Bit.Trip Beat is an awesome game, but it's also an evil game; a game that takes pride in making the player feel powerless and overwhelmed. The first half of the trip lulls you into a false sense of security with its challenging yet manageable gameplay, but after that it gradually transforms into one of the most nerve racking, bullet-hellfests in all of gaming. Taking on Bit.Trip Beat's last level is the gaming equivalent to going toe-to-toe with the toughest man in the world. You feel lucky to be there, and it's hard not to admire the incredible craftsmanship of your opponent's technique, but when you inevitably get pummeled into submission from unstoppable attacks, it hurts. It hurts really bad.
That's the kind of hurt I'm anticipating from Beat's sequel, Bit.Trip Core. The gameplay looks totally different from the original, but the beats (and the beatings) look the same. Hit the jump for videos of the sequel in action, and if you're already as scared of the game as I am, here's some good news. Word from the developer is that multiplayer will be back, so you wont have to die alone.
Bit.Trip Core comes to WiiWare sometime this summer.
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
Likes
Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3
Meet the rest of the team
They changed a lot from the first one and I like that. But this change seems a little too complex, because I can already see myself screwing up rather quickly. And yet, I'll be having tons of funs while I do so.
Bit Trip Beat was a ingenious game. But the sequel looks, meh. So you just hit the square with your light ray when they come into position? What makes that so interesting? Althoug the music does sound great.
Mr. T ate some Mr. T cereal to do that wall bust. Back when I ate it, I could do that kind of shit too. Then they discontinued it. They didn't pity this foo'.
From what I can see, you both have to hit the beats AND have the line in the right spot. So, a little like the defense portions of Gitaroo Man, only with the difficulty cranked up.
If this game were a woman, i would take her, and her sister, out to a movie and daydream of the threesome we maybe could have someday, except not, because it would never happen.
I realize we don't know how it's controlled yet, but honestly, this looks like it'd be best controlled with an NES controller. I hope they don't use the motion sensing for this, because it made sense for Bit.Trip Beat, but it doesn't really make sense for the four directional digital thing that I see in these videos for Core.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Can't wait!
I'm interested in seeing what the harder levels look like (because I'm assuming this is the easy level).
I think I'll ultimately like the simplicty of BEAT more, though. Which I have yet to complete.
They would probably destroy me