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Five Reasons why people crave Super Smash Bros Brawl photo

With Super Smash Bros. Brawl coming out in Japan tomorrow, it's likely anyone reading this is feeling one of three emotions. The first would be utter jealousy and contempt for the Japanese gaming public, the second would be indifferencedue to not knowing or caring about Nintendo games in general, and the third is totally annoyance with all the Brawl related news currently sprawled over this and every other gaming blog on the interent.

This editorial is mostly for those in the second and third camps, those who don't know about Brawl or actively feel "player hate" towards the current joy-drenched insanity that Brawl's impending release has induced in it's fan base. The haters out there should know there is more to Smash Bros. craze than "putting a bunch of Nintendo characters together in an fun fighting game = $$$". This information isn't intended to convert anyone to the cult of Brawl, but will hopefully increase tolerance towards oppressed Brawl news addicts everywhere. 

Hit the jump for five secrets to Smash Bros.' soul stealing success.

Pic via Pedro Blandino's C-blog

 

Reason #1- Smash Bros. Melee was Nintendo's biggest GameCube game.

It's an easy one, but people often forget it. Super Smash Bros. Melee, Brawl's prequel, sold approximately six million copies by the time of the GameCube's death in early 2007. That's pretty big numbers for the a 'Cube game, considering the console had an install base of only twenty one million or so units by the time it conked out. Melee was in fact the biggest game on the GameCube, selling better than any GameCube Legend of Zelda or Mario title. There is no current data on how many additional copies Melee has sold since the Wii has started it's currently campaign for world domination, but we can guess the number is close to one million. 

So there are a lot of people, up to seven million, who own Super Smash Bros. Melee. Most of them probably loved it. All of them must have at least some interest in Brawl, as Brawl is set out to do everything that Melee did but better (and online).

Reason #2- No cross-over game this big has ever been released on a highly successful home platform

As awesome as cross-over games may be, they are not always the sign of a healthy company. When the Sega Saturn started to show a life threatening inability to compete with it's arch-nemesis the Sony Playstation, Sega pooped out the cross-over fighting game Fighter's MegaMix in a last ditch effort to seduce it's ex-fan base back from Sony's sweet embrace. It didn't work.

Capcom tried it's own "cross-over desperation attack" in arcades during the 1990's with it's "Marvel Versus" series.  After Tekken and Mortal Kombat hit the scene, many arcade gamers previously loyal to Street Fighter 2 had abandoned ship. Marvel Vs Capcom 2 was the no holds barred, go for broke attempt to win the arcade fighting game audience back from it's polygon powered, fatality laden competition. To a degree the plan worked, Marvel Vs Capcom 2 held it's own against the Tekkens and the Soul Calibers of the time. All was going great until Capcom lost the license to make games with Marvel characters, effectively canceling the Versus series and damning 2D Capcom fighters to the lower dregs of arcade hell, never to return.

Nintendo pulled a Marvel Vs Capcom-like move of it's own with the original Smash Bros. title. Many arcade loving gamers had abandoned the N64 for the Tekken, Street Fighter, and Soul Edge enabled Sony Playstation. The original Smash Bros. was clearly an attempt to win these old school gamers back.  Three years later,  Smash Bros. Melee would be born from a different kind of desperation, that of the first year of battle between the GameCube, the Xbox, and the Playstation 2. Though it failed to force Nintendo into the leader of the 2K console wars, it succeeded in providing at least one must have GameCube game for the doomed device.

These are all examples of what companies traditionally use the cross-over game for. It's a "secret weapon" to try to make a comeback, or to wage war against companies competing for market share. But with Wii sales continuing to average at around 1.8 million consoles a month for over a year, Nintendo doesn't need to make a come back. Some would argue it doesn't even have any competition.

If the above listed cross-over games were like the last gasp burst of speed of an exhausted marathon runner who knows he's far behind, hoping that with one final push and he may finish in tenth, then Brawl is like a sudden burst of momentum for a runner who is already way out in front. 

