games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



For the past few weeks, I've been playing around with a preview build of Team Ninja's upcoming splatter-fest, Ninja Gaiden II. Published by Microsoft exclusively for the Xbox 360, Ninja Gaiden II is a tale of family, revenge, and sword-wielding canines wearing bondage gear. In short, the game seems to be shaping up to deliver more of the savage action Team Ninja delivered on the original Xbox back in 2004.

While not a complete build of the game, I made my way through six stages of bloodletting and extreme brutality. From the futuristic high-rises of Sky City Tokyo to the werewolf-infested streets of Venice, I've spent quite a few hours with this angrier, more violent Ryu Hayabusa. 

Hit the jump for the five things I took away from my hands-on with Ninja Gaiden II

 

1. Cutting people apart makes them mad

As if the first game wasn't violent enough, Ninja Gaiden II gives new meaning to the term "hack and slash." If Ninja Gaiden II were a movie, it would be directed by Herschell Gordon Lewis -- buckets of blood and excessive, limb-removing gore is the name of the game, and with that the ESRB should have no problem slapping it with an 'M' rating. From the very start, the proper combination of quick and strong attacks will have you slicing off arms and legs with ease. Blood splatters on the in-game camera, and you’ll leave splotches on the ground and walls; the end of every battle looks like Johnny Depp’s character’s death scene in the original Nightmare on Elm Street.

Not simply for show, the removal of enemy limbs actually has a role in how you’ll play the game, and how enemy artificial intelligence will interact with you. For example, slicing off an enemy's arm will anger them, making them more aggressive. Some combos will lead to removing both of an enemy’s legs, which will leave them crawling around on the ground, but making them more dangerous than ever. With nothing left to live for (ninjas and fiends don’t use wheelchairs, haven't you heard?), the enemy will scramble in your direction, ready to commit suicide with you -- and a live grenade -- in its clutches.

Ninja Gaiden II introduces something called an "Obliteration" attack, which is essentially a vicious finishing combo that will put these limbless and dangerous enemies out of their misery. Pulling them off is rather simple -- just hit the Y button when near the slightly dismembered enemy. The result is a wild combination (which varies based on your weapon) that usually ends in the lopping off of a head or another arm, or slicing something directly in half from the waist. In many instances, the "Obliteration" attack almost seems like it makes the game too easy; a successful counter-attack will often lead to a limb removal, which can be quickly followed up with a finisher. But in another way, it adds a different layer to the game, one in which you’ll have to have a keen eye to discern what opponents are more dangerous, and which need to be taken care of first.

2. I will not be following the "Path of the Master Ninja"

Just because you can quickly dispatch certain enemies, don’t think for a second that Team Ninja have skimped on the difficulty. In the preview build I have, there are only two difficulties available -- "Path of the Acolyte" ("The path of the Ninja is not for the faint of heart. This route is for those who walk it for the first time.") and the more difficult "Path of the Warrior" ("This path is only open to those valiant Ninja confident in their skill. Proceed with caution!"). Determined to make it through the entire preview for the demo, I took the lesser route, going with the easier difficulty.

At first, I had no problems tearing through the crowds of ninjas that stood before me, and the new "Obliteration" technique was making things a bit easier than I had expected them to be. By Chapter 4, "The Captive Goddess," I had realized maybe I was wrong. Not only was the number of enemies I was asked to deal with increasing, but the aggressiveness of the AI seemed to be increasing exponentially. Save shrines were becoming fewer and farther between. After battling one particularly devastating mini-boss, a gigantic troll on a devastated New York City bridge, I was given no health or checkpoint and then thrown into a battle with a number of flying enemies and highly belligerent fiends. This particular point in the game may have eaten up an hour or so of my total play time.

So if anyone is concerned that Ninja Gaiden II isn’t going to maintain the blistering difficulty of the first game, don’t let it worry you. After clearing "Path of the Acolyte," I gave "Path of the Warrior" a go; while I was able to make it through the first stage without much incident (by the skin of my teeth), just thinking about that troll in Chapter 4 gives me the shakes. The final game will even have two more options even more difficult than "Path of the Warrior." Good luck with them, guys.

3. Maybe Team Ninja made the original game look too good

If your memory isn’t serving your well, allow me to refresh it -- when Ninja Gaiden was first released on the Xbox in 2004, it was a mind-blowing feat of technical prowess. It was, without a doubt, one of the fastest, sharpest-looking games of the last generation. Side by side with some Xbox 360 games, Ninja Gaiden still holds its own.

