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Five Reasons why people crave Super Smash Bros Brawl

9:41 PM on 01.30.2008, Jonathan Holmes 100 comments

Five Reasons why people crave Super Smash Bros Brawl photo
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With Super Smash Bros. Brawl coming out in Japan tomorrow, it's likely anyone reading this is feeling one of three emotions. The first would be utter jealousy and contempt for the Japanese gaming public, the second would be indifferencedue to not knowing or caring about Nintendo games in general, and the third is totally annoyance with all the Brawl related news currently sprawled over this and every other gaming blog on the interent.

This editorial is mostly for those in the second and third camps, those who don't know about Brawl or actively feel "player hate" towards the current joy-drenched insanity that Brawl's impending release has induced in it's fan base. The haters out there should know there is more to Smash Bros. craze than "putting a bunch of Nintendo characters together in an fun fighting game = $$$". This information isn't intended to convert anyone to the cult of Brawl, but will hopefully increase tolerance towards oppressed Brawl news addicts everywhere. 

Hit the jump for five secrets to Smash Bros.' soul stealing success.

Pic via Pedro Blandino's C-blog

 

Reason #1- Smash Bros. Melee was Nintendo's biggest GameCube game.

It's an easy one, but people often forget it. Super Smash Bros. Melee, Brawl's prequel, sold approximately six million copies by the time of the GameCube's death in early 2007. That's pretty big numbers for the a 'Cube game, considering the console had an install base of only twenty one million or so units by the time it conked out. Melee was in fact the biggest game on the GameCube, selling better than any GameCube Legend of Zelda or Mario title. There is no current data on how many additional copies Melee has sold since the Wii has started it's currently campaign for world domination, but we can guess the number is close to one million. 

So there are a lot of people, up to seven million, who own Super Smash Bros. Melee. Most of them probably loved it. All of them must have at least some interest in Brawl, as Brawl is set out to do everything that Melee did but better (and online).

Reason #2- No cross-over game this big has ever been released on a highly successful home platform

As awesome as cross-over games may be, they are not always the sign of a healthy company. When the Sega Saturn started to show a life threatening inability to compete with it's arch-nemesis the Sony Playstation, Sega pooped out the cross-over fighting game Fighter's MegaMix in a last ditch effort to seduce it's ex-fan base back from Sony's sweet embrace. It didn't work.

Capcom tried it's own "cross-over desperation attack" in arcades during the 1990's with it's "Marvel Versus" series.  After Tekken and Mortal Kombat hit the scene, many arcade gamers previously loyal to Street Fighter 2 had abandoned ship. Marvel Vs Capcom 2 was the no holds barred, go for broke attempt to win the arcade fighting game audience back from it's polygon powered, fatality laden competition. To a degree the plan worked, Marvel Vs Capcom 2 held it's own against the Tekkens and the Soul Calibers of the time. All was going great until Capcom lost the license to make games with Marvel characters, effectively canceling the Versus series and damning 2D Capcom fighters to the lower dregs of arcade hell, never to return.

Nintendo pulled a Marvel Vs Capcom-like move of it's own with the original Smash Bros. title. Many arcade loving gamers had abandoned the N64 for the Tekken, Street Fighter, and Soul Edge enabled Sony Playstation. The original Smash Bros. was clearly an attempt to win these old school gamers back.  Three years later,  Smash Bros. Melee would be born from a different kind of desperation, that of the first year of battle between the GameCube, the Xbox, and the Playstation 2. Though it failed to force Nintendo into the leader of the 2K console wars, it succeeded in providing at least one must have GameCube game for the doomed device.

These are all examples of what companies traditionally use the cross-over game for. It's a "secret weapon" to try to make a comeback, or to wage war against companies competing for market share. But with Wii sales continuing to average at around 1.8 million consoles a month for over a year, Nintendo doesn't need to make a come back. Some would argue it doesn't even have any competition.

If the above listed cross-over games were like the last gasp burst of speed of an exhausted marathon runner who knows he's far behind, hoping that with one final push and he may finish in tenth, then Brawl is like a sudden burst of momentum for a runner who is already way out in front. 

