The next time I played Skyrim, which has one of the most lamentable menu system I have ever used in a modern RPG, I cursed the fact that I had to keep opening menus to scroll through dozens of items in single list format without any visual representation instead of just saying what I want and having it appear.
Seeing something like Echochrome would be cool for the Kinect(imagine rotating/manipulating a world with your hands), or making a Minority Report-like detective game would be cool(just slap CSI:2099 on the box and it would sell). I think core gaming doesn't really work on Kinect because the device wasn't designed for that. The only design of core games I've seen work with the Kinect is the old Panzer Dragoon/Star Fox formula, and that gets old after a while.
The Kinect is a symptom of Wii envy. If Microsoft wanted core gamers to get into it, they'd lower the damn price. They're trying to hose the early adopters for everything they can get, and I doubt they truly care about showing that Kinect is more than a casual affair, as casuals are the only people they have marketed towards, save for the occasional throwaway feature in games like Halo: Anniversary.
It also doesn't magically delete my other 360 controller based games, so I don't mind it as much as other people, who seem to have that problem.
There are many console exclusives that are available through Xbox Live.
Just in the past week, I've finished Bastion and EvilQuest, started Cthulhu Saves the World, and last night downloaded one of the deals of the week, Orcs Must Die! with Bing Rewards credits that I redeemed for MS points (didn't cost me a cent!).
As for Kinect, so far I only have Fruit Ninja and The Gunstringer but they're both pretty fun to play. I'd like to get Child of Eden one of these days.
So far, I'd have to say that my favorite aspect of having a Kinect is the voice integration and UI stuff with the new dashboard.
does anyone remember games that were made BETTER because of the voice command features? i dont know, maybe it wasnt done correctly back then.
but i dont think i would constantly want to be barking commands at my tv. when i could just hit a button and be quiet. especially if its something i have to say over and over again.
buttons are better/faster/easier.
The only other platform that eclipses everything in terms of indie/puzzle/niche is PC.
@Fetus
I enjoyed the optional voice commands on Rainbow Six 3 for the original Xbox. That was quite a while ago!
No, close though. It was Tom Clancy's EndWar and the voice worked FLAWLESSLY. The game was paced just right for it too. I would just rattle off a string of different commands and it would all go off without a hitch.
Too bad the army customization element was a lot more shallow than they originally said it would be. Still holding out hope for the sequel...
No, close though. It was Tom Clancy's EndWar and the voice worked FLAWLESSLY. The game was paced just right for it too. I would just rattle off a string of different commands and it would all go off without a hitch.
Too bad the army customization element was a lot more shallow than they originally said it would be. Still holding out hope for the sequel...
Dude that'd be nice... Skyrim equipping spells by voice? Yes please.
I am really tempted to get the Move bundle for ninety bucks just for a shooter experience better than Wii's IR interface. Its flexibility of having the option to use wands is its biggest strength, and I hope it can be capitalized. A Skyward Sword with Kinect body sensing technology would be a marvel to experience.
See, that's immersion breaking for me. I'd like to actually jump over things or climb them, but your suggestions seem to be better than nothing. I just think that setting up a small environment with some obstacles would be better, but then there would be no need for Kinect.
It's awesome for shooters (with the sharpshooter).
It was great for RTS with RUSE - moar Move enabled RTS please!
It's fun for Golf.
Would have been awesome for RPG's but it doesn't seem to have happened yet.
All I want really are more Move enabled RTS games, and some RPG's.
Oh, kinect? Had one. Sold it. Rubbish. Quite like motion controls, but personally prefer something with buttons and triggers and analogue sticks in my hand.
That said, I bought it just so I could play Child of Eden, which was almost worth it. I also brought it home for my family to play some Dance Central, which even my parents could get into. I'm apparently the shittiest dancer in my family, which was good to know. I'll also probably try Seemees at some point. In all, as a hardcore gamer, I'm not too upset with it. It's more responsive than I expected it to be, and the games are coming along.
I like kinect for navigating the 360, though frankly it's simply a novelty which wears thin very quickly because it's so much faster to press a button than to wave your arm. They may even be a little late to the table as an interface for computers given that most are coming out with touch screens - but if the interface is speeded up, it could still be viable.
To date, I still haven't played a Kinect game that I liked... though Gunstringer came close.

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