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First living room impressions: PlayStation Move photo

When Sony announced that it would be releasing a motion controller for the PlayStation 3, no one was shocked. The success of the Wii had virtually guaranteed that Nintendo's competitors would start scrambling to enter the motion-controlled space in due time.

Sony had been internally working with motion controls for quite some time (even releasing titles that, paired with the EyeToy, contained rudimentary functionality), but it wasn't until the Game Developers Conference earlier this year that it gave it a name: PlayStation Move. Following the reveal, Sony ushered attending press and developers into a massive room to get their hands on early software.

My first impressions? Underwhelming. The controller's performance was somewhat iffy, likely skewed a bit by poor lighting and 50-plus Bluetooth controllers all vying for air time. And the software? I already had a Wii, thanks. Yes, I was that guy.

But after spending some time with the controller and a batch of software in the comfort of my own living room for the past week or so, my tune has changed. Simply put, I'm impressed by what Sony has to offer; it may have a winner on its hand with PlayStation Move.

Warning! Warning! Warning!

Get used to this image -- it's the screen you'll see immediately upon booting up any game that utilizes PlayStation Move. Remember, knocking over a lamp and then smacking a dude in the face is bad.

Setting up the controllers

As I had only been handed Move controllers already set up for demonstration purposes, I was particularly curious to find out what the setup process would be like in my home. As it turns out, it’s an absolute breeze.

It’s a three-step affair to get your controllers paired with the console, and you’re probably already familiar with it -- you simply connect the device to the PS3 console using a USB cable, and then press the “PS” button on the controller. The device is instantly paired with the system (by default, the first Move controller you connect is “Controller 7”), and then you’re free to remove the cable.



Because Move requires the use of a PlayStation Eye camera, you’ll want to plug that in if you haven’t already. It plugs right into a USB port on the PlayStation 3; you’d have to be dense to not be able to figure this out. Of course, there’s an odd little issue I have here, and it’s that all of the PS3’s USB ports are located on the front of the console. This means you’ll have to wrap the wire around to the front, leaving an unsightly cord always visible. Given that the slim PS3 was introduced last year (likely well after Sony’s internal R&D had finalized how Move would ultimately work), it’s mind-boggling that there isn’t a single USB port on the back of the console. A bit nit-picky? For sure, but considering how stylish Sony’s products tend to be, it’s likely most gamers will want to keep these cords hidden.

Once the controllers are linked to the console and the PS Eye camera is connected, you’re ready to start playing games and navigating the XrossMediaBar. The latter is actually surprisingly intuitive, and one of the “features” of Move I surprised myself by liking so much. To navigate menus, you simply pull and hold the T button (the trigger on the underside of the wand), and slightly move your wrist side to side or up and down. On paper, it doesn’t sound noteworthy, but it actually feels really great to use; I'm finding that I prefer this style of navigation over using an analog stick. You'll find that many games utilize this style of navigation for menus, too.

The calibration dance

Most software that supports Move will recognize your controller setup, and won’t let you proceed if the game requires the motion controller or the camera and they aren’t detected. You will have to calibrate the controller, and the oddest thing is that how you do this is slightly different for every game. Most titles begin by having you point the bulb on the Move controller directly at the PS Eye while holding down the “Move” button (it’s a squiggly line you’ll become familiar with in time) on the face of the controller. The bulb cycles through colors before settling on one and completing the calibration.



But beyond this, many games require other types of calibration, or handle this setup differently. Sports Champions (Sony’s flagship answer to Wii Sports that you can purchase bundled with a Move controller) is of note. Before playing any of the games (and each and every time you begin one), you'll have to hold the controller in three places -- at your side, at your shoulder, and near where a belt buckle would sit -- and then press the Move button. The first time I had to do this, I let out a sigh of exasperation. Was I really expected to do this every single time? The answer, I found, was yes. But after a few games, it became second nature; I’ve mastered the "Sports Champions Calibration Dance," and you will, too. It should be noted that my mastery of the skill may only come in handy with Sports Champions -- that's the only game I played that required this.

