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For unthinkable day when you stop liking World of Warcraft photo

In an industry panel which included comprised of Jeffery Steefel (Turbine), Jeff Hickman (EA Mythic), Robert Westmoreland (Cryptic Studios) and Matt Firor (Zenimax Online Studios), the future of MMOs was discussed, and these panelists came to the conclusion that there could still be life after WoW.

Although World of Warcraft was able to achieve incredible numbers (now at over 9 million subscribers), the panelists feel that there is still room for other MMOs to flourish:

"There's plenty of life after WOW," Westmoreland commented. "The market will segment and diversify, and that's beginning to happen. That's why all these games can exist at the same time."

Jeff Hicks added, "The sophistication of the customer base is constantly changing. There's plenty of opportunity, and it's only limited by the interest of the consumers."

It's still not certain if some of the future of MMOs may take place on consoles. While the group agreed that the PC is the most logical platform for these games, not all of them were so positive about the future of console MMOs.

Hit the jump to read more.

Firor added, "It doesn’t make any sense to make a console MMO unless you’re Microsoft or Sony. The PC is free [to develop for], and there are a whole range of other issues."

They all felt that the key to Blizzard's success with WoW was its simplistic approach. Their "lack of innovation" created a game that was finished and ready to play, and this made the game accessible and user-friendly. While other developers may try to imitate these concepts, they group warns that too much imitation of Blizzard's methods may pose a problem.

Westmoreland says, "I think it's an anomaly, and you can't just focus on that because you'll get yourself into trouble."

[Via GamesIndustry -- thanks, Mr. Donut]








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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17 comments | showing # 1 to 17
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SPIDER PIG's Avatar - Comment posted on 08/20/2007 10:07
SPIDER PIG
I'm still waiting for Hello Kitty Island Adventure
lvl54spacemonkey's Avatar - Comment posted on 08/20/2007 10:10
lvl54spacemonkey
If someone made a console MMO that worled then they wouldn't have to worry about competing with WoW.
Gregor's Avatar - Comment posted on 08/20/2007 10:12
Gregor
Toontown.

Yes.
BigPopaGamer's Avatar - Comment posted on 08/20/2007 10:35
BigPopaGamer
You have to look at the number of users needed to support an MMO though. There are what, 10+ million 360's sold. The number of RPG fans of those 10 million are what, 1 million or less? Think of how many PC gamers there are. Much larger number, much more likely to get those 2-3 million gamers to make some real money with an MMO. It's all about economy.
DeusPayne's Avatar - Comment posted on 08/20/2007 10:38
DeusPayne
I believe that MMOs will go back to their less production value relatives. WoW was great, and had a decent amount of polish for it's time. But I don't see publishers wanting to invest a lot of time and money during the development cycle, for a chance on flopping. MMOs can be developed cheaply and have relatively low sustainability costs compared to WoW. And until Blizzard pulls down the WoW servers, I don't see room for another epic-ly huge MMO. And without the epic profits of said epic MMO...
Brand-X's Avatar - Comment posted on 08/20/2007 10:57
Brand-X
@BigPopaGamer: I've wacked it three times to your avatar since I started writing this.

WTF ever happened to Huxley? I haven't heard anything in a long time.
DGX Goggles's Avatar - Comment posted on 08/20/2007 11:04
DGX Goggles
BS, there is NO life after WoW.
Bob Muir's Avatar - Comment posted on 08/20/2007 11:29
Bob Muir
Wait, people who play WoW have a life?
Aaron Mxy Yost's Avatar - Comment posted on 08/20/2007 12:17
Aaron Mxy Yost
In WoW2, the GAME PLAYS YOU!
Daniel Husky Lingen's Avatar - Comment posted on 08/20/2007 12:24
Daniel Husky Lingen
I think MMO's are the one thing PC's have over consoles, and if they're forgotten after WoW we can count PC gaming down for the count

Also...

"Do you believe in life after WoW... buh nuh nuh"
GuitarAtomik's Avatar - Comment posted on 08/20/2007 12:28
GuitarAtomik
For a new MMO to capture the market like WoW it is essential that they copy these 3 things from it:

1] Be on PC: Almost everyone has a PC in their home nowadays with an internet connection. They could bring it out for consoles too but (unless it was on the Wii) there's just not enough of a userbase to justify it alone.

2] Crappy Graphics: Most anyone can run WoW on their factory built Dell and they don't have to worry about the confusion of whether or not their graphics card can handle it. Granted, WoW has great animation but the poly count is relatively low compared to most games out even a few years ago.

3] Easy 2 Play, Hard 2 Master: If it's too hard for a casual to play, they will not play it, but you want the underlying depth there to keep the hardcore players hooked. WoW does this really well.

Now personally, I hate WoW but I understand it's a solid game. I tried to play it, got into it for a little while, and then just got bored. That and I had no time to invest in it. For me to get into an MMO, it needs to be something that I can playin short bursts and be really involved in combat. Like Phantasy Star Universe, except not crappy. That's the kind of thing that would hook me.
DrXym's Avatar - Comment posted on 08/20/2007 12:41
DrXym
There is precious little reason to like WOW after six months. It's a finely crafter skinner box. The only reason to continue playing is addiction. I expect repetition and grind represents the major daily activity of most players.
Scrixx's Avatar - Comment posted on 08/20/2007 12:47
Scrixx
I agree with the above poster. But with so many fps players on the pc, they need to make a shooter mmo soon, well at least for me :)

Let's see how Tabula Rasa comes out to be

and.. Where the #*%& is Huxley :o
GuitarAtomik's Avatar - Comment posted on 08/20/2007 12:52
GuitarAtomik
That's why, if I'm going to play an MMO for any length of time, the combat needs to be really fun. I really don't think you can have an MMO without some level of grinding so you should at least have fun while doing it. The goal of the game should be just as much about having fun playing it, as it is about wanting to get stronger (if not more). A cool story wouldn't hurt either.
Altair78's Avatar - Comment posted on 08/20/2007 15:12
Altair78
I'm a City of Heroes/Villians fan myself. I've heard a lot of people shoot on the grinding of the game, but there will have to be some kinda grinding in games with the initials "RPG" in the genre.

With CoV, it's fun being a bad guy and each race has a different play to them so replay value is good. I haven't played WoW though I've watched hours upon hours of gameplay (watching my brothers grind on Wow is better than watching them suck on GH2 sometimes)... and though I see the good points about the game there just wasn't enough to suck me in. One things for sure, I've convinced at least 30 people (no lie) to give their life to it.

Can I get a cut Blizzard? Hook a brotha up!
c0dek's Avatar - Comment posted on 08/20/2007 19:24
c0dek
wow was ok for awhile, but the "unthinkable" day hit a long time ago for me. It really didn't have much to do with the game itself, I suppose, but [s]some[/s], [s]most[/s] damn near all of the players were just flat-out idiots and that made it unbearable. Kinda like what's happened to digg.com
dprim3's Avatar - Comment posted on 08/29/2007 13:27
dprim3
The ultimate goal for a WoW user should be to get the perfect character, then sell it for a few grand, and use the money to invest in a real life.
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