No one has ever seen Nintendo produce a game that had this kind of built in demand on a console that had this kind of momentum. After the shortages are delt with, Brawl may go on to sell more copies in less time than even the almighty Halo 3

Reason #3- Fans of fighting games and 2D home console action/platformers are desperate for a fix

Fans of fighting games have been stuck for the past ten years with nothing but the predictable series from Capcom, Namco and Sega that we've all played before, with the the occasional Mortal Kombat or Guilty Gear release thrown in for "B" grade variety.  Say what you will about those fighters, but don't try to argue that any of them have packed any truly eye opening content since Marvel Vs Capcom 2, (with the exception perhaps being the recently announced laser sword cameos for Soul Calibur 4). Fighting games have been in a rut for a long time, with slumping sales to match.

Likewise, the home console 2D action/platformer more or less died died with the Sega Saturn and Guardian Heroes. There have been pockets of great moments in the genre since then, Viewtiful Joe and Alien Hominid being two shining examples. But other than one, maybe two titles a year, the 2D platformer gets no representation on home consoles anymore. Super Smash Bros. Brawl and it's action/platformer game-with-in-a-game The Sub-Space Emissary may simultaneously bring both fighting games and 2D home console action/platformers back from the dead. That is something many life long videogame fans want, if even only on principal. 

That brings me to point #4

Reason #4- The Smash Bros. series is made by and for life long videogame fans. 

There is only one thing certain about the Smash Bros. series, and that is the promise of a completely unique, creative experience. Even if you've been playing games for 30 years, you have still not seen anything like Smash Bros. until you've played it. Smash Bros. Melee proved as included the black and white, completely two dimensional, LCD screen based bonus character Mr Game and Watch in a game otherwise populated with fully 3D polygon models. It featured an not an "adventure mode" which at one point throws the on foot player character onto a race track, forcing them to try out speed run a series of futuristic high speed hover cars. These are just a few of the numerous moments of seamlessly crafted, controlled insanity unique to Smash Bros. Melee.

More so than any other gaming series to date, Smash Bros. knows how to reference other games. This provides the player with both a sense of past shared experiences with the game developer and a feeling that the world of videogames is in some way "real". With Smash Bros. you get more unpredictable cultural references than an entire season of Family Guy, and at the same time legitimization of your suspicion that the Nintendo games you've played fall your life did actually all take place in the same world. Where Captain N failed, Smash Bros. succeeds. 

This is because Smash Bros. is the artistic representation of "Nintendo experience" as lived though Mashahiro Sakurai, the series' director. Mashihiro grew up in the 8-Bit generation, so he can love videogames in a way that his mentors Shigeru Miyamoto and Saturo Iwata could never understand. He speaks to the gamer in his twenties in a way that his elders no longer can.

The end result is a game teeming with an endless supply of music, characters, settings, weapons, and other yet unfathomable ideas tailor made for people who grew up on Nintendo. In a modern gaming climate growing ever stagnant with the domination of mini-game collections, first person shooters, sandbox games, and 3D action/platformers, Smash Bros. Brawl is an incredible breath of minty-fresh air. Nothing excites and energizes the gaming populace more than the prospect of new, original, unpredictable content.

Or maybe not. On second thought, there is only one thing that fills gamers with dramatic tension even more so than the anticipation of an all new game.

Finality. 

Reason #5- Smash Bros. Brawl may be the last in the series.

I believe it was Robert Smith who asked, "Tell me who doesn't love what can never come back?" That kind of love is exactly what many Smash Bros. fans are feeling for Brawl right now. The series has always been on the verge of death, and that has always been part of it's appeal. The first game came out of nowhere, a seemingly throw away title that debuted near then end of the N64's life cycle, with no storyline and no promise of a sequel. It practically became a collectible on the day it was released.

Gamers everywhere would end up amazed with the announcement that the GameCube's opening line up would feature Smash Bros. Meele in place of the standard Mario console launch title. Some would say that Melee sold almost too well through out the GameCube's life cycle. Nintendo never needed to produce a sequel to Melee on the'Cube, as that would just work to stifle Melee's continued respectable sales.

In planning for the Wii, years prior to the console's run away success, Nintendo feared that it may need a secret weapon to push gamers to take a chance on the under powered, risky new console. They knew that a Smash Bros. game would be sure to give them some cushion in case the Wii totally flopped. That's probably the only reason Super Smash Bros. Brawl exists.

Nintendo President Iwata has made it clear that he believes the Smash Bros. series need Sakurai behind the wheel in order to be worth playing. Sakurai has both commented "Smash Bros. can't go on forever" and that he made Brawl with the thought that it would be the last in the series. He has split from Nintendo entirely, forming his own company Sora, intent to create his own games with his own characters. There is every reason to guess that Brawl, Sakurai is now done with this chapter in his career.

