Russell Williams, CEO of Flying Lab Software (Pirates of the Burning Sea), recently sat down with me to talk about his future console game and the reason why MMO developers have such a hard time getting their games onto the Xbox 360 and PlayStation platforms. Williams deduced that the issue is all contained within the quick-paced “mindset” of hardware manufacturers and the astoundingly large royalty payments that are expected from them.
Williams didn’t talk numbers, but I wonder exactly how much Microsoft or Sony asks of its developers for MMO content? I’ve seen publishers or developers talk about the issue forever, and it seems like hardware manufacturers aren’t exactly getting the point as to why we only see rehashed MMO content on consoles. Why would a developer create a new game, and then contend with the fees? It’s much easier just to port Final Fantasy XI or recreate Phantasy Star Online.
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