First-person shooter Toxikk wants to frag like it's 1999 - destructoid
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First-person shooter Toxikk wants to frag like it's 1999

10:45 AM on 08.01.2014

Darren Nakamura

Associate Editor

A shooter like you should wear a warning

First-person shooters have come a long way since we called them "DOOM clones" back in the nineties. After Halo, Call of Duty, and Gears of War, most have class-based gameplay, role-playing game elements, regenerating health, cover systems, and/or ironsight aiming. Toxikk from Reakktor Studios (kkool naming kkonvention bro) wants to return to the genre's roots.

The trailer above does a good job demonstrating Toxikk's mission statement (including a great bait and switch regarding free-to-play). Without any of the more recent trappings of the first-person shooter genre, it looks to be fast-paced with a good amount of verticality. Removing the need to reload seems like such a strange concept today, but what really takes it back in time is the ability to hold every weapon at once. Rad.

Toxikk is planned as a PC release, and will hit Steam Early Access this winter. Since it is designed with mouse and keyboard in mind, Reakktor has no plans to release on consoles.

PHOTO GALLERY (BETA)

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Darren Nakamura
Associate Editor
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Toxikk

11:30 AM on 01.23.2015
Toxikk update

Get hype-o-thetical with old-school arena shooter TOXIKK

Back-to-basics design philosophy attempts to revitalize the genre
12:00 PM on 10.23.2014
Toxikk update

Double jump through Toxikk's slick movement system

I am going to be so bad at this game

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