On top of all that, one can't forget that Nintendo has a long history of suddenly stopping it's game series for no apparent reason. The 2D Mario games ground to a halt for over ten years, despite the fact that they never lost popularity. Though the Mario Party series is a shameless example of Nintendo producing identity free, cut and paste shovelware, the company generally takes a higher road when it comes it's sequels. For example, when famous Japanese essayist and occasional Iron Chef judge Shigesato Itoi stated he was done making the Earthbound/Mother games for Nintendo, President Iwata formally announced they would not continue the series without him. 

It's hard to imagine Nintendo of Japan taking anything but a similar tact with Sakurai and the Smash Bros. series. With it's long history of focus on artistic integrity, itself now run by ex-graphic designers and artists, Nintendo of Japan prides itself in making decisions that are both ethically and artistically sound. It would clearly be a betrayal to attempt to a new Smash Bros. game without Sakurai, not to mention being artistic suicide. Making a sequel to Brawl with someone other than Sakurai would be like commissioningbr a shopping mall airbrush artist to make a sequel to the Mona Lisa.

The point is that gamers want Brawl not just out of excitement of what the game will offer, but out of a need to alleviate their fear that their favorite characters have been cut, to know that the  series has one last batch of surprises in store, to savor that unique Smash Bros. excitement one last time. There will never be another game where you can play a twenty year old Nintendo game about Eskimos for forty seconds, then train at throwing alien, brain sucking jellyfish on the heads of a small children. As obviously good an idea that may be, it's just not likely to happen again. 

Conclusion

Does this help you Smash Bros. haters to better understand why Brawl is so meaningful? There will be a new Halo beyond Halo 3, a new Grand Theft Auto beyond GTA4, but for Smash Bros. and Brawl, that may not be the case. Halo and GTA are two big games of the two big genres that are currently flooding the market. Brawl is a game that exists simultaneously in the two genres of game that life long gamers are starving for. And as great as Halo and GTA may be, they offer a finite set of possibilities in a finite world governed by a fixed set of rules and restrictions. As for  Smash Bros., the only rule is there are no rules. It offers a world of endless possibilities.

But perhaps most importantly, there are 20 million Wii owning Nintendo fans out there right now desperate to experience the ultimate Nintendo game. Brawl promises to be that game. 

Fair reason for anticipation, no?

 

 

 


Next page: More Super Smash Bros. stories




Upgrayedd's Avatar
Upgrayedd at 01/30/2008 21:47
God I wish that shoop was real.
skoomaster's Avatar
skoomaster at 01/30/2008 21:47
there are not 20 million Wiis out there
Dr Milkdad's Avatar
Dr Milkdad at 01/30/2008 21:49
I want it in my mouth
Vegas's Avatar
Vegas at 01/30/2008 21:51
yeah theres 20.64! god damn Jonathan get it right.
ZeroTolo's Avatar
ZeroTolo at 01/30/2008 21:52
Any reason why the word videogames is randomly highlighted with yellow? Otherwise, good article. I've told my various Wii-owning friends that I might buy one for No More Heroes, and wouldn't hesitate to play Brawl with them, but I can't say that I'd buy it since it's definitely more of a group game.
Chaosye's Avatar
Chaosye at 01/30/2008 21:52
Yes.
YES.
You had a spelling error lawl.
Unicorn's Avatar
Unicorn at 01/30/2008 21:57
Fighters Megamix is such a good game. i bought my Saturn just for that game.... and NiGHTS
silverboot's Avatar
silverboot at 01/30/2008 21:58
Nice. Very eloquent, and it conveyed the attraction. I own a gamecube, and I play melee regularly. I have since it was released. To my eternal shame, I only managed to unlock Final Destination the past summer. Still, seeing that little screen, telling me I finally got it, took me back to the first time I played the game. Nothing else like it anywhere in the gaming world.
Jonathan Holmes's Avatar
Jonathan Holmes at 01/30/2008 21:58
Woah. That's weird. I'll check the yellow thing out now.
Big Z's Avatar
Big Z at 01/30/2008 22:01
I will be announcing my engagement to Brawl within the next month.
Hiltz's Avatar
Hiltz at 01/30/2008 22:03
Two thumbs up.

Get Ready to Brawl!

