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We went hands-on with the ghostly new modeLuigi's Mansion launched with the GameCube to little fanfare, oft forgotten by all but its most ardent fans. When news of a 3DS Luigi’s Mansion dropped out of the blue, it reinvigorated this base, but news since has been sparse. Now I'm here to get you excited all over again. Luigi’s Mansion: Dark Moon is alive and well. It even has a damn cool multiplayer component. It could just be the best ghost-based property since Sidney Poitier and Bill Cosby collaborated for Ghost Dad. Also, I’m sure it will be much better than Ghost Dad. That goes without saying. We haven't brought you a hands-on preview since we fawned over the game at E3 2011, but last week I was able to play a good heap of the game, including one of its new, previously unannounced multiplayer modes and one of the single-player boss battles. If you thought you were going to avoid its spectral hooks in light of another, increasingly characteristic heavy spring slate, I'm here to tell you: you don't stand a ghost of a chance. ![]() Luigi’s Mansion: Dark Moon (Nintendo 3DS) I'll start with the multiplayer, Dark Moon’s somewhat unexpected curveball and current hotness. The multiplayer component is called Scarescraper and I was able to play one particular game mode within Scarescraper, Hunter Mode. Hunter Mode tasks 1-4 players, each a different color Luigi, with systematically moving up floors in a haunted mansion before time runs out. The mode is playable via online play, local play, and download play, which is rad. Should you choose to play alone or without the full four, no AI will join in to help out, which could make the harder difficulties quite a challenge. The mansions that need scaling can be set to 5, 10, 25, or endless floors. That's right, there's a haunted skyscraper to eternity. The floors consist if various rooms strung together with ghosts hidden about. In order to advance, you have to clear all the ghosts, most of which are hiding within objects in the environment you must interact with. Every fifth level features a boss fight. After completing levels, there is a also a red coin scramble that tasks your team with picking up four randomly scattered red coins throughout the floor before time runs out -- and it runs out quickly. Do so and a power-up roulette will precede your next floor, awarding items like a doubly powerful Poltergust. If someone collects more red coins than the others, they have a greater chance of winning the power-up. Adding to the mild undertones of competitively beneath this wholly cooperative mode is a statistics screen between levels that shows information like who captured the mists ghosts, who was downed the most, and so on. ![]() Hunter mode was a blast. It's surprisingly complex, bringing in various bits of the core gameplay. You still have your Poltergeist for vacuuming in and blowing out, but enemies must be flashed with a strobe light to stun. Meanwhile, your dark light exposes hidden pieces of the environment in which ghosts may be taking sanctuary. Keys must be found, all the rooms will likely need to be explored, and so on. Complicating things is the impressively diverse set of enemies. Green ghosts are the most basic, but even here there are ghosts whose sunglasses need to be removed before they can be stunned or ghosts with welders masks that occasionally lift, requiring a well-timed flash. Burly red ghosts are harder to capture, goofy purple ones flit about the room with no regard to viscosity, and so on. Beyond ghosts, rats and the like will occasionally scurry from furniture and can be flashed with the strobe for gold or health. Teamwork is paramount in Hunter mode, and even still it can become a comedy of errors. At one point I was cursed, which mirrors your controls and makes things rather disorienting, while a teammate got a vase stuck on his head. I was trying to extricate myself from the corner to vacuum the vase from his head as he waddled about helplessly while our one unimpeded teammate tried to clear the room of ghosts. Even after the dust settled, we didn't realize curse could spread through proximity and accidentally cursed each other again in turn right after removing it. It was like a Three Stooges episode. Oh, and crossing the streams while reigning in ghoulies didn't seem to have any adverse effect. ![]() After the unexpected delight that was the multiplayer mayhem, we were dropped into the first big boss battle of the single-player campaign. Dark Moon, to refresh your memory, features five mansions to the original's one, and each has a big, bad ghostie to deal with at its apex. After the Dark Moon shatters in the valley, the ghosts go bananas, and it’s up to cowardly Luigi to piece the Dark Moon back together to restore peace. While flitting about with multi-colored Luigis in the multiplayer was endearing, the younger, more handsome brother's character really shines in the single-player. Luigi’s scaredy-cat nature is a goof, but it's adorable and endearing all the same. Whether he was shivering in his boots or doing a little celebratory post battle jig, Luigi never failed to bring a smile to my face. As for the actual boss fight, it tests your wits as much as it tests your reflexes, asking you to employ much of your arsenal in surprisingly creative ways. I haven't been impressed by this level of puzzle solving in a boss fight for some time. It felt simultaneously old-school and fresh; I'll leave you the specifics of the battles so you can work it out on your own. Just last week I was hearing people lamenting over Dark Moon’s vanishing act. I'm here to tell you it's alive and well. Beyond well. It's really, really cool, spooktacular even. I think fans and new players alike will find it's been worth the wait. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
7:00 PM on 06.19.2013 Two more Sega titles getting the 3D treatment on 3DSSega's marine mammal simulator extraordinaire, Ecco the Dolphin, is coming to the Japanese 3D eShop next week alongside arcade classic Galaxy Force II. Similar to Sega's other -- hopefully for the time being -- Japanese-...
4:00 PM on 06.19.2013 Our personal game of the show picks for E3 2013E3 may be over but some of us can't stop talking about all the cool things we got to see and play at this year's show. There was just so much good stuff on display, both for current-gen and next-generation consoles. We alread...
3:30 PM on 06.19.2013 Japanese artists think Wii Fit Trainer is smokin'The fourth Smash Bros. was only announced last week, but fans the world over have already contributed a wealth of art based on the three new characters. However, Japanese art community pixiv has taken a particularly big shine...
2:00 PM on 06.19.2013 More games should use the Zelda Oracle link systemI was playing the two Legend of Zelda Oracle games -- Seasons and Ages -- on my 3DS recently, and found myself once again appreciating the fairly innovative game-link feature that was implemented by Capcom and Nintendo so man...
11:30 PM on 06.18.2013 Smash Bros. Mega Man looks amazing on the 3DSA lot of people are betting on Super Smash Bros. on the Wii U to be a big system seller. The more I see of the 3DS version of the game, the less confident I am in that. Depending on how different the two versions are, Nintend...
7:30 PM on 06.18.2013 Nintendo trying its hand at free-to-play with Steel DiverThat upcoming free-to-play Nintendo game? Let out a sigh of relief. We knew the company wouldn't tamper with Mario or Pokemon for its monetization experiment, sure, but we now know which property is going free-to-play and eve...
4:45 PM on 06.18.2013 3DS gets backup save feature, more StreetPass gamesIn addition to a feature allowing users to back up their save data for downloadable 3DS games and most Virtual Console titles, Nintendo's newest 3DS firmware update has added premium StreetPass games. Look for all four of th...
3:30 PM on 06.18.2013 Ace Attorney - Dual Destinies physical release possibleOutside of Japan, Phoenix Wright Ace Attorney - Dual Destinies will be available only as a download from the Nintendo 3DS eShop. That's the current plan, at any rate. Responding to fans, Capcom senior VP Christian Svensson ex...
2:00 PM on 06.18.2013 Smash Bros. director talks stress of character selectionSpeaking to Polygon about what it's like to choose which characters make the cut for Nintendo's popular fighting franchise, Super Smash Bros. director Masahiro Sakurai said that "The amount of stress I feel, it's almost to th...
9:00 PM on 06.17.2013 Nintendo 3DS was the best-selling console in MayThe Nintendo 3DS was the best-selling piece of gaming hardware in the United States during May, according to the NPD's monthly report. Nintendo attributes the achievement to the platform's strong software sales, which have in...
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| 9:00 PM on 06.17.2013 Nintendo 3DS was the best-selling console in May |

