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For the love of God, you need to try Blueberry Garden photo

Winner of the 2009 Independent Games Festival Seumas McNally Grand Prize, Blueberry Garden is now available on Steam for the borderline ridiculous price of five dollars. Grim already told you this.

He did not tell you that Blueberry Garden is also one of the best indie games of this year.

On its surface, Blueberry Garden seems almost boring; a quasi-nonlinear platformer with a minimalist art style and some unspectacular powerups you can activate by eating different kinds of berries. Whoop-de-goddamned-doo. It's only after spending a few minutes in its world -- experiencing the music, flying through the sky with only the slightest inkling of where you might go -- that the magic of Blueberry Garden makes itself apparent.

It is like every other game you have played, except it is something completely new. It feels instantly familiar, yet refuses classification. There's a demo on Steam, but again: it's five bucks.

Go check it out, or hit the jump as I try and fail to put my adoration for this game into (spoilery) words.

On my first playthrough, I was downright surprised as how enjoyable I found the overall product to be. I generally hate nonlinear platformers (I may be the only member of staff who is not even remotely interested in Metroid: Other M), but Blueberry Garden shows a degree of focused, minimalist design reminiscent of Windosill: yeah, you've got nonlinear world to explore, but that world is so clearly divided into different sections by altitude and your ability to reach them that exploration never truly feels overwhelming. One immediately gets the sense that the garden is quite, quite big, but only by building your tower does more and more of the garden become accessible. 

Rather than relying on strict, linear methods of earning tower components or traversing the world, the different berries in the world allow the player to explore the garden on their own terms. The blueberries and starfruit feel less like silly, one-off powerups and more like legitimate tools that afford the player far more agency than he might expect. By utilizing the powers of flight, underwater breathing and terrain deformation, the player can truly explore the world on their own terms, making the garden feel that much more tactile and real. It feels as if the garden has always been there as a living, breathing entity; one never feels the overbearing hand of the designer attempting to force you into a particular mode of play. When combined with the easily understandable world map, these base mechanics make the blueberry garden an enjoyable place to explore on a purely mechanical level.

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But to discuss the mechanics alone is to ignore the most obvious, and perhaps most effective aspect of the game: its art design and music. Everything about the game seems designed to lull the player into a sense of secure, almost zenlike calm. As there are no enemies in the garden and no immediately obvious overarching goal outside of constructing the tower, one might assume the garden exists only to relax the player by providing simple, optional goals that can be completed at any pace the player so chooses. Initially, the game seems to be an unquestionable triumph in this regard; progress up the tower is slow, perhaps, but the beautiful music and unobtrusive visuals make the garden a place one might want to hang around in for hours at a time.

Until the water begins to rise.

Suddenly, things become clear. This garden isn't some pointless zen diversion; it's a damned deathtrap. It's not enough to just sit around happily eating berries and wasting time while the water level slowly rises and the plants start drowning. By the end of my first playthrough, I felt sort of like the grasshopper from The Ant and the Grasshopper; even though the game explicitly shows a giant, active faucet pouring water into the garden at the game's beginning, I didn't think anything of it. What's a little bit of water? I'm enjoying myself.

The water level continued to rise, submerging more and more of the landscape, making it impossible to build my tower any higher. I found a floating log that had once been a bridge and stood on it, riding the flood upward. It drifted slowly away from my tower, which was soon overtaken by the water as well. I rode back and forth along the garden atop my makeshift canoe, the comforting music replaced by the whistle of a distinctly haunting breeze.

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I rode the canoe until the water level reached the top of the garden (marked only by the fact that the walls stopped being drawn -- evidently, my canoe strategy was something of an exploit) and I drowned. It was a creepy, depressing, and subtle ending, and one I would have been more than happy to settle with had it not been for the game over screen that encouraged me to try again.

I properly beat the game on my second playthrough, which felt almost nothing like my first. Relaxation and serenity had been replaced wholesale with a mixture of judicious planning and tense panic -- this world is beautiful, yeah, but it'll all be dead in fifteen minutes if I don't hurry the hell up and build the tower to a sufficient height. I'm really impressed by how the strategies required to achieve the actual goal of the game run totally against what the game seems to communicate to the player: don't relax, don't waste time, don't dick around. The emotions I felt and strategies I employed in both of my playthroughs felt so incredibly different and conflicting that I may as well have been playing two different games. I've really never had an experience like that before. Only after you've done what needs to be done by you is it possible to truly explore the world with relaxed impunity.

