Speaking to Polygon, Fielder describes the ultimate goal is to, "satisfy the whims of the creator, the critic and the crowd. You're trying to improve the use of these creators' works in the present by changing their past." You will have to read character reactions too in order to figure out what you should change in the past, though that will not be the only method players will have to figure out what should be changed. As you might expect, actions taking place in the past will affect the story.
Oddly enough, The Black Glove is being announced before it's planned Kickstarter campaign, which will be launching in July. You can expect to learn more when the Kickstarter launches with the customary concept video.
The Black Glove is coming from Bioshock vets at Day for Night games [Polygon]
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