Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Five games we could really Kinect with photo

Kinect, as it stands right now, is a "pretty cool" thing. As a supplement to the general operation of an Xbox 360, it's hard for me to imagine living without it now that it's in my home. As an accessory designed for the purpose of playing games, it meets with significantly less success. While there are a few stand-out titles such as Dance Central, Kinect has failed thus far to move beyond a novelty because there simply isn't enough high-quality software demonstrating how great it could be.

So, in the grand tradition of the unnumbered list, here are five established series that could help show the potential of Kinect as a valuable addition to our gaming lives. Assuming, of course, that the industry has the stones to make them.

Viva Piñata

Fans of Rare's inventive life simulation got a pretty raw deal. The original Viva Piñata was just successful enough to warrant exploitation from a Microsoft eager for original properties, leading to a mediocre collection of mini-games and a short-lived animated series the following year. When a genuine follow-up arrived in 2008, Trouble in Paradise streamlined some of the mechanics but didn't add much of significance. The damage seemed done and we've heard nothing of our papery friends since.

The passage of time and the advent of full-body controls could be just the things the seemingly abandoned franchise needs to return. It's still a catchy hook with a proven gameplay formula and broad appeal, just one that needs a kick in the pants. Kinect could offer fantastic ways to interact with gardens and piñatas, and as the brainchild of the creative team likely to have the most experience developing for the motion controller, it could be a perfect opportunity for a revival, provided Microsoft sees the potential. 

Oddworld

I'm not going to lie -- I really just want a new Oddworld game to be made, regardless of whether or not Kinect is a consideration. But I also believe that the series could benefit in tremendous ways by implementing aspects of Kinect functionality. After all, communication is a core element of most Oddworld games, making it a natural fit for voice commands.

More importantly, Oddworld has historically shown a knack for creative risk-taking, turning established game styles on their head with the addition of simple concepts. With much of the field of Kinect games still feeling rather limited in scope, it's going to take a few... well, odd things to stir the pot and get people thinking outside of the box.

Katamari Damacy

Simple foundations are the key to adaptability, and a great example of this is the endlessly strange Katamari Damacy. This basic game of rolling and accumulation has found itself suited to a broad range of input schemes, from the original dual-stick controls found in the PS2 releases to tilt controls on iOS devices and touchscreen stroking on the PS Vita.

Kinect could offer some interesting opportunities and challenges for the series. While physically performing the action of pushing a ball larger than you may be a bit tiring for a full 30-minute rolling of the entire world, the stage-based design should lend itself well to the short bursts of play typical of Kinect games in a general sense. Design of the controls would be key, obviously, but I can easily imagine some methods of controlling a Katamari with gestures which would require little exertion. I'm sure Namco Bandai can do that too.

Command & Conquer 

The real-time strategy genre has always been at a severe disadvantage on consoles, as you can either try to design a complex game and then struggle with conveniently mapping commands to a controller, or you develop a simpler game that might not capture the attention of serious strategy fans. A well-designed input system utilizing the features of Kinect could go a long way towards bridging that divide, and the range of styles found in the Command & Conquer franchise makes it ideal for that kind of experimentation.

But how? If it were up to me, an RTS using Kinect would eschew gestures altogether. You could conceivably use your hands to select units and point a cursor, but accuracy and reaction times would likely be pretty severely hampered this way. Instead, they could take advantage of a combination of controller input and voice commands, removing much of the need to simplify command options to accommodate buttons (or the reverse: complicating them with the advent of multiple button combinations). Easy? Likely not, but I think a strong effort could bring great rewards.

Mirror's Edge 

Certainly the most ambitious suggestion in this list, the idea of a full-body-controlled Mirror's Edge is also probably a very, very bad one from a technological standpoint. I'm making it anyway because I can't shake the fantasy of the potential. It is, after all, a game which simulates the use of the body to accomplish astounding feats, and its first-person perspective would lend itself well to the heavily marketed "you are the controller" philosophy.