As you can probably tell by now, it's difficult to fully explain what Blueberry Garden is, or what it feels like. I'd highly suggest just playing the thing for yourself. It's about as long as you'd expect a $5 game to be, but it may well give you something to think about for a hell of a lot longer than it takes to play through the game twice. 








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33 comments | showing # 1 to 33
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KoKoO Psy's Avatar - Comment posted on 06/11/2009 14:57
KoKoO Psy
I tried to download the demo earlier, but i couldn't remember my steam password, so i moved on. But now i am going to go back, and try and figure it out.
KoKoO Psy's Avatar - Comment posted on 06/11/2009 15:00
KoKoO Psy
I tried to download the demo earlier, but i couldn't remember my steam password, so i moved on. But now i am going to go back, and try and figure it out.
nixiepixel's Avatar - Comment posted on 06/11/2009 15:05
nixiepixel
Dude, it's 5 bucks. Go for the gusto. haha.
Knivy's Avatar - Comment posted on 06/11/2009 15:09
Knivy
It looks enjoyable but I didn't like the demo, just when I was getting into it I kept bumping into those "not available in demo" blocks :P. Guess I'll have to get the whole game.

I loved the music and visuals thou
peachboy's Avatar - Comment posted on 06/11/2009 15:28
peachboy
wah, my crap pc can't run it.
mourning orange's Avatar - Comment posted on 06/11/2009 15:30
mourning orange
Sound positively existentially transcendent.
Barcode's Avatar - Comment posted on 06/11/2009 15:32
Barcode
The demo seems ok. But I wouldn't buy it.
Nerdy Suit's Avatar - Comment posted on 06/11/2009 15:54
Nerdy Suit
I'm a huge indie guy, so I'll buy it based on that alone. I must say after looking at some of the indie games that were at the conference, I was surprised that Blueberry won since there were others that looked more appealing...but I will reserve judgment until I give Blueberry a fair shake.

Either way, kuddos to any and all developers, both indie and otherwise, that are willing to go out on a limb and make something unique like this.
nukka jdav's Avatar - Comment posted on 06/11/2009 16:00
nukka jdav
I love this, but the water stresses me the fuck out.
Jordan Devore's Avatar - Comment posted on 06/11/2009 16:15
Jordan Devore
I was hoping you would write this article.
YoctoYotta's Avatar - Comment posted on 06/11/2009 16:18
YoctoYotta
Hey Anthony, thanks lot for spoiling what's probably the most profound realization one can have about the game. You are a terrible person with the maturity of a 14 year old girl, and I hate you even more than I did before now. Jerk. Gosh, how hard I must try not to swear.
Anthony Burch's Avatar - Comment posted on 06/11/2009 16:30
Anthony Burch
Speaking of fourteen-year-old girls, I'm pretty sure even one of those could have noticed the word "spoiler" right before the jump.
Bulkmailer's Avatar - Comment posted on 06/11/2009 16:36
Bulkmailer
pwned
Wedge's Avatar - Comment posted on 06/11/2009 16:41
Wedge
Yeah I figured youl'd bust a nut over this rubbish. Apparently a couple poorly implemented piano loops and some MS paint art make the slipshod controls and half-baked gameplay worthwhile. I can't believe this won the IGF, though I do now understand why it wasn't given any preview time or hype period before releasing out of nowhere.
Anjo's Avatar - Comment posted on 06/11/2009 17:01
Anjo
I agree with Wedge. This game was not worth 5 euros. The art was mediocre. There was perhaps a single minute of original music, looped endlessly. Unacceptably short and after you find out that the water is rising, which granted was very unexpected for me having not read this review -of sorts- in which Anthony gives that delicious piece of mood swing a good squishing for those who have yet to play it, there is little to return to. Buyers, beware.
Rockvillian's Avatar - Comment posted on 06/11/2009 18:17
Rockvillian
It's the dude's foreign sounding name that won IGF.
nukka jdav's Avatar - Comment posted on 06/11/2009 18:26
nukka jdav
NOOOOOOOO NOOOOOOOOOOOOO FUCK YOU GUYS ITS GOOOOOD


NOOOOOOOOOOOOOO
smackifilia's Avatar - Comment posted on 06/11/2009 20:14
smackifilia
@Nerdy Suit

