Flower and Fl0w developer Jenova Chen has been discussing mature content at the Develop conference in Britain, claiming that videogames need much more of it. Of course, he's not referring to what we commonly think of as mature content -- favoring as he does emotionally engaging material as opposed to blood, guts and swearing.
"I never see that sense of thrill any more in today’s games," he explains. "Yes, today’s games are more real and satisfying but the underlining mechanics are no different from toys ... The human brain likes information -- it’s like a sponge that sucks up information and wants more all the time.
"Other pursuits are enjoyed by adults and not viewed as toys. As a grown up gamer I don’t want to see the games I have been playing with love turn into toys. I think games need to have more mature content -- not like [Dead of Alive] or [Manhunt], but more sophisticated works. Games should make the player think and touch the gamer’s emotion. Gameplay needs to be like any other medium – it has to evoke all kinds of responses. Otherwise our industry will flatline."
I hate it when developer claim that games "should be" anything but enjoyable. Games can be emotionally engaging and intellectually stimulating, but it's not that they should be, it's simply that we should have more of them to compliment those games that are more like "toys." There is room for both in this industry, and to discount one type of game over another is wrong.
At the end of the day, a game can be as emotional and intelligent as it wants, but if it's not still fun at the same time, I couldn't give a crap.
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