But then there's that sticky mess of technology. In order to make a game like Mirror's Edge playable with Kinect, you'd have to take a lot of the timing precision out of the process. Visuals would almost certainly have to be simplified, and we'd likely just wind up with another watered-down game to complain about. On the Xbox 360, at least. But if Microsoft is truly serious about Kinect being important to their vision of the future in gaming, the next iteration of the Xbox might be plenty capable of making this pipe dream a reality.

--

The future of Kinect at this stage seems more than a little bit uncertain. Microsoft expressed no small amount of pleasure at sales of the device, but a lengthy period of lackluster, generic, and simple software is going to do nothing for its long-term prospects. That means some risks need to be taken to expand its value soon or the device could wind up completely dismissed by the people most likely to early-adopt any future revision of the hardware. Microsoft is going to need the core game consumer on board or essentially acknowledge that their forward-looking marketing statements held no genuine intent. Short of bundling it right into the next console (either taking a loss or passing the buck to the consumer), the only way to accomplish this goal is with great software from first and third parties.

For MS, probably the best thing it could possibly do to encourage adoption among the core game consumer would be to soften its stance on controller-free gaming and push developers to consider integrating Kinect into existing and loved franchises. Microsoft needs to remember that Kinect is an accessory to the Xbox 360, not the other way around, and allow it to become the indispensable supplement to our games that it has for the console dashboard. 








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

48 comments | showing # 1 to 48
prev next

Stealth's Avatar - Comment posted on 01/16/2012 16:02
Stealth
its a pretty lame thing
Cool8t's Avatar - Comment posted on 01/16/2012 16:06
Cool8t
^ "compared to the 3DS"
SayWord's Avatar - Comment posted on 01/16/2012 16:11
SayWord
lame or not its a success, its just not marketed towards the bulk of 360 owners, nor should it be. My beef with kinect is, instead of investing in new IPS like sony they are putting all that money towards kinect and casual shit and neglecting the user base that kicked off the 360. Great you can continue to play halo and gears, but to me that isnt enough anymore. the 360 die for all i care, like microsoft doesnt care if they kill off their biggest market.
TehTonyM's Avatar - Comment posted on 01/16/2012 16:24
TehTonyM
you really need to fuck off with all these choices
OneRed's Avatar - Comment posted on 01/16/2012 16:24
OneRed
I watched a video a few weeks ago of some guy playing Skyrim with a Kinect. The gameplay itself looked terrible, but he kept using voice commands to change weapons/magic without having to open a menu screen.

The next time I played Skyrim, which has one of the most lamentable menu system I have ever used in a modern RPG, I cursed the fact that I had to keep opening menus to scroll through dozens of items in single list format without any visual representation instead of just saying what I want and having it appear.
GoofierBrute's Avatar - Comment posted on 01/16/2012 16:25
GoofierBrute
Playing Commander and Conquer with a Kinect would be pretty sweet, not to mention the only plausible game on this list. I mean, the new C&C is being made by Bioware, and Kinect support is being put in Mass Effect 3, so I wouldn't be surprised if we heard something along those lines at this year's E3.
Fugly Duckling's Avatar - Comment posted on 01/16/2012 16:29
Fugly Duckling
Slower paced games like Civilization or adventure/puzzle games make more sense for Kinect, as it simply isn't as fast or accurate as it needs to be for games with lots of action or smaller moving parts/units. And the C&C idea was already done by Endwar, which just ended up being a crappy game, so no one remembers it.

Seeing something like Echochrome would be cool for the Kinect(imagine rotating/manipulating a world with your hands), or making a Minority Report-like detective game would be cool(just slap CSI:2099 on the box and it would sell). I think core gaming doesn't really work on Kinect because the device wasn't designed for that. The only design of core games I've seen work with the Kinect is the old Panzer Dragoon/Star Fox formula, and that gets old after a while.

