Surprise! PixelJunk Shooter 2 is happening! Actually, we kind of knew about it already. Q-Games' Dylan Cuthbert has been mighty talkative lately, and he's only just beginning to discuss the sequel to last year's most fluid-filled game in-depth.
"We still have a ton of ideas on the drawing board and the engine has lots of potential we want to use before moving onto our next idea," Cuthbert told G4. "It would be a waste not to use it to try out more stuff."
"We managed to put in all the ship 'suits' that we thought up this time around, but there will be a number of new suits to make use of some of the brand new ideas for fluid gimmicks you may or may not see sometime soon."
Sounds good to me. I feel like PixelJunk Shooter could have been fleshed out more, and a sequel would be able to fairly easily expand on what is an all-around neat concept for a dual-joystick shooter.
Here Are A Few Details On PixelJunk Shooter 2 [G4TV]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
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Always PiexelJunk this and PixelJunk that. I like PixelJunk, but its not the only thing they do. Trajectile is pretty awesome and its like the world missed it.