While it’s not a major concern, I do hope that how the controller is calibrated becomes standardized. Some games ask you to point at the Eye and hold the Move button; others ask you to pull the T trigger. Others, like Sports Champions, wanted me to hold both at once. Another even wanted me to press and hold select, which sits on the side of the controller. The issue isn’t so much that it’s difficult to do any of these things (admittedly, getting to that select button was a bit tricky); it’s that I found myself second-guessing what I was supposed to be doing each time. Just when I got comfortable pressing the Move button to calibrate, I was asked to pull the trigger. Fortunately, it’s likely that as more and more software is designed, developers will settle on a standard.

How do the controllers feel?

No sense in pretending otherwise -- it’s easiest to compare to the Move and Navigation controllers to the Wii Remote and Nunchuk. It’s an easy point of reference, as most of you have some experience with Nintendo’s controller, the success of which is likely why Move exists.

It's a wand, it's a remote, it's... thing with a bulb on it



To that end, the Move controller itself is slightly longer than the Wii Remote, mostly because of that big rubbery ball that sits on top of it. But unlike the Wii Remote -- which appears to be designed to mimic the look and feel of a television remote control -- Sony has gone with what I feel is a sleeker, more elegant design. The black controller has curves; it's bigger at the top and bottom, thinner in the middle. In your hand, this actually does feel better than holding a Wii Remote; it provides a better, more comfortable grip. For a person with average-sized hands, the forefinger and the thumb will sit perfectly on the trigger and Move buttons, respectively. Considering all of the games I played mostly required only those buttons, that’s exactly where you’ll want them.

The other buttons, however, don’t fare so well. The iconic square, triangle, X, and circle buttons that surround the Move button feel a bit too small. And because they’re not placed in the classic diamond shape I’ve become accustomed to, when I did need to push them -- infrequently, mind you -- I had to look down before making my choice. With time, it’s likely I’ll become more confident in my choices, but it should be mentioned that it’s hardly an issue, as the buttons aren’t often used.

The start and select buttons on the controller are probably its biggest issue. They’re off on the sides of the device, just above the set of buttons on the controller’s face. They’re also flush with the plastic housing, which means you can’t really feel them with your thumb when trying to push them. It also requires a bit of a stretch with your finger -- holding it right-handed, it’s nearly impossible to get to the select button (on the left side of the controller) without some serious finger gymnastics (and vice versa for lefties). Fortunately, it seems most developers realized this, as most games will allow you to select menus and such using the Move and trigger buttons. Pausing games, however, can be a bit tricky...

"See you later, Navigator!"

The Navigation controller features a single analog stick, as well as a D-pad, two triggers, and two face buttons, circle and X. It’s not curved like the Wii Nunchuk, and therefore didn’t feel quite as comfortable in my hand. The lack of curvature isn’t a deal breaker; the controller still feels nice in your palm, and the buttons that count (the two triggers on the back) sit in the right places.

It has to be mentioned that not all games require you to use the Navigation controller; the bulk of the games I tested only required one Move controller to play. You also don’t need to buy one if you already have a DualShock 3, which you can hold and use in its place. The pricey $29.99 controller is, however, way easier to use and grip than holding a DualShock with a single hand. Whether that comfort is worth thirty dollars to you will become clear after you try to play few hours of Heavy Rain (which is being updated for Move support) with a DualShock in one hand.

OMG! Is it better than the Wii!?!?

This is the big question for many gamers: how does it compare to the Wii’s motion controls? Because, let’s face it, the Move plus a Navigation controller looks a hell of a like the Remote and Nunchuk configuration. But is it “better”? The answer to that comes down to two things -- the technology and the software.

It works, it works well, and it does some fancy tricks

The first -- the technology -- is easy to answer. Without question, Sony’s Move is head and shoulders above what Nintendo is currently offering, including Wii MotionPlus, in terms of both functionality and accuracy. If you want the details, the Move Wikipedia entry gets down and dirty with what’s inside this thing; I won’t bother boring you with that. But here’s what you should know -- it works, and it works well.