The Kinect is a symptom of Wii envy. If Microsoft wanted core gamers to get into it, they'd lower the damn price. They're trying to hose the early adopters for everything they can get, and I doubt they truly care about showing that Kinect is more than a casual affair, as casuals are the only people they have marketed towards, save for the occasional throwaway feature in games like Halo: Anniversary.
ralphster's Avatar - Comment posted on 01/16/2012 16:32
ralphster
Im not cool enough to kinect with the cool kids :(
Chris Carter's Avatar - Comment posted on 01/16/2012 16:34
Chris Carter
The Kinect is fun. I enjoy playing it on the side with my wife on occasion.

It also doesn't magically delete my other 360 controller based games, so I don't mind it as much as other people, who seem to have that problem.
Oishidesu's Avatar - Comment posted on 01/16/2012 16:40
Oishidesu
I think you should remove Oddworld. Just Add Water seems to be pretty pissed off at Microsoft
Blahblahblahblah's Avatar - Comment posted on 01/16/2012 16:41
Blahblahblahblah
As little of a fuck I give about Kinect, playing RTSs by pointing at shit and such would be pretty interesting, though I think a touch screen would be more appropriate.
KwikPwn's Avatar - Comment posted on 01/16/2012 16:43
KwikPwn
@SayWord

There are many console exclusives that are available through Xbox Live.

Just in the past week, I've finished Bastion and EvilQuest, started Cthulhu Saves the World, and last night downloaded one of the deals of the week, Orcs Must Die! with Bing Rewards credits that I redeemed for MS points (didn't cost me a cent!).

As for Kinect, so far I only have Fruit Ninja and The Gunstringer but they're both pretty fun to play. I'd like to get Child of Eden one of these days.

So far, I'd have to say that my favorite aspect of having a Kinect is the voice integration and UI stuff with the new dashboard.
AklashPahk's Avatar - Comment posted on 01/16/2012 16:43
AklashPahk
Infinity Blade. Period.
Brazil Rules's Avatar - Comment posted on 01/16/2012 16:44
Brazil Rules
Mirror's Edge?
Are you crazy?
What would you do? Run in place then jump in place?
L3ED's Avatar - Comment posted on 01/16/2012 16:51
L3ED
Can we also have a "Games that could *Move* us" article? You know, so we could stick with the theme.
KingSigy's Avatar - Comment posted on 01/16/2012 16:52
KingSigy
Mirror's Edge on Kinect would be amazing, but there wouldn't be any possible way to accomplish the platforming. How would you climb on suspended ladders or wallrun or vault horses? You couldn't.
fetusmilk's Avatar - Comment posted on 01/16/2012 16:56
fetusmilk
i still find it funny when people mention voice commands for games. doesnt anyone remember this from consoles past? not many games used it for commands. socom, lifeline, manhunt, seaman.
does anyone remember games that were made BETTER because of the voice command features? i dont know, maybe it wasnt done correctly back then.
but i dont think i would constantly want to be barking commands at my tv. when i could just hit a button and be quiet. especially if its something i have to say over and over again.
buttons are better/faster/easier.
TehMadness's Avatar - Comment posted on 01/16/2012 16:56
TehMadness
Didn't RUSE use voice commands already?
Conrad Zimmerman's Avatar - Comment posted on 01/16/2012 16:58
Conrad Zimmerman
@KingSigy: I don't know about that. Wall run by holding your arm up and out, push when you want to jump off the wall. Vault horses by pushing both arms down and to one side. Climb ladders with an overhead rotation. As I say, it would be unbelievably difficult to do and it may not actually be possible, but I can conceive of ways it could be made to work.
Camel Toad's Avatar - Comment posted on 01/16/2012 17:00
Camel Toad
Can't wait for the Kinect treadmill pack in.
Conrad Zimmerman's Avatar - Comment posted on 01/16/2012 17:01
Conrad Zimmerman
@fetusmilk: Yeah, it hasn't been done well up to this point but I don't think the voice recognition software they were using was up to the task. What MS has in Kinect seems much more reliable and consistent, which is why I have more confidence now than I would have had with, say, Lifeline.
Chris Carter's Avatar - Comment posted on 01/16/2012 17:02
Chris Carter
I echo Kwik's sentiment. There are more "hardcore" games on Xbox Live than the PSN or WiiWare - Guardian Heroes, Radiant Silvergun, and many other Cave shooters immediately come to mind.