The Nintendo 3DS was the best-selling piece of gaming hardware in the United States during May, according to the NPD's monthly report. Nintendo attributes the achievement to the platform's strong software sales, which have in...more
| 9:30 AM on 06.03.2013 Next Level Games enjoys fruitful Nintendo relationship |

Next Level Games, the developer of Punch-Out!! for the Wii and Luigi's Mansion: Dark Moon, are pretty excited to work with Nintendo again. Speaking to Nintendo Life, Next Level heads Ken Yeeloy and Bryce Holliday had a lot to...more
| 10:45 AM on 04.10.2013 TIME EXTENDED: Get a free 3DS game with 3DS XL purchase |

Remember that free game deal Nintendo offered up for XL owners? Well, we figured we'd give you a refresher. Oh, and the time for the deal has been extended a bit. Nintendo wants to give you a free game with your purchase of a...more
| 7:00 PM on 04.04.2013 Miyamoto nixed all the original Luigi's Mansion 2 bosses |

Shigeru Miyamoto may not have had direct day-to-day involvement in the development of Luigi's Mansion 2, but that didn't stop him from waltzing in and acting like a total boss. During an interview with IGN, Bryce Hollid...more
| 2:30 PM on 03.30.2013 This Poltergust 5000 replica should scare off some ghosts |

Nintendo challenged the folks at iam8bit to put together a "functioning" replica of Luigi's ghost sucking Poltergust 5000 from Luigi's Mansion: Dark Moon. They did exactly that, because ghost catching is serious business. If I can get my hands on this and a working Proton pack, I'll stop having to worry about Patrick Swayze forcing me to make pottery. more
| 12:00 PM on 03.21.2013 Review: Luigi's Mansion: Dark Moon |

Despite all of the credit it deserves, the original Luigi's Mansion was a very basic experience, which alienated gamers who were left wanting more. Nintendo fans decried everything from the simplicity, to the l...more
| 3:00 PM on 03.08.2013 You can screw with Toad in Luigi's Mansion: Dark Moon |

After years of waiting, Luigi fans are finally getting their long-awaited sequel to Luigi's Mansion later this month on the 3DS in the form of Luigi's Mansion: Dark Moon. To help curb the pain of the last few weeks of waitin...more
| 6:15 PM on 02.19.2013 Iwata and Miyamoto star as the Luigi brothers |

I'm ridiculously excited about Luigi's Mansion: Dark Moon, as the lanky member of the Mario Bros. duo will always have a special place in my heart, much more so than his showboating, portly brother. Miyamoto has th...more
| 11:30 AM on 06.19.2013 Lords of the Fallen shows a lot of promise |
Action role-playing games are usually hit-or-miss in the way that they're received. The slightest deviancy in mechanics can turn a thrilling affair into a mundane and unexciting one. For the past few years, From Software's De...more
| 8:30 AM on 06.19.2013 Kingdom Hearts III will pick up after Kingdom Hearts 3D |
It looks like more details are coming in for Kingdom Hearts III, and things are actually looking pretty good. Although it can be expected, through a Famitsu Weekly interview it is now confirmed that the game will continue aft...more
| 9:30 PM on 06.18.2013 Deep Down a ways away, not related to Dragon's Dogma |
During Sony's PlayStation 4 reveal event, Capcom showed off Deep Down, a game slated for PS4 and running on Capcom's next-gen engine, codenamed "Panta Rhei." The game looks positively medieval, not too dissimilar from Capcom ...more


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