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Flower dev: Games need real 'mature content' photo

Flower and Fl0w developer Jenova Chen has been discussing mature content at the Develop conference in Britain, claiming that videogames need much more of it. Of course, he's not referring to what we commonly think of as mature content -- favoring as he does emotionally engaging material as opposed to blood, guts and swearing.

"I never see that sense of thrill any more in today’s games," he explains. "Yes, today’s games are more real and satisfying but the underlining mechanics are no different from toys ... The human brain likes information -- it’s like a sponge that sucks up information and wants more all the time.

"Other pursuits are enjoyed by adults and not viewed as toys. As a grown up gamer I don’t want to see the games I have been playing with love turn into toys. I think games need to have more mature content -- not like [Dead of Alive] or [Manhunt], but more sophisticated works. Games should make the player think and touch the gamer’s emotion. Gameplay needs to be like any other medium – it has to evoke all kinds of responses. Otherwise our industry will flatline."

I hate it when developer claim that games "should be" anything but enjoyable. Games can be emotionally engaging and intellectually stimulating, but it's not that they should be, it's simply that we should have more of them to compliment those games that are more like "toys." There is room for both in this industry, and to discount one type of game over another is wrong. 

At the end of the day, a game can be as emotional and intelligent as it wants, but if it's not still fun at the same time, I couldn't give a crap.


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35 comments | showing # 1 to 35

HarkanDeath's Avatar - Comment posted on 07/15/2009 16:31
HarkanDeath
I have to agree witht this dude, there needs to be more artistic, in the sense that they arent afraid to add moments that are emotional, just to add a part where you have lots of gore and nudity or something. A game that has a story needs more then the usual things...
Drack48's Avatar - Comment posted on 07/15/2009 16:32
Drack48
And how Jim Sterling. It's not a book, you have to interact with it, and it has to be fun, otherwise, right a book, or shoot the movie.
Scary Womanizing Pig Mask's Avatar - Comment posted on 07/15/2009 16:32
Scary Womanizing Pig Mask
While I agree with you completly, I don't think he's quite eschewing fun, he's just saying that we need the mature depth in addition to it. I could be totally misreading it though >.<
peachboy's Avatar - Comment posted on 07/15/2009 16:33
peachboy
I do agree with you Jim, but I think he's just being a bit romantic about it. I'd definitely like to see a bigger selection of more thought evoking titles, and agree that a stronger presence of 'mature' games would certainly help the industry be taken seriously, however you can't ignore the fact that video games, regardless of what they are to us now, started off as toys. Sometimes, the only emotion you want from a game is the classic, 'ZOMG FUNN!'
AgentMOO's Avatar - Comment posted on 07/15/2009 16:33
AgentMOO
I agree with his sentiment that we need games that break free from the hard coded mechanics of "Start, shoot, Die, Restart" and pursue new ways of playing. NPCs and environments have a toy-like interactions in current usage, because all you can generally do right now is attack them in different ways.

I think the challenge is doing something like putting yourself into an interesting situation and still making it interactive. The first thing that comes to mind for topics to begin is to approach dramatic movies that don't involve violence as the solution, and think, how could I make a person face decisions like those in the movie - and how to make it an entire interactive world instead of a series of cutscenes.
AgentMOO's Avatar - Comment posted on 07/15/2009 16:34
AgentMOO
Again, some games. The industry needs to diversify to grow, and like it or not, Nintendo is doing that extremely well it its own way.
Cowboy TTop's Avatar - Comment posted on 07/15/2009 16:36
Cowboy TTop
Games do touch emotions. Emotions of elation at winning or sailor swearing at losing. Nice info Chen, and you are on the right track, but expectin games to be much more of this is tricky. Only rarely do they tug at heartstrings.

Games need to be fun, or they won't sell. I kind of hope I'm wrong and Chen can prove me so.
gamadaya's Avatar - Comment posted on 07/15/2009 16:44
gamadaya
And another guy is whining about this. Guess what fucktard, it's just not easy to do. You should know, as you're an actual game developer and not just some nerd on the internet. You haven't presented any useful information. You're just telling other people that they need to reach some goal. It's not like people don't know what the ultimate goal is, it's that it's really fucking hard to get there. And it can't just be a game that visually presents emotional and non-empirical concepts in an interesting way. Nobody's going to buy that when they can have Call of Duty X. It has to be fun as shit at the same time. You think I'm wrong? You think the industry will die if this doesn't start happening? Take a look at the movie industry. Specifically, take a good long look at Transformers 2 (not too long, you're eyes might commit suicide). It made 50 trillion dollars. It's the epitome of suck. It's the long sought after lost treasure of mediocrity and laziness, patched together from poorly directed action sequences. It could be it's own country. Look at that, and then tell me the movie industry is going under due to lack of 'mature content'.
pascuz46's Avatar - Comment posted on 07/15/2009 16:45
pascuz46
Jim I dont think hes saying that all "toy" games should disappear and be replaced with games that provide a different interactive experience. I think he wants the same thing you want, a world where both of these types of games can co-exists. Your always going to need Hollywood and "art cinema" (a term which is fairly problematic) in the world. Hopefully that parallel is was clear.
Takeshi's Avatar - Comment posted on 07/15/2009 16:49
Takeshi
@AgentMoo
"The industry needs to diversify to grow," Exactly man. Well put.
aZZmodan's Avatar - Comment posted on 07/15/2009 16:53
aZZmodan
Who are you and have you done to AAA game developers... Oh, wait, Flower is not in the AAA league. Thank god for that...
Korinthian's Avatar - Comment posted on 07/15/2009 16:54
Korinthian
Nobody said "take away the fun and replace it with this other thing".
Jim Sterling's Avatar - Comment posted on 07/15/2009 17:08
Jim Sterling
"Nobody said "take away the fun and replace it with this other thing"."