The build I have is not nearly final, with many cut-scenes not yet complete (missing textures, etc.). That said, Ninja Gaiden II looks damned good -- especially the opening Sky City Tokyo stage, and the impressive architecture and water of Chapter 5, "The Aqua Capital." It has all of the lighting and texture effects that simply weren’t possible last-gen, and it’s hard to sneeze at how slick the game looks in high definition. But unlike the original title, Ninja Gaiden II hasn’t yet blown my mind with its visuals. I’ve no doubt that Team Ninja are pushing the hardware to some extent (and that the game is going to look far more polished when it hits retail), but the game has a look that's almost too similar to the original.

4. Dogs with swords are fierce opponents

A few days after we receive the preview builds, I get a late-night call from one Ron Workman. He’s flustered, and sounds a bit upset.

"Dude, there are dogs in this game," he says, "that attack you with swords."

I tried to picture it in my head -- a dog, standing on two legs with a sword strapped to its paw. It sounded pretty ridiculous. But in reality it's only half as a silly, as the four-legged creatures you first encounter in Chapter 3 ("Thunderclap of Catastrophe") are indeed wielding swords. Only they’re just carrying them in their mouths, and they’re also wearing leather bondage gear.

The game offers no explanation for this, but who really needs one? The angry, four-armed wolf-like greater fiend Volf commands an army of werewolves to terrorize Venice in Chapter 5. And I think I mentioned earlier that you fight a troll on a New York City bridge. So dogs wielding swords while wearing bondage gear? It’s just another day for Ryu Hayabusa, isn’t it?

5. Ninjas need to be more careful not to lose their weapons

In Ninja Gaiden II, there are weapons all over the damned place. Across the six levels in the preview build, I found eight different melee and projectile weapons, most of them lying on the bodies of fallen ninjas or in random boxes.

Some of the new weapons you can see in these screenshots, others you’ll simply have to use your imagination. The Wolverine-like Falcon’s Talons and the scythe attached to a chain, the Kusari-gama, are sure to be favorites simply due to how slick Ryu looks wielding them. Swinging the dual-swords, Dragon’s Claw and Tiger’s Fang, was fun and seemed to be the best for quickly dismembering enemies. The short Eclipsed Scythe is good for some particularly violent "Obliteration" moves, and is the final weapon I came across in the preview build. But I spent most of my time with the Lunar Staff, which was easy to use (a few button presses send you into some long combos) and yielded the best results for me overall.

Projectile weapons range from the obvious -- like the shuriken and incendiary shuriken -- to the rather surprising. The Fiend’s Bane Bow is quite useful this time around, allowing you to fire while moving or hold down B to charge up and aim more precisely. (It needs to be noted that the reticule is the preview build was smallest red dot Team Ninja could have possibly decided to use, and one that I didn’t even notice the first few times it was on the screen.) I also came across the Gatling Spear Gun, which fired an unlimited amount of explosive spears, but had a slow rev-up time, which made it impossible to use in close quarters.
----
I’m going to cheat a bit and throw in the sixth thing I learned from playing the Ninja Gaiden II preview build -- the game’s June 3 release date simply isn’t soon enough.


LAUNCH GALLERY (15 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Team Ninja stories





prev next

26 comments | showing # 1 to 26

Kryptinite's Avatar
Kryptinite at 04/28/2008 12:02
June 3rd? Crap!!

I thought I had more time between GTA, MGS, and this!! Your write up made me want to play this game even more than before. Thanks....thanks...
MechaMonkey's Avatar
MechaMonkey at 04/28/2008 12:04
Dogs with swords? What's next? Hundreds of pictures of cats with humorous captions?

We live on the internet. Nothing is strange to us.
vitus's Avatar
vitus at 04/28/2008 12:05
mmmm gory
BahamutZero's Avatar
BahamutZero at 04/28/2008 12:05
In terms of graphics, I find it hard to see how they're going to outdo Sigma on the ps3, which is still one of my favorite and most brutally difficult games of all time. At least there's something to look forward to after GTA
Y0j1mb0's Avatar
Y0j1mb0 at 04/28/2008 12:19
I'm going to second BahumutZero's sentiments. I'll bet you they toned down the difficulty big time in this game. I hope not as I'm accustomed to the brutal difficulty of this series that makes you master all your abilities to even see a peek of new levels and enemies.