No one has ever seen Nintendo produce a game that had this kind of built in demand on a console that had this kind of momentum. After the shortages are delt with, Brawl may go on to sell more copies in less time than even the almighty Halo 3

Reason #3- Fans of fighting games and 2D home console action/platformers are desperate for a fix

Fans of fighting games have been stuck for the past ten years with nothing but the predictable series from Capcom, Namco and Sega that we've all played before, with the the occasional Mortal Kombat or Guilty Gear release thrown in for "B" grade variety.  Say what you will about those fighters, but don't try to argue that any of them have packed any truly eye opening content since Marvel Vs Capcom 2, (with the exception perhaps being the recently announced laser sword cameos for Soul Calibur 4). Fighting games have been in a rut for a long time, with slumping sales to match.

Likewise, the home console 2D action/platformer more or less died died with the Sega Saturn and Guardian Heroes. There have been pockets of great moments in the genre since then, Viewtiful Joe and Alien Hominid being two shining examples. But other than one, maybe two titles a year, the 2D platformer gets no representation on home consoles anymore. Super Smash Bros. Brawl and it's action/platformer game-with-in-a-game The Sub-Space Emissary may simultaneously bring both fighting games and 2D home console action/platformers back from the dead. That is something many life long videogame fans want, if even only on principal. 

That brings me to point #4

Reason #4- The Smash Bros. series is made by and for life long videogame fans. 

There is only one thing certain about the Smash Bros. series, and that is the promise of a completely unique, creative experience. Even if you've been playing games for 30 years, you have still not seen anything like Smash Bros. until you've played it. Smash Bros. Melee proved as included the black and white, completely two dimensional, LCD screen based bonus character Mr Game and Watch in a game otherwise populated with fully 3D polygon models. It featured an not an "adventure mode" which at one point throws the on foot player character onto a race track, forcing them to try out speed run a series of futuristic high speed hover cars. These are just a few of the numerous moments of seamlessly crafted, controlled insanity unique to Smash Bros. Melee.

More so than any other gaming series to date, Smash Bros. knows how to reference other games. This provides the player with both a sense of past shared experiences with the game developer and a feeling that the world of videogames is in some way "real". With Smash Bros. you get more unpredictable cultural references than an entire season of Family Guy, and at the same time legitimization of your suspicion that the Nintendo games you've played fall your life did actually all take place in the same world. Where Captain N failed, Smash Bros. succeeds. 

This is because Smash Bros. is the artistic representation of "Nintendo experience" as lived though Mashahiro Sakurai, the series' director. Mashihiro grew up in the 8-Bit generation, so he can love videogames in a way that his mentors Shigeru Miyamoto and Saturo Iwata could never understand. He speaks to the gamer in his twenties in a way that his elders no longer can.

The end result is a game teeming with an endless supply of music, characters, settings, weapons, and other yet unfathomable ideas tailor made for people who grew up on Nintendo. In a modern gaming climate growing ever stagnant with the domination of mini-game collections, first person shooters, sandbox games, and 3D action/platformers, Smash Bros. Brawl is an incredible breath of minty-fresh air. Nothing excites and energizes the gaming populace more than the prospect of new, original, unpredictable content.

Or maybe not. On second thought, there is only one thing that fills gamers with dramatic tension even more so than the anticipation of an all new game.

Finality. 

Reason #5- Smash Bros. Brawl may be the last in the series.

I believe it was Robert Smith who asked, "Tell me who doesn't love what can never come back?" That kind of love is exactly what many Smash Bros. fans are feeling for Brawl right now. The series has always been on the verge of death, and that has always been part of it's appeal. The first game came out of nowhere, a seemingly throw away title that debuted near then end of the N64's life cycle, with no storyline and no promise of a sequel. It practically became a collectible on the day it was released.

Gamers everywhere would end up amazed with the announcement that the GameCube's opening line up would feature Smash Bros. Meele in place of the standard Mario console launch title. Some would say that Melee sold almost too well through out the GameCube's life cycle. Nintendo never needed to produce a sequel to Melee on the'Cube, as that would just work to stifle Melee's continued respectable sales.

In planning for the Wii, years prior to the console's run away success, Nintendo feared that it may need a secret weapon to push gamers to take a chance on the under powered, risky new console. They knew that a Smash Bros. game would be sure to give them some cushion in case the Wii totally flopped. That's probably the only reason Super Smash Bros. Brawl exists.