No, but somebody did dictate what games *should* be.
whatisdelicious's Avatar - Comment posted on 07/15/2009 17:08
whatisdelicious
"At the end of the day, a game can be as emotional and intelligent as it wants, but if it's not still fun at the same time, I couldn't give a crap."

The attitude that is holding back the games industry.
Jim Sterling's Avatar - Comment posted on 07/15/2009 17:11
Jim Sterling
Indeed. How dare we expect to be entertained by entertainment?
EternalDeathSlayer's Avatar - Comment posted on 07/15/2009 17:29
EternalDeathSlayer
whatisdelicious: So you're saying you'd spend cold hard cash, like 60 bucks worth, for a boring ass game just for some pretty artwork and interesting characters? For some "substance", as they say?

In that case you may as well just spend 10 bucks on a movie.

So basically, you think that games should just become movies?
Vanilla Gorilla's Avatar - Comment posted on 07/15/2009 17:36
Vanilla Gorilla
Games as Art. Yeah, we get it. I hear opinion pieces almost every day now. We get it. Stop philosophizing and start doing it already.
ill will's Avatar - Comment posted on 07/15/2009 17:43
ill will
"There is room for both in this industry, and to discount one type of game over another is wrong.

At the end of the day, a game can be as emotional and intelligent as it wants, but if it's not still fun at the same time, I couldn't give a crap."

Haha, what? In the second sentence you're doing exactly what you malign in the first. You're constraining games to one sort of emotional palette.

It's like saying "A movie can be as emotional and intelligent as it wants, but if it's not a comedy then I'm not interested." How ridiculous does that sound? Now you could argue that there are romantic comedies and historical comedies and dark comedies, etc etc, but as long as they're constrained into the "comedy" supergenre, movies will always be wholly inappropriate for some subject matter.

Similarly for games, I feel like forcing them to be fun just limits them. Instead of "fun", I propose "engaging" as the universal constant that all games should be.
otogi guy's Avatar - Comment posted on 07/15/2009 17:46
otogi guy
all this philosophy of videogames is tiring. You can make your artsy bullshit game and delve into the deep inner-workings of our entertainment values, but if it doesnt sell than who gives a fuck. Hipsters alone wont keep your company running.
Holyetheline's Avatar - Comment posted on 07/15/2009 17:55
Holyetheline
Flower looks fun, I've yet to try it out.
brownpig's Avatar - Comment posted on 07/15/2009 18:04
brownpig
I think you have it wrong, Jim. We don't want "intellectually stimulating" games because we want to be cultured and elitist, we want them because they are enjoyable. You cannot seperate art and enjoyment, the purpose of art is to be interesting and ultimately enjoyment... Most of us don't watch a Fellini film because we hope it will increase the value in our person, we watch it because it is interesting/enjoyable.
"Art" (and I don't like the word) is enjoyment for those of us who have been so bored to death by the same old save the world plots and explosions, and who simply want something more interesting or original.
sinny's Avatar - Comment posted on 07/15/2009 18:25
sinny
Spring, Summer, Fall, Winter... and Spring wasn't a FUN movie and it an amazing movie and one of the best i ever saw...

Videogames should have that kind of games, as a media videogames are just starting and are covering just a tiny bit of all the generes that other mediums cover.

And Jim, entertaiment is not the same as fun...
Poopface Morty's Avatar - Comment posted on 07/15/2009 18:28
Poopface Morty
Well shit, run for the hills, someone having the gall to demand that games have a bit more sophistication to them, and not once saying that they should be boring as balls at the same time. Good lord, you'd almost need creative game designers to embrace and enforce that kind of idea.

