Its subjective.. And even then, most of the time, developers never actually achieve (or go for) it because they're meeting a deadline or are looking to cut corners.
Basically, true visual realism in a game is a myth till the business better allocates its time and resources.
I'm hoping we'll see some DX11 PC exclusives soon. DX11 is currently just duct-taped onto DX9 games because they have to be able to run on 7 year old console hardware. We really haven't seen what even current gen PC hardware is capable of because of this.
As for how important graphics are, it really depends on the game to me. I go from playing high-end AAA games with crazy awesome visuals to $10 indie games that look like crap but play great all the time. But graphics can effect gameplay (in scale, physics, and ways we probably haven't thought about yet), despite what people say. You can't run Battlefield 3 on an N64, and even if you could it wouldn't be the same game. And even most 2D indie games make heavy use of physics; they may look 16-bit but they could never run on that hardware.
Personally, I want to give developers more power and better engines and see what they can do with it. They are the ones with the imagination, anyone saying graphics don't matter is being short-sighted.
to the guy who said it was "more brown"... it's not that brown really though is it.
Some of these new features are amazing and I hope they update UDK shortly after the official announcement in June.
Some of these new features are amazing and I hope they update UDK shortly after the official announcement in June.
"Texture pop-in" is a feature of Unreal. Unreal is deliberately optimized to only load normals of things actually displayed within view of the player. Things outside of view are unloaded to save resources.
Would you rather have the game stop and go to a load screen just to load the normals? Trust me, you wouldn't... because then you'd be complaining that Unreal is a piece of shit that has more loading screens than gameplay.
If you read the actual wired article where this image came from they're trying to reduce the cost and time needed for developers to make great, quality games.
@TheNephilym
As Jinx mentioned if you want a better idea look up Unreals Samaritan Demo on youtube, it's an old demo and doesn't have all the new changes but it'll give you an idea. If you still doubt this is big look for Epic's Citadel demo in flash to show what they're capable of using something basic.
@Cahuatijo
They're just advertising to current trend popularity in games to appeal more to companies making similar style games, and the current trend is fantasy games. Samaritan was an advertisement for FPS/TPS companies, Citadel I feel was aimed at indie devs.
As for my opinion Jinx pretty much has hit the nail on the head as for anyone else left the graphical hardware needed is, in fact, right around the corner.
P.S Crysis 2 doesn't need high grade hardware by a long shot to run, and Battlefield 3 ended up not fully living up to its graphical potential on PC as it catered partially to consoles. As for arguments about price, I believe Intel's Tock (or tick whichever is the next architechure) will make at least an i5-2500k well affordable, likewise the 680 isn't the real goliath from Nvidia, our rumor name is the GTX 780 and it will also make current gen cards like the 560ti affordable.
So hear ye, hear ye, This will be a major step in gaming, and no, it won't cost 2000$ or more to run.
Yes, it looks a little better than something in UE3. So? I fail to see why I should care.
Graphics are cool and all, but let's focus on something other than textures, lighting, and particles. How about enemy AI, draw distance, character animations, real world physics, or other things that actually affect the *gameplay*.
This console generation is enough for me. I could continue playing games for my PS3 or 360 for another 10 years and not care. If we're gonna force the next console cycle before it's actually needed, let's focus that processing power on something more tangible that isn't going to necessitate multiple 50GB Blu-rays, large mandatory installs, painful load times, and ridiculously large updates and DLC. Good?
Also, why are people passing judgment on a TECH demo? The other Unreal Engine demos they posted before had a lot more detail and time put into them and look appropriately impressive.
Plus, at this rate with game engines nowadays, who cares if they look microscopically better here and there? They're all good engines.
Also, why are people passing judgment on a TECH demo? The other Unreal Engine demos they posted before had a lot more detail and time put into them and look appropriately impressive.
Plus, at this rate with game engines nowadays, who cares if they look microscopically better here and there? They're all good engines.

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