Nintendo President Iwata has made it clear that he believes the Smash Bros. series need Sakurai behind the wheel in order to be worth playing. Sakurai has both commented "Smash Bros. can't go on forever" and that he made Brawl with the thought that it would be the last in the series. He has split from Nintendo entirely, forming his own company Sora, intent to create his own games with his own characters. There is every reason to guess that Brawl, Sakurai is now done with this chapter in his career.

On top of all that, one can't forget that Nintendo has a long history of suddenly stopping it's game series for no apparent reason. The 2D Mario games ground to a halt for over ten years, despite the fact that they never lost popularity. Though the Mario Party series is a shameless example of Nintendo producing identity free, cut and paste shovelware, the company generally takes a higher road when it comes it's sequels. For example, when famous Japanese essayist and occasional Iron Chef judge Shigesato Itoi stated he was done making the Earthbound/Mother games for Nintendo, President Iwata formally announced they would not continue the series without him. 

It's hard to imagine Nintendo of Japan taking anything but a similar tact with Sakurai and the Smash Bros. series. With it's long history of focus on artistic integrity, itself now run by ex-graphic designers and artists, Nintendo of Japan prides itself in making decisions that are both ethically and artistically sound. It would clearly be a betrayal to attempt to a new Smash Bros. game without Sakurai, not to mention being artistic suicide. Making a sequel to Brawl with someone other than Sakurai would be like commissioningbr a shopping mall airbrush artist to make a sequel to the Mona Lisa.

The point is that gamers want Brawl not just out of excitement of what the game will offer, but out of a need to alleviate their fear that their favorite characters have been cut, to know that the  series has one last batch of surprises in store, to savor that unique Smash Bros. excitement one last time. There will never be another game where you can play a twenty year old Nintendo game about Eskimos for forty seconds, then train at throwing alien, brain sucking jellyfish on the heads of a small children. As obviously good an idea that may be, it's just not likely to happen again. 

Conclusion

Does this help you Smash Bros. haters to better understand why Brawl is so meaningful? There will be a new Halo beyond Halo 3, a new Grand Theft Auto beyond GTA4, but for Smash Bros. and Brawl, that may not be the case. Halo and GTA are two big games of the two big genres that are currently flooding the market. Brawl is a game that exists simultaneously in the two genres of game that life long gamers are starving for. And as great as Halo and GTA may be, they offer a finite set of possibilities in a finite world governed by a fixed set of rules and restrictions. As for  Smash Bros., the only rule is there are no rules. It offers a world of endless possibilities.

But perhaps most importantly, there are 20 million Wii owning Nintendo fans out there right now desperate to experience the ultimate Nintendo game. Brawl promises to be that game. 

Fair reason for anticipation, no?

 

 

 


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96 comments | showing # 51 to 96

dtomek's Avatar - Comment posted on 01/31/2008 04:20
dtomek
You are trying to say that even though this game is going to sell incredibly well, they are just going to call it good and not make any more. Screw easy profits? Regardless, this game still seems just as *meh* as any in the series. Pretty cool I suppose for late night stumble home from the bar kind of nights. I do think that this little tirade edged me slightly from group 2 to group 3 though. Mostly because it made me realize that I am annoyed by the endless parade of news.
Torzelan's Avatar - Comment posted on 01/31/2008 05:08
Torzelan
sicPOS - I'm totally with you on that one. Would be amazing... And perhaps Wi-Fi support? Imagine that shit, whoa.
ZServ's Avatar - Comment posted on 01/31/2008 05:27
ZServ
I've had my Wii since launch, got it for Twilight Princess. I honestly, could not care less about Brawl. Weird..
Remz's Avatar - Comment posted on 01/31/2008 05:31
Remz
Guilty gear is B grade?

:(
JonDarkwood's Avatar - Comment posted on 01/31/2008 05:38
JonDarkwood
"What he actually says is that, just like with Melee, he went into the development of Brawl as if it were the last entry. Using that mentality, a developer has to make choices differently knowing that there won't be a future installment; the developer has to make this current installment the best they think they can make, since hypothetically, there won't be a future installment to improve the game mechanics/character roster/bonuses."

