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Since we last checked in, FRACT OSC has grown considerably. What was previously shown off is now being referred to as a prototype, with a full version of this first-person puzzle adventure game -- one which more closely matches the original vision -- currently in development.

Phosfiend Systems has posted an update on its blog alongside a developer diary that walks us through the progress that's been made and teases what is yet to come. The increased focus on sound seems like a natural fit for the abstract world players will be put in. Calling it now: I'm going to get lost.








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7 comments | showing # 1 to 7
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Paroxysm's Avatar - Comment posted on 02/21/2012 00:00
Paroxysm
Awesome idea. I can't wait to explore.
Snowraptor's Avatar - Comment posted on 02/21/2012 01:41
Snowraptor
The long drawn out noise you hear throughout the video would get very old very fast. Otherwise the game looks very interesting.
tekbunny's Avatar - Comment posted on 02/21/2012 02:52
tekbunny
finally some news on this one. i've been playing it for at least a year and the beta is fantastic. i have some weird phobia about spatial sense, so the game actually kinda freaks me out with it's sterile, open and void landscapes. also, the last puzzle is hard as fuck.

thanks for the update jordan, i shall go back and check out what has been changed.
Orcrist's Avatar - Comment posted on 02/21/2012 07:06
Orcrist
What is this ?
I ... (Fill in the blanks).

This looks boring as Sh*t.

~Peace !
dangerman's Avatar - Comment posted on 02/21/2012 10:02
dangerman
Looks fun and I could spend hours just making muisc in it I suspect.
tekbunny's Avatar - Comment posted on 02/21/2012 11:31
tekbunny
@orcrist

without imagination i imagine it probably might look boring.
KirbyMcDope's Avatar - Comment posted on 02/22/2012 03:46
KirbyMcDope
Looks really good, although, as someone who was into electronic music his whole life, I'm not really looking forward to making beats inside a game, especially when you can only control stuff in game with a single mouse button, therefore you don't have a lot of control over your track.
I mean they recreated a basic sequencer and a pattern editor and it's great, but if they'd programm it so that people could connect their midi controllers to this game, that would take it to another level.
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