I feel like I just read a Summa piece. Too bad more wasn't quoted from the article, he made great points, and not one point on devaluing the entertainment factor of a game for the sake of artistic merit. Some of you seem 'scared' that a game attempting to be "artsy" will be a boring piece of shit.
D-503's Avatar - Comment posted on 07/15/2009 18:32
D-503
You certainly put a lot of emphasis on the word "should." Maybe a lot of unneeded emphasis. I think he was just expressing what he wanted to see, and you overreacted.

Fun is sometimes important, but not every book, movie, and painting is fun. It seems like if something is stimulating, interesting, and deep it can replace goofy, violent fun. But mainstream games will NEVER remove the stupid fun, because it doesn't sell. People only want to be entertained; they don't want to think. Which is why video games are just toys and you like that.

But, I dunno, looking at the previous posts seems to suggest the entire world is happy with staring at shiny, jingly keys.
D-503's Avatar - Comment posted on 07/15/2009 18:34
D-503
*ins't (sorry)

But, I dunno, looking at the previous posts seems to suggest the entire world isN'T happy with staring at shiny, jingly keys.
whatisdelicious's Avatar - Comment posted on 07/15/2009 18:40
whatisdelicious
@Jim Sterling & EternalDeathSlayer: "Entertainment" doesn't just mean "fun." It just means that you're entertained. It captured your attention. Fun is certainly a good vehicle to use for doing that, but there are definitely other ways.

Was it "fun" to watch the scenes in Band of Brothers where they stumble upon the concentration camps? Absolutely not. It was fucking heartbreaking, especially having to watch the Jewish soldier tell the prisoners that they need to go back into the camps. But was it entertaining? Did it capture my attention? Absolutely.

I don't understand why every moment in a videogame, no matter what the context, needs to be shackled by needing to be "fun." Should seeing Solid Snake be tortured and beaten down to the breaking point be "fun"? Should seeing Kratos kneel before the remains of his wife and daughter that he just accidentally murdered be "fun"? Should pretty much 99% of Heavy Rain be "fun"?
ration's Avatar - Comment posted on 07/15/2009 19:04
ration
" Should " is the most judgmental word in the English language.
Cough's Avatar - Comment posted on 07/15/2009 20:01
Cough
I agree with whatisdelicious. 100%
peachboy's Avatar - Comment posted on 07/15/2009 20:14
peachboy
whatisdelicious. read what he said.
flabzilla's Avatar - Comment posted on 07/15/2009 22:03
flabzilla
You should come away from the game satisfied that you have been entertained. I don't think Jim ment fun as in it has to be wiisports happy la la land fun but the game has to be desighned well.

No amount of artsy fartsy shite will cover up bad game design.
Poopface Morty's Avatar - Comment posted on 07/15/2009 22:54
Poopface Morty
"No amount of artsy fartsy shite will cover up bad game design."
Of course not. Nobody except those reading too deep into this article are stating this. Not once in the quoted article (nowhere...at all...) did the designer infer that you can have sophisticated or artistic design in lieu of decent gameplay as a substitute. In fact, he kind of eludes to the opposite being true towards the beginning (after the ad) with his sports anecdote! Seriously, it's like the whole point of what the developer was stating was ignored and instead some manufactured non-issue was brought up.

I swear some of y'all just look for shit to bitch about.
Chronic Logic's Avatar - Comment posted on 07/16/2009 00:28
Chronic Logic
This guy talks like he would approve of art games.
Robbo the hood's Avatar - Comment posted on 07/16/2009 10:06
Robbo the hood
You're all misinterpreting where the fun has to come from for games. Games are more than outlets for game designers to express mature themes and emotions, they are interactive mediums. A game has to be fun to play to warrant its existence, not filled with emotional characters and other artistic tropes. You can create a mature game, but if you're only looking to do that through the storyline then you should've made a movie instead. Games are not simply story lines that unfold when a press some buttons (Heavy Rain still has a lot to prove for me). You can't compare movies and games so directly. A dramatic film doesn't have to also be a comedy to be fun, because all you do is watch it. If watching the drama engages you, mission accomplished. The same cannot be said for games. If you're expressing deep emotions through convincing characters, but neglect gameplay, then you have just made an artistic game that isn't fun and is therefore not a worth a damn. Simply take flOwer, one that has been recently held up as a strong example of art as games. The gameplay is shallow and the controls are limiting, you follow a trail at a speed that becomes completely inappropriate for all the small loops of flowers you need to collect. The game created a great atmosphere but without game content, wouldn't this atmosphere be better spent on a game realized gameplay is what sets games apart, and is what's going to have to be advanced before games can be considered their own form of art? All this focus on story shows how constrained the community is, or how eager game developers are to gain acceptance into the mainstream pretentious art community as opposed to actually forwarding their medium.
silvain's Avatar - Comment posted on 07/16/2009 10:56
silvain
What I got out of this is that people don't understand what fun means.
BattyAdroit's Avatar - Comment posted on 07/17/2009 11:55
BattyAdroit
This thread was won by Whatisdelicious.
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