Being a fan of pretty much everything retro, I could not be happier with this batch of first screens from the upcoming Contra 4 (not IV?) for the Nintendo DS.
In my humble opinon, the graphics could not be more perfect, triggering memories of when Contra games were nothing but super rad 2D sprites. Oh, hello, Mr. Fancy Polygonal Backgrounds. Yeah, sorry, we already made a decision. Have you met the ridiculously hot Ms. Parallax Scrolling? Thanks for coming down, though.
It’s crazy to think that just a week ago this game was unexpectedly announced and now has already become my most anticipated game of the year. Seriously, how much does this remind you of the awesomeness that was Contra III: Alien Wars? If I can ride on some missiles while fighting a massive boss in this game as well my head might very well explode with joy.
My only small, miniscule, teeny-tiny, almost unmentionable concern: hopefully the dual screen level set-up won’t run into any Yoshi’s Island DS “blocking” issues (mainly that the actual piece of plastic between the two DS screens obscures the vital in-game action).
Other than that, bring on the spread gun! I can envision killing my friend on a vertical scrolling level by jumping too far ahead already …
[Editor's note/update: more screenshots and a slew of information on the game can be found over at 1UP - Nick]
Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins.
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Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2.
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This looks fantastic. A true Contra sequel following up the ultimate - Contra III? Get some wi-fi co-op and this could be huge.
Exception: games that are exceptionally cel-shaded, such as Wind Waker, Okami, and perhaps .hack//G.U.
Early word points to September 2007. :)
I'm also worried about the "dead zone" in between screens. It pissed me off rightly in YIDS, but here's hoping they don't actually have enemies running around in there.
I wonder if they are going to bring back any of the top down maps like in Contra III, now that would be bad ass. All in all this looks like they are taking it in the right direction.
As long as this code still works, this is going to rock!!
Here's a link to the video: http://youtube.com/watch?v=izvclsSHMys
Agreed. I loved that game. Maybe not as much as Alien Wars, but it's still far too overlooked in my opinion.
And I second what everyone else says. Looks amazing, can't wait.
multiple weapons, a hot chick, some Werewolf with shades!!
different endings, synthesizer music
I CANT WAIT TO GET THIS!!!!!
Sheena!!!!!!!!!!!!!!!
And Contra:Hardcorps is a great game and probably the hardest Contra title there is. There is a boss fight every 12 steps it seems. I like it...I like it alot.
"God damn, dude, quit leaving me down here to die! Stop fucking moving, asshole, let me catch up!"
Curse you, waterfall stage!
Ha ha ha. Totally. I always felt so bad. I would kill countless friends just to be the first to get that damn spread gun. :)