And this is why Sakurai is one of the people I hold in the absolute highest regard in the industry.
Jonathan Holmes's Avatar - Comment posted on 01/31/2008 06:39
Jonathan Holmes
@ Frozen Babaylon, if you're such a big Bionic Ciommando fan, why haven't you entered the contest?

And why are you quiet about your fanboyism? Is the point of sites like this to be loud about it?

@ Everyone who thinks Nintendo will make more Smash Bros games just for the money, if that's the case then where is Smash Bros DS? That would have made millions for Nintendo. Yet, they didn't make it.

Like I said, the company does have some integrity, Mario Party games withstanding of course.
Zlimness's Avatar - Comment posted on 01/31/2008 06:50
Zlimness
You know, I have to disagree with you on #4.

I grew up on Nintendo as well, and if anything, Smash Bros ruined it all.

I mean, the object of each, previous Mario game was to save the princess. But in Smash Bros, he's beating the shit out of her! I'm not a feminist or anything, but I think you should treat the hunies with respect!
bl4km4th's Avatar - Comment posted on 01/31/2008 07:08
bl4km4th
Great graphic...so can Ness actually wear the pimp hat?
Noah's Avatar - Comment posted on 01/31/2008 07:10
Noah
In Gamestop, a used copy of of Melee costs like $5 more than a a refurbished Gamecube console, pretty amazing.

I don't have a wii, but I'm excited for Brawl.
imcowman's Avatar - Comment posted on 01/31/2008 07:16
imcowman
Reason #6: All the people that don't understand SSB because it has no point and is just beating characters up, there is an ENTIRE STORY mode that is apparently pretty epic. If you don't like SSB but you do like sidescrollers, Brawl is definitely worth looking into because of the new stuff.

But I'm excited anyways, I would shit myself if the game was the exact same thing as the N64 version with online play, but I am extremely excited about the apparent actual story behind the game this time around.
Snaileb 's Avatar - Comment posted on 01/31/2008 07:17
Snaileb
I enjoyed this until I got to number 5. I'll be playing smash till I'm a greybush!
Rockvillian's Avatar - Comment posted on 01/31/2008 07:27
Rockvillian
Great write up Holmes.

Though, some people just don't like it, despite the things you mentioned. I think it's mainly cause they never had that "moment" playing Smash or ANY fighting game where they had the feeling of "Wow... I just KO'd that dude's face to SPACE and knew exactly what buttons I was pressing."
The-Excel's Avatar - Comment posted on 01/31/2008 07:33
The-Excel
So today's update is the first time I've been pissed off at the Dojo.


31 January 2008, An Announcement about Future Updates
"January 31st, 2008. Super Smash Bros. Brawl has officially gone on sale in Japan. Is everybody having fun with it?"

No! Everyone outside your home country is tormented by all this and you know it!
The-Excel's Avatar - Comment posted on 01/31/2008 07:35
The-Excel
So today's update is the first time I've been pissed off at the Dojo.


31 January 2008, An Announcement about Future Updates
"January 31st, 2008. Super Smash Bros. Brawl has officially gone on sale in Japan. Is everybody having fun with it?"

No! Everyone outside your home country is tormented by all this and you know it!
JayTapp's Avatar - Comment posted on 01/31/2008 07:42
JayTapp
I'm on the don't care for Smash or the Wii in general camp. My idea of fun games doesn't involme flapping my hand around like a retard and realising my character does not do what it supposed to.

For my exercise and lookign like a jerk making weird move I have my snowboard and tae kwon do.

I know i'm in the minority since the Wii is the next best thning since Jesus it seems. Just not for me.
zombiekiller13's Avatar - Comment posted on 01/31/2008 08:08
zombiekiller13
I've never been all that good at fighting games...Street Fighter II is the only other game I did okay with. My downfall is the memorization of crazy button combos; just don't have time for it. 9 times out of 10, I'm just button mashing my way out of the battle.

But with SSB, I don't need to worry about that. I fight and know what I'm doing, as Rockvillian stated. The simplicity may turn some people off, but we can't all be fighting game geniuses. And really...it may be simple to jump into, but there is depth in them thar controls. Beginners and experts alike can enjoy this game.

