Our own Robert Summa got you hot and sweaty a few days ago by posting a two minute video of the game (and netted 50 comments!). But why should you really be excited to play Assassin's Creed? Because I say so. Five times.
1. Ubisoft Montreal also made Prince of Persia: Sands of Time, and it rocked your face off
Two years later, Sands of Time was released to critical acclaim, and hailed by many as game of the year. Sporting impressive visuals and compelling gameplay, the game spawned two sequels and spin-offs on multiple platforms. For better or worse, producer Jerry Bruckheimer (who will also punch you in the throat and scissor kick your dog if you look at him the wrong way) will be producing the film adaptation, slated to hit theaters in 2008.
The listing has since disappeared, but was accompanied by some pretty official-looking images that I've been dreaming about (wet-style) ever since. While the box-set has never officially been announced for any particular region, cross your fingers it comes to yours (and e-mail Ubisoft about it obsessively).
Fortunately, this means that Cheeto-chomping nerds worldwide might actually learn something that has nothing to do with the agro radius of a spore bat. But why wait? Let's start now.
During an E3 demonstration of the game, I picked up on a few of the odd visual effects and, when asked "What the hell is that all about?," the Ubisoft Montreal team member smiled and said that there were a lot of secrets they weren't ready to reveal. When all kinds of whacky sci-fi nonsense happened after Altair died, I knew I'd have to get the entire Ubisoft team trashed before anyone was going to reveal any secrets.
"It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into peoples brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."
Controls will be unique to the game, insofar as while movement is controlled with the left analog stick, individual buttons will correspond to different parts of Altair's body (head; legs; arms; etc.). One example might be approaching a wall -- press the corresponding arms button, and Altair will use his arms to vault up or over. Press the legs button and it'll be an entirely new and different animation. In this way, players will determine their own path and personalize their own little Hashshashin. How cute!
And now you know why.
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