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First screens of Contra 4 on the Nintendo DS will make you hate polygons photo

Being a fan of pretty much everything retro, I could not be happier with this batch of first screens from the upcoming Contra 4 (not IV?) for the Nintendo DS.

In my humble opinon, the graphics could not be more perfect, triggering memories of when Contra games were nothing but super rad 2D sprites. Oh, hello, Mr. Fancy Polygonal Backgrounds. Yeah, sorry, we already made a decision. Have you met the ridiculously hot Ms. Parallax Scrolling? Thanks for coming down, though.

It’s crazy to think that just a week ago this game was unexpectedly announced and now has already become my most anticipated game of the year. Seriously, how much does this remind you of the awesomeness that was Contra III: Alien Wars? If I can ride on some missiles while fighting a massive boss in this game  as well my head might very well explode with joy.

My only small, miniscule, teeny-tiny, almost unmentionable concern: hopefully the dual screen level set-up won’t run into any Yoshi’s Island DSblocking” issues (mainly that the actual piece of plastic between the two DS screens obscures the vital in-game action).

Other than that, bring on the spread gun! I can envision killing my friend on a vertical scrolling level by jumping too far ahead already …

[Editor's note/update: more screenshots and a slew of information on the game can be found over at 1UP - Nick]








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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29 comments | showing # 1 to 29
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BlindsideDork's Avatar - Comment posted on 06/28/2007 23:31
BlindsideDork
mmmm tasty!
leapfrogmcgee's Avatar - Comment posted on 06/28/2007 23:34
leapfrogmcgee
Any word on release?
OWLICKS's Avatar - Comment posted on 06/28/2007 23:38
OWLICKS
This looks fucking rad. Damn - I thinks i'll have to get a DS now.
Aaron Mxy Yost's Avatar - Comment posted on 06/28/2007 23:39
Aaron Mxy Yost
DO WANT! Online co-op would be nice Konami!
nightmareci's Avatar - Comment posted on 06/28/2007 23:41
nightmareci
I just might break my miserly ways and finally buy another game, and this will be it. I have been wanting to get my hands on the original NES Contra, but this might be worth getting first (as the story amounts to "You kill enemies. The end"). And, as it's on a handheld, I can practice the game often to master the devious difficulty level.
WmV337's Avatar - Comment posted on 06/28/2007 23:42
WmV337
I really hope that the people developing this dont fuck it up big time. But, these screens are making me happy, saying that they are doing this right.
leapfrogmcgee's Avatar - Comment posted on 06/28/2007 23:43
leapfrogmcgee
Ya know whats worth getting first the over looked genisis title Contra HARD CORPS.
Mister Disco's Avatar - Comment posted on 06/28/2007 23:47
Mister Disco
Oh dear... I think I've wet meself.

This looks fantastic. A true Contra sequel following up the ultimate - Contra III? Get some wi-fi co-op and this could be huge.
Bob Muir's Avatar - Comment posted on 06/28/2007 23:55
Bob Muir
Seriously, I'd take sprites over polygons any day, especially after beautiful games like Odin Sphere.

Exception: games that are exceptionally cel-shaded, such as Wind Waker, Okami, and perhaps .hack//G.U.
Chad Concelmo's Avatar - Comment posted on 06/28/2007 23:57
Chad Concelmo
@leapfrogmcgee,
Early word points to September 2007. :)
Topher Cantler's Avatar - Comment posted on 06/29/2007 00:00
Topher Cantler
What Necros said.
RJG's Avatar - Comment posted on 06/29/2007 00:19
RJG
Fucking hell yes. No need for anything three dimensional here. Good old fashioned sprites and, yes PARALAX SCROLLING! The awesomeness is palpable.

I'm also worried about the "dead zone" in between screens. It pissed me off rightly in YIDS, but here's hoping they don't actually have enemies running around in there.
PiKo's Avatar - Comment posted on 06/29/2007 00:19
PiKo
Best piece of news I read all day! I'm so excited, I played ungoldy amounts of Contra, Super C, & Contra III back in the day. I even still have the original cartridges despite not having the systems anymore.