The only other platform that eclipses everything in terms of indie/puzzle/niche is PC.

@Fetus
I enjoyed the optional voice commands on Rainbow Six 3 for the original Xbox. That was quite a while ago!
Magnus Reborn's Avatar - Comment posted on 01/16/2012 17:10
Magnus Reborn
@ tehMadness:

No, close though. It was Tom Clancy's EndWar and the voice worked FLAWLESSLY. The game was paced just right for it too. I would just rattle off a string of different commands and it would all go off without a hitch.

Too bad the army customization element was a lot more shallow than they originally said it would be. Still holding out hope for the sequel...
Magnus Reborn's Avatar - Comment posted on 01/16/2012 17:11
Magnus Reborn
@ tehMadness:

No, close though. It was Tom Clancy's EndWar and the voice worked FLAWLESSLY. The game was paced just right for it too. I would just rattle off a string of different commands and it would all go off without a hitch.

Too bad the army customization element was a lot more shallow than they originally said it would be. Still holding out hope for the sequel...
Luna46's Avatar - Comment posted on 01/16/2012 17:11
Luna46
wow mirrors edge on kinect? jeez thats crazy, ill probably die from being running around to much lol
N7's Avatar - Comment posted on 01/16/2012 17:23
N7
I just want them to patch Kinect into X-Men Arcade where I can Colossus roar at kinect and activate his special. WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAA /MagfestWithdraw
N7's Avatar - Comment posted on 01/16/2012 17:28
N7
@FetusMilk: http://www.youtube.com/watch?v=y2BZ_uwKHOw

Dude that'd be nice... Skyrim equipping spells by voice? Yes please.
theunorthodox's Avatar - Comment posted on 01/16/2012 18:57
theunorthodox
I just need a new Oddworld game....actually, I really need an Oddworld MMO.
Arttemis's Avatar - Comment posted on 01/16/2012 19:34
Arttemis
Oddworld, yes please! I actually would want an increase to the resolution and/or quality of motion recognition. The concept is awesome, but a complete lack of controllers makes games like Rise of Nightmares disappointing. That said, Dance Central 2 is freaking amazing fun.

I am really tempted to get the Move bundle for ninety bucks just for a shooter experience better than Wii's IR interface. Its flexibility of having the option to use wands is its biggest strength, and I hope it can be capitalized. A Skyward Sword with Kinect body sensing technology would be a marvel to experience.
Lycan XIII's Avatar - Comment posted on 01/16/2012 19:41
Lycan XIII
Pinata bashing mini game with Viva Pinata?
RAB's Avatar - Comment posted on 01/16/2012 20:04
RAB
What the fuck do you want an oddworld mmo for.

Just give me classic 2d oddworld platforming
DeadlyAsFugu's Avatar - Comment posted on 01/16/2012 20:21
DeadlyAsFugu


for the lonely guys
KingSigy's Avatar - Comment posted on 01/16/2012 20:38
KingSigy
@C Zimmerman