Before my second child was born, my brother, his girlfriend, and I would meet up twice a week to play Melee. Out of the...christ...26 years of gaming I've got under my belt, those sessions rank up there on my list of "most fun" gaming moments. It also succeeded in making me throw my controller in anger, something I hadn't done since the NES days.
imcowman's Avatar - Comment posted on 01/31/2008 08:18
imcowman
@ JayTapp
1. You can use a Gamecube controller. If using that makes you look like an idiot, what the hell are you doing on a gaming site?
2. None of the control schemes use motion. Once again, if you can use non-motion controls and still maintain looking like an idiot, you have reached a new level of WTF.
3. If you have ever actually played a Smash Bros. game, there are specific moves for each button that happen every time you press them, unless the previous motion is not yet completed. In other words, if you want to be completely precise in SSB, you can be. Plain and simple.

People who don't actually know anything about the game really just need to either read up and then comment, or just shut the hell up. I never rant like this, but these people are driving me insane bashing something just because someone else likes it. STFU you idiots.

/rant

I love this article, and most comments make sense and are really great. I just wish the rest of the commenters would actually read the article before responding to it.

GO GIANTS
Zlimness's Avatar - Comment posted on 01/31/2008 08:40
Zlimness
You know, I have to disagree with you on #4.

I grew up on Nintendo as well, and if anything, Smash Bros ruined it all.

I mean, the object of each, previous Mario game was to save the princess. But in Smash Bros, he's beating the shit out of her! I'm not a feminist or anything, but I think you should treat the hunies with respect!
Scape's Avatar - Comment posted on 01/31/2008 08:56
Scape
Stop fucking posting spoilers on the front page without warnings.

A lot of people don't want to know the characters ffs...
Surf314's Avatar - Comment posted on 01/31/2008 09:38
Surf314
Because we still play the gamecube smash when people come over. Because we want the earlier one on VC. Because it is that addictive.
Cowzilla3's Avatar - Comment posted on 01/31/2008 10:04
Cowzilla3
Good read. I think a lot of it has to do with the simple fact that we all want another game thats just so much fun to play with our friends not matter what their skill level. One of the best things about Smash is that almost anyone can pick up a controller and win. While being a great player helps and leads to epic battles even a newcomer can feel like they can play. It's a very unique situtation that most games find very hard to manage.
TheStripe's Avatar - Comment posted on 01/31/2008 11:48
TheStripe
Maybe after this comes out, people who don't care about the Wii will stop trolling the Wii comments.


Right, and I'm Phylis Diller.
twister1988's Avatar - Comment posted on 01/31/2008 13:34
twister1988
Unless Nintendo gets a rash from money this won't be the last Smash Bros.
Snufkin's Avatar - Comment posted on 01/31/2008 14:10
Snufkin
No matter how much you hate Nintendo or the Wii, you have to accept the fact that this game has amazing value. Just look at all the XX characters, moves, items, trophies, stages, options, game modes, story, cinematics, THE MUSIC, THE FREAKING MUSIC!, pretty decent online features, if this isn't like the biggest nintendo game ever, it sure is the most nostalgia-filled-fanservice-retro-multiplayer-gasm i've seen. I'm sold.
MisterMingo's Avatar - Comment posted on 01/31/2008 15:15
MisterMingo
@JayTapp: I think your use of the word "retard" speaks volumes as to why you hate Wii/Brawl. You take yourself far too seriously.

You don't want to be seen looking foolish or emasculated. You're too "mature" to play a game with cartoon mice and pink puffballs in it. And you insult other people for liking something you do not. Just because it's not "your idea of fun" doesn't give you a free ticket to be an ass to people that disagree.

Oh, and you can use a Gamecube controller or Classic controller for Brawl. No "retard flapping" required.
TheStripe's Avatar - Comment posted on 01/31/2008 17:14
TheStripe
I just wish these anti-wii assholes could get over themselves long enough to have fun with the console. But then again, they're more about "pwnin nubs" than actually having fun, so fuckem. Let them play the cloned FPS games that dominate the other two consoles.
TheStripe's Avatar - Comment posted on 01/31/2008 17:21
TheStripe
I just wish these anti-wii assholes could get over themselves long enough to have fun with the console. But then again, they're more about "pwnin nubs" than actually having fun, so fuckem. Let them play the cloned FPS games that dominate the other two consoles.
frozenbabylon's Avatar - Comment posted on 01/31/2008 17:49
frozenbabylon
@Holmes: Cause I didn't even know about it until 5 seconds ago. *tries to think about a contest entry*

I understand why you'd want to be loud about it and all. But this game is the very definition of over-hype. Just like Excel had up there. An announcement of news.