I wonder if they are going to bring back any of the top down maps like in Contra III, now that would be bad ass. All in all this looks like they are taking it in the right direction.
inque's Avatar - Comment posted on 06/29/2007 01:12
inque



As long as this code still works, this is going to rock!!
Darren Nakamura's Avatar - Comment posted on 06/29/2007 01:27
Darren Nakamura
I'm with you on this one, Chad. I'm super pumped about this. I also agree about the Yoshi's Island thing, but I'm sure they won't do that with this one. It made sense for that game because it would have been impossible to throw eggs accurately otherwise, but considering you can only shoot in eight directions in Contra, that shouldn't be an issue.
A New Challenger's Avatar - Comment posted on 06/29/2007 01:58
A New Challenger
The interview with the team in the latest Nintendo Power indicates that they are very mindful of the between-the-screens dead zone. I'd pump myself up even more for this by playing Contra III on VC, but I have no Classic Controller. Damn nonconfigurable buttons.
Darren Nakamura's Avatar - Comment posted on 06/29/2007 02:15
Darren Nakamura
Ugh, I know, Challenger. I bought Contra III on the VC, and that was the game that literally MADE me buy a Classic Controller, because it's absolutely retarded on a GameCube controller. They mapped the buttons by name, not by location, so you can't jump and fire without setting off a bomb. Dumb.
snotrocket's Avatar - Comment posted on 06/29/2007 06:21
snotrocket
Just watched a youtube video of some guys who I guess like contra and I feel their pain in contra. Without the code, any contra game is just tooo hard.

Here's a link to the video: http://youtube.com/watch?v=izvclsSHMys
bobthecat23's Avatar - Comment posted on 06/29/2007 09:12
bobthecat23
those graphics look like complete shit
Colette Bennett's Avatar - Comment posted on 06/29/2007 09:15
Colette Bennett
SPREAD GUN! I came.
TheBrain's Avatar - Comment posted on 06/29/2007 10:20
TheBrain
This makes happy does.
zenpuff's Avatar - Comment posted on 06/29/2007 10:26
zenpuff
leapfrogmcgee: "Ya know whats worth getting first the over looked genisis title Contra HARD CORPS."

Agreed. I loved that game. Maybe not as much as Alien Wars, but it's still far too overlooked in my opinion.

And I second what everyone else says. Looks amazing, can't wait.
908peruvian's Avatar - Comment posted on 06/29/2007 10:42
908peruvian
COntra Hard Corps was the best EVER!!!

multiple weapons, a hot chick, some Werewolf with shades!!
different endings, synthesizer music

I CANT WAIT TO GET THIS!!!!!

Sheena!!!!!!!!!!!!!!!
boltox's Avatar - Comment posted on 06/29/2007 10:42
boltox
Oh hell yeah. Contra the way it should be. After Neo Contra or whatever, I thought all was lost.

And Contra:Hardcorps is a great game and probably the hardest Contra title there is. There is a boss fight every 12 steps it seems. I like it...I like it alot.
DrNutt's Avatar - Comment posted on 06/29/2007 10:50
DrNutt
Jesus, that vertical scrolling level makes me fear multiplayer.

"God damn, dude, quit leaving me down here to die! Stop fucking moving, asshole, let me catch up!"

Curse you, waterfall stage!
Chad Concelmo's Avatar - Comment posted on 06/29/2007 12:12
Chad Concelmo
@DrNutt,
Ha ha ha. Totally. I always felt so bad. I would kill countless friends just to be the first to get that damn spread gun. :)
TheStripe's Avatar - Comment posted on 06/29/2007 13:04
TheStripe
Online Co-op, FTW. I'm going to get this game, regardless, but being able to team up for retro pew pew goodness would make this the DS game of the year. As if they needed any more AAA games to sell the handheld.
flaakmonkey's Avatar - Comment posted on 06/29/2007 17:29
flaakmonkey
nice, cant wait.
SubOrbital's Avatar - Comment posted on 06/30/2007 04:23
SubOrbital
This looks like all kinds of awesome. I wonder if it'll release in PAL territories as Probotector.
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