By the way, there are 20 million Wii owners out there.
italianstallion904's Avatar
italianstallion904 at 01/30/2008 22:19
you spelled colectAble wrong. its collectable not collectible lol but nice story anyway
viralhunter's Avatar
viralhunter at 01/30/2008 22:19
wait, the sega Saturn had games? GOOD game for that matter?
notdryad's Avatar
notdryad at 01/30/2008 22:19
You know why Brawl will be awesome?

LANDMASTER TANKS FOR EVERYONE.
Vigor's Avatar
Vigor at 01/30/2008 22:20
Ok i still dont believe that brawl will be the last in the series even though sakurai and iwata said it blah blah. Sakurai is fairly young hes in his mid to late 30's. I believe that he wants to try and get past smash and make something new and innovative like he did with kirby. But in this day and age it's so hard to do that. Believe me i would love to see him succeed i just think it's hard now by todays standards. My prediction is later he will realize that the smash series is such a great thing that people love, and it always will sell. This is just my opinion i think its going to be a long time until another smash bros maybe 10 years. But i do not see this one being the last in the series.
Jonathan Holmes's Avatar
Jonathan Holmes at 01/30/2008 22:26
I hope you're right, Vigor. I personally get the sense the Sakurai is pretty uncomfortable with Nintendo these days. But in ten years, who knows?

Who knows is Nintendo will even exist as we know it in ten years?

As for you Stallion-

Dictionary.com Unabridged (v 1.1) -

col·lect·i·ble /kəˈlɛktəbəl/ Pronunciation Key - Show Spelled Pronunciation[kuh-lek-tuh-buhl] Pronunciation Key - Show IPA Pronunciation
–adjective
1. capable of being collected.
–noun
2. an object suitable for a collection, originally a work of fine art or an antique, now including also any of a wide variety of items collected as a hobby, for display, or as an investment whose value may appreciate.
Also, col·lect·a·ble.
Necros's Avatar
Necros at 01/30/2008 22:26
@ Jonathan

Actually, Namco x Capcom, a massive cross-over strategy game, was released on a certain highly-successful console called the PS2 and sold great in Japan. So there have been successful, high-profile crossovers before.

Also, you're taking his quote about Brawl possibly being the last entry in the series out of context. What he actually says is that, just like with Melee, he went into the development of Brawl as if it were the last entry. Using that mentality, a developer has to make choices differently knowing that there won't be a future installment; the developer has to make this current installment the best they think they can make, since hypothetically, there won't be a future installment to improve the game mechanics/character roster/bonuses.
Cheeburga's Avatar
Cheeburga at 01/30/2008 22:28
Landmasters. everywhere.
Genki-JAM's Avatar
Genki-JAM at 01/30/2008 22:36
This isn't going to be the last Smash Bros. game. Iwata already said that they would've done the game without Sakurai. If Sakurai turns them down next gen, then Iwata will simply get others to do it.
The-Excel's Avatar
The-Excel at 01/30/2008 22:45
The next entry in the series should be an all-out crossover fiesta. Nintendo, Namco, Konami, Capcom, Hudson, Irem and even Natsume will come together and make the crossover game to end all games.
BlackSunEmpire's Avatar
BlackSunEmpire at 01/30/2008 22:45
I'd be more excited if they were planning a worldwide release, but it looks like Nintendo is screwing with Australasia and Europe once more.

I wonder how fun it will be to get my ass handed to me by someone who has 4-5 months playing before I can even get my hands on the game.

In other news, my preorder of Zack and Wiki will be arriving tonight, woo, its out Feb 1 did you all hear???? Sigh
s0lesurviv0r's Avatar
s0lesurviv0r at 01/30/2008 22:47
Jonathan, I agree with you on the article for the most part. Reason #3 makes me want to bash my head into a wall. As successful as MVC2 was, it's still an unbalanced orgy of collected capcom sprites with a few new ones sprinkled in. While capcom has failed with nearly every attempt at fighters since then (Capcom Fighting Evolution/Jam, Final Fight Streetwise, etc.), Namco, Sega, SNK, Tecmo, Arc System Works, etc. have been keeping the genre alive.

I thought Castle Crashers and Contra 4 were bringing back 2d platformers?

Oh, and I'm certain that at some point there will be enough Smash Bros games to rival SF2 games.
ShinSennju's Avatar
ShinSennju at 01/30/2008 22:47
Very good, heartfelt writing, you sir have won the internets for understanding just the way I feel for Brawl.
---AMARU---'s Avatar
---AMARU--- at 01/30/2008 22:49
DO W4NT!
Jonathan Holmes's Avatar
Jonathan Holmes at 01/30/2008 22:53
Necros, Good call with Namco X Capcom. I have the artbook. It rules. Let me know if you wants some scans from it.