What the hell man? What the hell.
frozenbabylon's Avatar - Comment posted on 01/31/2008 17:54
frozenbabylon
I'm not Anti-wii. I want No More Heroes with the hotness. And Oboro Muramasa Yōtōden. Just first party titles don't do too much for me.
DynamicSheep's Avatar - Comment posted on 01/31/2008 22:38
DynamicSheep
It's got infinite replay value, it's unlike any other game out there, it's finally online, and it let's you live out the Nintendo vs. Sega war with their mascots doing battle. This game is perfection, and no one can convince me otherwise.
BMaN32x's Avatar - Comment posted on 01/31/2008 23:06
BMaN32x
First of all, gaze at my icon.
<------

Now, I've been watching my brother play Nintendo games since I was 2, and playing them for over 18 years. I'e had my ups and downs with the company, but seeing that first screen shot of SSB was an unforgettable moment in my gaming life "OMG! Is Mario punching Pikachu in the face!?"
The game was always designed for quick pick up, fun play and for people who like the game more for story line and graphics, yeah I understand why it doesn't suit you. The old Nintendo stars never had story lines from the very beginning. Just a press start screen, maybe a password log in. Other than that, everything hurt you so kill em and move forward.
Smash Bros is perfect homage to those games, with all of Nintendos biggest hitter over it's lifetime (SA2 sold extremely well on GC and Metal Gear began on the Nintendo). I love the game, and even though college will make it a little bit of an effort to play it when I want to, I'm still going to get the game as soon as I can and play the heck out of it.

Smash Bros DS would just be money making scheme by the way. We have 9 Mario parties (one for DS, imagine that) released almost as often as Madden NFL football.
Jim Sterling's Avatar - Comment posted on 02/01/2008 01:32
Jim Sterling
Because of that header image, I now can never play another videogames for the REST of my LIFE!
catsithx's Avatar - Comment posted on 02/01/2008 06:14
catsithx
come on what other game can you put a beat down on a eletric rodent then 5 seconds later watch that rodent blast you aout of the righ with his thunder shock. come on man good time ahead
SWE3tMadness's Avatar - Comment posted on 02/01/2008 06:24
SWE3tMadness
Nintendo will continue to produce games for the Smash Bros. franchise, if for no other reason that it PRINTS MONEY$$$.

It may not be the same without Sakurai, but they'll at least try to continue it.

Nice article though. Lots of good points.
Jonathan Holmes's Avatar - Comment posted on 02/01/2008 06:45
Jonathan Holmes
For those doubting that the Wii has a 20 millio global install base, you're silly. The console has sold 14 million in the states, 4 million in Europe, and I'm not sure about Japan. But considering the Wii has sold an rough average of 60,000 unit a week since it's launch over 52 weeks ago, I think it's safe to say there are more than 2 million Japanese Wii owners.

This info is from some figures I just happened to see on GoNintendo this morning.
Jonathan Holmes's Avatar - Comment posted on 02/01/2008 06:48
Jonathan Holmes
Oh, and Scape, I know this wasn't on the front page by the time you read it, so quit yer bitchin'.

And who says Ness is in Brawl anyway? That's Lucas and Player Hater's Club Lucas in the header.
Genki-JAM's Avatar - Comment posted on 02/01/2008 07:47
Genki-JAM
Oh wow, it's nice to see that people have so much to say about Smash Bros... too bad it wasn't done in the C-blog post I made several days before this (which is the first link in this article, btw)...
TheStripe's Avatar - Comment posted on 02/01/2008 10:14
TheStripe
Aw, no one reads your C-Blog. here's a cookie ---> O.

Nintendo will NOT make smash without Sakurai, just like they discontinued Mother/Earthbound without Shigesato Itoi. They could have made another game in the series, but didn't, because they respected the vision of the original auteur. Nintendo has lots of things that print money for them. Rather than spoil a relationship with a developer that might return to the console with a third-party title, they can rely on Mario Party 10 and 11 to make money.
Genki-JAM's Avatar - Comment posted on 02/01/2008 11:12
Genki-JAM
But Sakurai SAID that they would've done it without him anyway.

