
Can't be all that "superfun" solo if she says that its being created as a co-op experience, or while she's having to explain how playing it with your friends is most fun when playing with your friends. Unless she suddenly became brain damaged while she was justifying the DRM, since she seems to think she has to tell one of the biggest PC gaming sites why mutliplayer is fun.
Thanks, as the person who would buy this to play, I like to be told how I will like it best.
I passed on Diablo 3 and others for this reason.
PC gaming is starting to be rules by india devs these day anyways. Why not just use Steam or even Origins.
Also I really can't see Fortnite being a particularly fun game by yourself. It's like playing Borderlands or Dead Island by yourself. Or playing Horde mode in Gears of War by yourself. It's just not a very good idea, because while it can be played by yourself it wouldn't be as fun as with 3 other people. (or more if Fortnite allows it)
It'd been looking that way for some time, but I think it's finally safe to say that he's finally made it to the other side of what he used to be, and Epic Games is beginning to share more in common with some interesting companies.
@L3ED
It doesn't stop piracy.
In theory, it stops piracy in that it prevents copies of games that don't validate as legitimately purchased from being able to play, thus denying the experience of playing a "stolen" game.
In practice, it tends to more or less punish the legitimate purchaser, depending on manner of implementation -- most common now being always-on connections being the requirement, which is rather unrealistic given how the companies cannot even fully guarantee that for their end of the bargain.
More often than not, cracked versions quickly become available that make it so that the game can be played, as is, any time at will.
It should be noted that the language of the law basically says that anything you pay for as a "digital good" amounts to a glorified license rental, one of which can be revoked at any time per the intentions of the copyright holder. I have a couple arcade games on my 360 that I cannot ever play if I am not on Xbox Live, because they automatically revert to the demo version. But of course, from all appearances things would have me think that I own what I bought!
It's kind of sad how much companies talk about wanting to make more money and the only company that never has to talk about it as being an issue at all is Valve. They even made the Russian market profitable for themselves, all by simply making a better product to better serve the customer.
Imagine that, a business putting the customer first.
Fixed that for ya zwik
No one could have drank that much corporate kool-aid.
Instead of talking about it like idiots, just release the game on Steam and people won't even realize they're committing to an always-on DRM. Works for... every other game released on Steam.
Sincerely,
Mr Andy Dixon
"Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design."
From this Fortnite DRM post:
"Fortnite is a game that’s being developed as a co-op experience primarily," she told Rock, Paper, Shotgun. "That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with your friends [than it is to piracy]."
I wonder if they use the same PR company?
Steam has offline mode in which many games can be played. Offline.
Just thought I'd point that out is all.
It was that way on the first 360 on which they were purchased, and remains that way on the one I'm using now after having done license transfers. So far as I can tell, they're basically tethered in some way to the functionality of the Xbox Live service.
Not that big of a deal since they were small games, but I was not aware of the practice with them until I had actual occasion to find out.
It's why I dislike DRM in practice, because I'm a legitimate purchaser who can't even play the game whenever I feel like it, only when conditions satisfy the publisher. Sometimes, I almost feel like I should send a thank-you card to my corporate benefactors for allowing me the privilege of playing their game I bought from them!
I generally see its adoption as admission that the company can no longer compete in the marketplace, because if anything, it's a sign that the company no longer serves its customers but rather more serves itself and looks to the customers to justify it.
Though on the topic of "always-on DRM" - if it actually works properly, it's typically not even noticed. The issue comes from the companies nickel and diming their servers so they get overloaded when more than three people try to play at the same time.
And it was Blizzard who had all those server problems. They run the biggest MMO out their, and yet they couldn't get Diablo III running smoothly with this DRM even after doing an open beta weekend.
Gears had 3 games, and they all had major issues when it came to online play.(Though Gears 3 had vastly improved netcode) I love their games but I don't trust their ability to create an always on drm system that won't end up being a hassle for me.

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