I agree that not all cross-over games are last ditch, go for broke desperation moves. Nothing is that absolute. But I stand by my statement that most cross over games are the result of a company needing to throw out their big guns for some sort of battle.

The only other two "non-desperate" cross-over game I can think of besides Namco X Capcom is that awful DreamMix TV game with Snake and Megatron and Simon Belmont all in it, and maybe that new Konami Olympics game for the DS.

At Genki- Only time will tell about more Smash Bros games, with or with out Sakurai. I believe that what Iwata said was that if Sakurai had turned Nintendo down for Brawl, they would have just done something like a Wii port of Melee with online play. I bet it also would have had motion controls, and maybe a few new characters.

To me, that would have been just as dissappointing as the end of the Smash Bros series, maybe more so.
Jonathan Holmes's Avatar
Jonathan Holmes at 01/30/2008 23:01
Oh, didn't see you solesurvivor.

I hope Castle Crashers brings back 2D platformers, but it doesn't look like it's going to be released before Brawl.

As for Contra 4, note I made a special effort, at the risk of sounding completely nerdy and long winded, to say "home console 2D action/platformers" in reference to what Brawl has to offer.

The portable console 2D action/platformer is a live and well, thank god. Contra 4, Castlevania X Chronicles, Loco Roco, New Super Mario Bros, Mega Man Powered Up, the list goes on.

Now if we could only have the same selection of games on the home consoles, I'd be happy.

And as for Marvel Vs Capcom 2, it is a mess. But I frickin' love it. I really do believe that the whole Capcom Vs series was the last to take huge risks in the fighting game genre. The super jumps, the insane character roster, the combo system, all pretty progressive for the time.

Capcom, Namco, Sega, SNK, Tecmo, Arc System Works haven't taken to many risks of that nature lately. Smash Bros Brawl looks like it will, hence my excitement.
Bluefusion's Avatar
Bluefusion at 01/30/2008 23:10
Don't forget--- Brawl and its predecessors has to be one of the only fighting games where there is no real health bar, but only an increased likelihood of dying with every hit. In fact, did any fighting game before SSB have this sort of system? When I bought the SSB for the N64, I fell in love with the game the second I understood that game mechanic.

BTW, this post demands an embedded form of the original N64 commercial, found here
Jonathan Holmes's Avatar
Jonathan Holmes at 01/30/2008 23:20
You could be right, Reaprar.

This guy's internet famous, everybody. Listen to him.
Neonie's Avatar
Neonie at 01/30/2008 23:20
What's a commissioningbr?
Brock_Dainjer's Avatar
Brock_Dainjer at 01/30/2008 23:22
I've never liked the brawl games and probably never will, but this article has done a lot more for me ever checking it out than the creepy mario fanboys ever will. I sure as shit grew up in the 8-bit generation and loved the hell out of those games, but mario, metroid, and link just don't do it for me anymore. With so many games out there, i find myself looking for immersion as opposed to more silly japanese bullshit. I'm sure thats offensive to some, but its just my opinion. That being said, after reading this article i may just dust off my useless wii and pick up brawl, and perhaps it'll provide one night of drunken trash-talk.
therepublica's Avatar
therepublica at 01/30/2008 23:24
I can't wait for Brawl; however, you cannot think of this game as a serious fighter in any fashion. Too many balance issues will plague this game, but guess what, its fun. I'm getting a Wii just for this damn game.
Katana's Avatar
Katana at 01/30/2008 23:38
Wait, what? People don't like Smash Bros.?
Even I am constantly bashing Nintendo. But someone who bashes Super Smash Bros. is just plain idiotic.
sexycommando's Avatar
sexycommando at 01/30/2008 23:43
Maybe Brock_Dainjer and I are the only people here who are not fans of Super Smash Bros series? Anyway I pretty much agree with him. I grew up on Mario and Zelda and Star Fox, but for some reason I just never liked SSB. Maybe it's just that the way the characters move and attack make no sense to me and always seemed more like a chaotic mess of action and luck rather than being able to pull off a well-timed button combo (or more likely it's because there was too much stuff going on and I just sucked at the damn game). I'm also not a huge fighting game fan (never was into Street Fighter, I know, blasphemy), but I did like Tekken and Soul Caliber.