See, that's immersion breaking for me. I'd like to actually jump over things or climb them, but your suggestions seem to be better than nothing. I just think that setting up a small environment with some obstacles would be better, but then there would be no need for Kinect.
VitaminShoe's Avatar - Comment posted on 01/16/2012 20:49
VitaminShoe
I really dont want to talk to my tv. I am optimistic that a game can use connect and actually enhance the experience. Well I guess I mean something other than dancing games which are quite fun at parties
Josh Mack's Avatar - Comment posted on 01/16/2012 22:13
Josh Mack
RTS with voice controls: Tom Clancy's End War. In my opinion, it actually did work fairly well, and it felt quite badass to order units around instead of use buttons. I'm by no means an RTS junkie, though, so I'm not exactly qualified to comment much on the complexity of the game; from what I remember, it was quite simple and had overall gameplay reminiscent of Ubisoft's World in Conflict.
themizarkshow's Avatar - Comment posted on 01/16/2012 22:23
themizarkshow
Still haven't had a chance to really try a Kinect outside of a store setting. The price is too high and the games are too sparse to bother buying it.
RockWallofMight359's Avatar - Comment posted on 01/16/2012 23:18
RockWallofMight359
Yeah no thanks. As a gamer who received a Kinect for free, it's damn useless and I have next to no games for it. Nor do I want to buy anything on the market.
SithZombie's Avatar - Comment posted on 01/17/2012 00:39
SithZombie
My family enjoys the Kinect so im thankful for it. What Magnalon said X3.
pedrovay2003's Avatar - Comment posted on 01/17/2012 03:51
pedrovay2003
I'm sorry, but no. Maybe when they make it oh, I don't know, respond to your motions within the same full second you make those motions?
Sexualchocolate's Avatar - Comment posted on 01/17/2012 03:57
Sexualchocolate
I wish they would do some more with the Move.

It's awesome for shooters (with the sharpshooter).
It was great for RTS with RUSE - moar Move enabled RTS please!
It's fun for Golf.
Would have been awesome for RPG's but it doesn't seem to have happened yet.


All I want really are more Move enabled RTS games, and some RPG's.

Oh, kinect? Had one. Sold it. Rubbish. Quite like motion controls, but personally prefer something with buttons and triggers and analogue sticks in my hand.
Nightsama's Avatar - Comment posted on 01/17/2012 06:30
Nightsama
@fetusmilk

Couldn't help but remember this:

6:42
Stinky's Avatar - Comment posted on 01/17/2012 08:14
Stinky
Yeah Endwar.
zombie wheelchair racing's Avatar - Comment posted on 01/17/2012 09:13
zombie wheelchair racing
Mass Effect 3 is supposed to have Kinect support. I'd be fucked up if they integrated it into the romance story sequences. Though I'd be pretty thrilled if I could punch reporters in the face by swinging at them.

That said, I bought it just so I could play Child of Eden, which was almost worth it. I also brought it home for my family to play some Dance Central, which even my parents could get into. I'm apparently the shittiest dancer in my family, which was good to know. I'll also probably try Seemees at some point. In all, as a hardcore gamer, I'm not too upset with it. It's more responsive than I expected it to be, and the games are coming along.
Tara Long's Avatar - Comment posted on 01/17/2012 09:51
Tara Long
I'll take Katamari Damacy and Mirror's Edge plzkthx.
fetusmilk's Avatar - Comment posted on 01/17/2012 10:19
fetusmilk
@nightsama that is exactly what im talking about!!!
Darren Nakamura's Avatar - Comment posted on 01/17/2012 10:39
Darren Nakamura
Instead of Command and Conquer, I think they should just do an update to the EndWar series with Kinect functionality. The voice commands in that game worked just fine, and it sounds a lot like your envisioned C&C game.
Elsa's Avatar - Comment posted on 01/17/2012 11:35
Elsa
I've always thought that Kinect is better as a UI (user interface) for basic computer functions rather than for gaming. I think that the PC version of kinect will do really well. It should be able to act as a basic camera, but additionally will allow for voice commands on a computer as well as gestures.
I like kinect for navigating the 360, though frankly it's simply a novelty which wears thin very quickly because it's so much faster to press a button than to wave your arm. They may even be a little late to the table as an interface for computers given that most are coming out with touch screens - but if the interface is speeded up, it could still be viable.

To date, I still haven't played a Kinect game that I liked... though Gunstringer came close.
Jesse7277's Avatar - Comment posted on 01/17/2012 13:36
Jesse7277
The kinect is a failure in my opinion. The only thing it is good for is user interface, which quite frankly takes longer than pushing a button. It just doesn't work well.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!