As it stands..Sigma's makes you it's bitch and slaps you around.. I'm looking forward to Gaiden 2 to do the same.
F Whipple's Avatar
F Whipple at 04/28/2008 12:26
Hold on a sec...a gatling gun that shoots spears? I came up with an idea like that a couple days ago and now it's a reality? Words cannot explain the feeling of joy inside me right now
emotoaster's Avatar
emotoaster at 04/28/2008 12:27
Awesome Summer is actually looking good.
Robert's Avatar
Robert at 04/28/2008 12:28
YES
JACK of No Trades's Avatar
JACK of No Trades at 04/28/2008 12:31
BahamutZero

LOL, Ninja Gaiden Black for reg xbox was harder than sigma. There was more save points in Sigma, but anyways I want this game.
arcadias's Avatar
arcadias at 04/28/2008 12:32
This game looks great. I've always loved Gaiden's difficulty despite the fact that it frequently destroys me. :)
MisterMingo's Avatar
MisterMingo at 04/28/2008 12:40
MASTER NINJA THEME SONG!
DrNutt's Avatar
DrNutt at 04/28/2008 12:48
The original unbalanced Ninja Gaiden on the Xbox prior to black or sigma was definitely the hardest, fyi.
GuitarAtomik's Avatar
GuitarAtomik at 04/28/2008 12:48
Nice to hear Nick. I haven't been all that excited for NG2 but the closer we get and the more I hear about it, I start to feel the bug.

I think the problem with the graphics is inherent to Team Ninja's style in that they try to go for the more anime/clean/plastic doll look. You can only go so far with that. Personally I wish they'd go more crazy with the textures and "realistic" it up a bit more.
Sharpless's Avatar
Sharpless at 04/28/2008 12:48
The part about Ron and the dogs made me laugh.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 04/28/2008 12:51
I'm buying this on day one.
Char Aznable's Avatar
Char Aznable at 04/28/2008 13:15
I've been excited about this since I first saw those Wolverine claws, but I've been having a little trouble justifying this purchase. How much replay value will this have? Enough to warrant the full $60 at launch? I'm torn.

Are they still doing that thing where you can take screen captures of your kills and stuff? Because that really needs to implemented in a lot more current-gen games.
SuitcoatAvenger's Avatar
SuitcoatAvenger at 04/28/2008 13:17
Dogs? Swords? Yes?

yes.
big filth's Avatar
big filth at 04/28/2008 13:53
It didnt sound like you were too excited for the game in what I read. I guess that could be partially to blame by the fact youre playing it.

I would have expected you to sound more fired up about it.

I will buy this day one regardless.
Gangles's Avatar
Gangles at 04/28/2008 14:00
"They don't like it when you shoot at them. I worked that out myself." - Mal

<3 Firefly
Eschatos's Avatar
Eschatos at 04/28/2008 14:22
Looks quite decent, but I shall pass.
Darkjad's Avatar
Darkjad at 04/28/2008 14:53
I shall pass . . . other games for this! I'm a big NG fan, so I'm stoked.
Sam Spectre's Avatar
Sam Spectre at 04/28/2008 14:57
I wasn't really sure if I was going to get it but after reading your article I'm leaning towards buying it. I've never played the first though. Will I understand the story?
TrailerParkJesus's Avatar
TrailerParkJesus at 04/28/2008 15:52
Wow this game sounds amazing. I'm not gonna see much sunlight this summer
UUDDLRLRBAStart's Avatar
UUDDLRLRBAStart at 04/28/2008 20:18
With that many weapons, are they all useful? Balancing may be a little tricky. DrNutt is right that the original was a bit unbalanced, but I disagree that made it much harder. You could "flying swallow spam" your way through most of the hardest bosses, and it made you only want to use the Dragon Sword. That blue ninja ghost towards the end is EVIL in black...haven't played Sigma.
Tromboned's Avatar
Tromboned at 04/28/2008 20:48
I played and loved Black on original xbox. I can wait to play this one. Games for me this summer:
gtaiv
ninjagaidenii
fallout3

and a replay through of oblivion on the background. awesome!
dissectional's Avatar
dissectional at 04/28/2008 21:30
No word about this hitting the PS3? This is one of my most anticipated titles and I expect I am completely fucked due to my choice of system.

Ninja Gaiden Sigma is among my most favourite games of all time and was my first purchase for the PS3. Its a real shame the PS3 won't see this game - the established Sigma fan-base I'd bet my balls would snap it up immediately.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49567 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006