Anyway, I think you guys are missing one main reason why Wii owners are drooling over SSBB: because there is such a dearth of AAA games for the Wii (lynch me if you must but you know it's true). I know that all 6 of my Wii-owning friends bought the Wii SOLELY for Wii Sports and SSBB. It's to a point where they even refuse to buy/play/look at any other games. I remember back when Gamecube was popular, the only people I knew who got one bought it for SSB (and maybe one or two people also had Mariokart). SSBB is THE system seller for Wii.
Lord The Night Knight's Avatar
Lord The Night Knight at 01/30/2008 23:48
One thing. Melee is not a prequel. It's the predecessor. A prequel is made after and takes place before.
italianstallion904's Avatar
italianstallion904 at 01/30/2008 23:51
yeah i doubt this is going to be the last game of the super smash brothers series, its doing so well and everyone loves them, people that hate wii and would never buy one are willing to get one just because of the ssbb game, so why would the makers stop?
Gamechamp's Avatar
Gamechamp at 01/31/2008 00:04
DUDE, THE PICTURE IS A SPOILER!
bobtpooner's Avatar
bobtpooner at 01/31/2008 00:06
Since people are acting like the grammar police on this post, I'll point out that you can't say "completely unique". Unique means one of a kind, the only one, there can't be degrees of uniqueness, it's like saying you're a little pregnant.
sicPOS's Avatar
sicPOS at 01/31/2008 00:18
anyone else think a "Smash Bros. DS" would be epic? smash on the go, wireless 4-player connectivity, and Wifi. Even if they just remade Smash 64 I'd be one happy smasher.
TheStripe's Avatar
TheStripe at 01/31/2008 00:31
@ - Sir Holms

The portable 2d Platform adventure genre will be dead until we see Samus again on the small screen, in all her 2D glory.

MOAR ZEROMISSION! (Zeromission 2?)

And no more talking about the end of brawl.

Makes me all teary.
TheStripe's Avatar
TheStripe at 01/31/2008 00:32
I speel gud.
CaffeinePowered's Avatar
CaffeinePowered at 01/31/2008 00:53
Honestly I don't think #5 is true, they will make more. If they didn't angry gamers would storm their corporate offices with pitchforks and torches.
SanityMask's Avatar
SanityMask at 01/31/2008 01:01
@Reaprar
Actually, you could already begin the match with sheik in melee. You just had to hold down the A button once you had her selected and then just slelect you stage like usually would, pressing start.
bluki's Avatar
bluki at 01/31/2008 01:57
Reason #3- Fans of fighting games and 2D home console action/platformers are desperate for a fix

^^
i have my 'fix' satisfied with Guilty Gear series thank you
and i never really liked the idea of throwing a bunch of different characters from different series in to a one fighting game, i'd take original designs anyday
Mista Smegheneghan's Avatar
Mista Smegheneghan at 01/31/2008 01:58
@CaffienePowered: If they make another after Brawl, what can they do? there's only so much you can do before an idea goes stale. i think the 3rd is going to be the epitome of the Super Smash series, and if any new sequels are released, it'll have nowhere to go in quality but down
Gavin's Avatar
Gavin at 01/31/2008 02:51
I still don't care about this game.

Never have...never will.
frozenbabylon's Avatar
frozenbabylon at 01/31/2008 03:42
I'm glad you guys like it. Really.

I just wish every 5th person would stop posting about it. Same shit over and over and over again. That's all I want. Just keep your rampant fanboyism a little quieter. Most of us have learned to do so. I'm a fanboy over Mega Man, Bionic Commando and Devil May Cry (lol capcom). But I don't freak out over it and post every little bit of something devoted to it.

I may let my fanboy colours out when there's some news or something. But not this pseudo-news Dojo crap. Here's a game mode! A character! Some options! Another character! Ad nauseum

And the worst part is, Not only does this get front page recognition, But no less then 2 people (probably more) make stupid C-blogs about it.

Give it a rest.

I can't wait for this game to come out, for the simple fact that a couple weeks after the game is out you people will finally shut the hell up about it.
timmet's Avatar
timmet at 01/31/2008 03:50
I think there's only one reason people are looking forward to it. Smash Bros is an awesomely fun 4 player game. If you want to play something with 3 other people, nothing really compares.
Ritalin Twitch's Avatar
Ritalin Twitch at 01/31/2008 04:18
Before smash brothers, power stone 2 for the DC was my favorite drunken four player throwdown. You would think sequel happy capcom would give us a new one...

But yeah, bring on the smash. I'll have a case of beer ready for when it comes out.
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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006