*noms on cookie*
TheStripe's Avatar - Comment posted on 02/01/2008 12:09
TheStripe
In all fairness, it's impossible to say. I think that if Sakurai had walked away from the project, and the Wii sales numbers were less than fantastic, Nintendo probably would've made another SSB titles to save a drowning system. But they didn't need Mother 4 to save the SNES, and they don't need SSBB to save the Wii. I think that Nintendo would be shooting themselves in the foot to make another SSB game without Sakurai, since it would drive him away from the console in future endeavors, and I think that would be bad for all of us, Nintendo included.
Genki-JAM's Avatar - Comment posted on 02/01/2008 14:36
Genki-JAM
Everything I say I base off of the interview between Sakurai and Iwata. And judging by their relationship with one another, I don't think Sakurai would have had any hard feelings about it. Also, I'm beginning to think more and more that the next game should not be done by Sakurai. He did an awesome job with Brawl, yes, but there were several things he should have done that he didn't. He's set up the requisite for the next person, so the next person will do fine without Sakurai.
Jonathan Holmes's Avatar - Comment posted on 02/01/2008 18:17
Jonathan Holmes
I believe that your opinion is valid, Genki. It's hard to say what will happen with Smash Bros. All we can go on is past history of Iwata, Sakurai, and Nintendo's strategies, and what we hear from them in interviews.

Even so, how much can we take from that? Didn't Sakurai say Brawl wouldn't have clones? Look how that promise turned out.

One thing is true though, you can only do so much with the Smash Bros frame work before it gets stale. If they do make a sequel to Brawl, what can they really add to the game other than more characters? How long can they do that for before it gets to be like Mario Party?

When Capcom and SNK took that tact with their fighting game series, I think a few of their games ended up with +50 characters, many of them nearly identical in terms of moves and animations. I bet Nintendo would rather Smash Bros gracefully retire in it's prime before it becomes an old and flabby imitation of itself like that.
Twicky's Avatar - Comment posted on 02/01/2008 18:48
Twicky
This can't be the last Smash Bros. Even without Sakurai, how hard would it be to make another Smash Bros. game? They already have the basic formula, all they would need to do is add more characters, stages, maybe some music and trophies, and that's it. All the fanboys cheer, game sells by the bucketloads.
TheStripe's Avatar - Comment posted on 02/01/2008 19:17
TheStripe
@Twicky - All the fanboys but this one. If SSBB finally rounds out the single player mode into something substantive and has the online working worry-free, then I have all I'll ever want from Smash. I don't think anyone who really likes the series wants to see it go the way of Street Fighter, with fifteen nearly indistinguishable versions.
Genki-JAM's Avatar - Comment posted on 02/01/2008 22:30
Genki-JAM
I don't think we need to worry about Smash becoming the next Mario Party. So far, they have stuck to one Smash per gen. This is only the 3rd game, so at this rate, I think we'll be fine when it comes to these games. There's no way the series will become like Mario Party simply because of all the effort that goes into each entry. And I'm sure that Nintendo would be able to keep things fresh with Smash and not let it get stale with clones. I mean seriously, this is only the THIRD game in the series and yet you're all acting like it's an EA franchise that comes out every year.

Yes, the first and second games only had 2 years apart from one another, but it was still only 1 entry per gen. It took GCN 7 years to die. Most likely, it'll take the Wii even longer (if things shape up a bit more). By the time the next gen starts, I'm sure Nintendo will be ready to continue the games.

Also, Jon, I'm pretty sure that Sakurai never said "no more clones." Just as he never said "there will be 3 3rd party characters." People have skewed the words over time and it's difficult for people to remember what he actually said. But he did NOT say that clones would not be back. He said that some characters from Melee would not be returning for Brawl.

Also, they can DEFINITELY continue to add characters from Nintendo games. Especially if they continue to make new franchise (and new characters).
TheStripe's Avatar - Comment posted on 02/03/2008 13:58
TheStripe
I want Travis Touchdown as a playable character.
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