The awesome team at Kill Screen paid a visit to Epic Games and got a behind the scenes look at how Gears of War: Judgment's new story was created. Kill Screen spoke with Rob Auten, a former Hollywood editor, and Tom Bissell, a former war correspondent, to learn what it was like for a couple of outsiders to craft a videogame story.
The duo spent more than a year working on the script, shared how the back and forth design process was like, and detailed the constraints involved. Other interesting facts include that there's about 17 minute of cutscenes, how they wrote multiple scripts, and that's there's 20,000 lines all in all.
Gears of War: Judgment will be out on March 19, 2013 for the Xbox 360. Look for an updated hands-on impressions of the game soon.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
destructoid's previous coverage: Gears of War: Judgment