The more indie you say you are the more you look like a dipshit. Keep that in mind as well Mr. Burch.
ShadowKirby's Avatar - Comment posted on 06/12/2009 06:45
ShadowKirby
[sarcasm] Yeah, fuck difference! *goes back playing Halo 3*[/sarcasm]
RaikAlabast's Avatar - Comment posted on 06/12/2009 07:08
RaikAlabast
It's beautiful, it's nice to hear, but it's so damn boring... If I should choose a favorite indie game, that's should be Braid.
RaikAlabast's Avatar - Comment posted on 06/12/2009 07:08
RaikAlabast
It's beautiful, it's nice to hear, but it's so damn boring... If I should choose a favorite indie game, that should be Braid.
Wintersocks's Avatar - Comment posted on 06/12/2009 13:50
Wintersocks
Sorry, ima gonna stick to And Yet It Moves.

That's some awesomeness right there.
4knuckleshuffle's Avatar - Comment posted on 06/12/2009 17:54
4knuckleshuffle
I found this to be a rather dull and sloppy game. Remember: You need to make a good game before you make a good art game. In summation:

FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG!
4knuckleshuffle's Avatar - Comment posted on 06/12/2009 17:54
4knuckleshuffle
We should be able to delete our comments. Jokes are never funny when they fuck up a page. I liked the game, actually.
Wintersocks's Avatar - Comment posted on 06/13/2009 15:02
Wintersocks
@4kuckleshufle

I still laughe. But i think thats coz im drunk.
Wexx's Avatar - Comment posted on 06/13/2009 17:13
Wexx
I'm enjoying it. It feels like a pretty subjective thing, with everything having its own interpretation.

People saying the Music Art is bad: So one guy that's working on the whole project is supposed to be able to do incredible art and make this beautiful (intellectually) game? Man, you guys have high expectations. Jonathon Blow spent A LOT of time and money looking for an artist for Braid, and I'm sure if Svedäng had spent as much as time/mooney as Blow did, I'm sure the art would look just as "good". As for the music, it's fine. It goes hand in hand with the sparse art style well, and a full symphony would be out of place, as would a lot of other music.

So get over yourself, it's indie, you're not really supposed to care about the quality of the graphics anyway, you're supposed to look at them and say "How does this reflect the message the developer is trying to tell me?"
Happy Chainsaw Man's Avatar - Comment posted on 06/13/2009 23:48
Happy Chainsaw Man
I downloaded it before really reading anything about it. It didn't take long for me to figure out the basic mechanics of the game, and I was enjoying the exploration of the garden, collecting everything, building up my tower of stuff. Than that goddamn water came and killed me with very little warning. Way to kill my buzz man...

Seriously, I can't make up my mind if I love or hate this game. I'm starting to lean towards hate, which is strange to me considering I greatly enjoyed 95% of my playtime.
adultswim810's Avatar - Comment posted on 08/17/2009 15:33
adultswim810
I BEAT THE GAME
jonahclint's Avatar - Comment posted on 05/15/2010 11:47
jonahclint
This game is unlike anything I've ever played. Everything seems so unreal, the sky, the earth, even the <a rel="follow" href="http://www.1800flowers.com/marthastewart">flowers</a>. It's feeling of freedom is great.
jonahclint's Avatar - Comment posted on 05/15/2010 11:50
jonahclint
This game is unlike anything I've ever played. Everything seems so unreal, the sky, the earth, even the <a target="_blank" href="http://www.1800flowers.com/marthastewart">flowers</a>. It's feeling of freedom is great.
jonahclint's Avatar - Comment posted on 05/15/2010 11:51
jonahclint
This game is unlike anything I've ever played. Everything seems so unreal, the sky, the earth, even the <a href="http://www.1800flowers.com/marthastewart">flowers</a>. It's feeling of freedom is great.
qas457ii36's Avatar - Comment posted on 05/07/2011 10:07
qas457ii36
Thanks a lot for enjoying this beauty article with me. I am appreciating it very much! Looking forward to another great article. Good luck to the author! all the best!
Birthday Quotes for Friends
worldtrade0050's Avatar - Comment posted on 05/10/2011 23:14
worldtrade0050
Excellent read, I just passed this onto a colleague who was doing a little research on that. And he actually bought me lunch because I found it for him smile So let me rephrase that: Thanks for lunch!
morning quotes
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