When calibrated properly (which is a snap, as mentioned above), the one-to-one motion really works as advertised. Move can also detect slight wrist motions, including minor twists. In addition, Move can detect motion in 3D space, which means it will be able to tell how close you are to the screen. This comes in handy in games like Tumble, where you’re required to reach in (or pull out) to gently place blocks on a platform.

While most of the Move software suggests you stand anywhere between six to eight feet from the PS Eye, I found that I had no problems if I stood or sat even closer. Move also seems to work just as well with lights on or lights off, probably because of the blindingly bright (and admittedly distracting) bulb.

Pairing Move with Eye also allows for some pretty cool augmented reality scenarios. These play out particularly well in games like EyePet and the multiplayer-centric Start the Party. By sitting in front of the camera and holding the Move controller, the game will map an object onto the on-screen Move controller. Seeing yourself on television holding a sword or a paintbrush is both surreal and, embarrassingly, a bit exhilarating. What it can ultimately add to the gaming experience remains to be seem. EyePet, which has an adorably furry virtual creature prancing around on your living room's carpet, is an interesting example. Whether these kinds of experiences can be extended beyond casual games for something meatier, only time will tell.

Dems gator teeth gonna get brushed!

Some of how well Move worked came down to the software. I had few problems with games like Tumble, and even Sports Champions (across all sports) functioned as advertised. Kung Fu Rider, however, didn’t seem quite as accurate. In this quirky game, players race down a hill on an office chair (and later, other ridiculous items with wheels) by pointing the Move controller at the screen. A quick shake will give you some speed, and tilting the remote left and right will steer you. Flicking the controller up to jump seemed to be the issue; oftentimes the on-screen character would hop at the slightest upward movement, including the aforementioned shaking to get speed. In a game that required split-second accuracy, I found this to be a bit frustrating.

It's all about the games

The software question is a difficult one to answer. Sony had only provided me with about ten titles, most of which will be available at launch. They ranged from the quirky (the aforementioned Kung Fu Rider) to the expected (Sports Champions, Ubisoft’s Racquet Sports) to the novel (EyePet). I also spent a good amount of time with existing games like EA Sports’ Tiger Woods PGA Tour 11 and Quantic Dream’s Heavy Rain, both of which are being patched and updated to work with Move.

Of the handful of games I played, none of them were “bad,” per se. It helped that the Move controller, in almost all instances, simply worked like you'd expect. With a few exceptions, there’s not much I’ve played so far that makes it stand apart from many of Nintendo’s third-party offerings. That is to say, there weren’t many games that took the motion controls in truly original directions. Start the Party, for instance, is a collection of typical motion-controlled party games, albeit with some neat fancy augmented-reality stuff. Tiger Woods 11 also works nicely with the updated Move support, but didn’t feel drastically different from EA’s Tiger Woods offering on the Wii that uses MotionPlus.



That’s not to say there isn’t stuff here that doesn’t show promise and potential for innovation. Sports Champions does some very cool stuff using two Move controllers, like giving you one-to-one controls of both a sword and a shield in the game’s “Gladiator” mode. And Tumble, while also being an amazingly fun single and multiplayer block-stacking game, does an amazing job of showing off how well the Move tech works when moving in a 3D space.

It should also go without saying that all of the games I played simply looked better from a technical standpoint than anything on the Wii. There’s no arguing that Sony’s console trumps Nintendo’s in the visual department, with all of the games running in crisp, sharp high definition. While for many, this high-definition visual bump won’t matter, it definitely could be an advantage for folks frustrated with the Wii’s visual fidelity (or lack thereof).

Madison attempts to teach her grandfather the "Thriller" dance

The bottom line is that it’s too early to tell what the library of games that will support Move will ultimately look like. For a launch, Sony has a solid (but not mind-blowing) lineup of games, with a number of big-name third-parties throwing support behind the controller. For those looking for “hardcore” experiences the Wii may be lacking, Move updates for Resident Evil 5 and Heavy Rain may give us a glimpse at a motion-controlled future. But topping the current Wii library -- with its massive back catalog, hefty third-party support, and high-quality first-party titles -- is a colossal summit that Sony is going to have a hell of a time climbing.

Bottom line

Out of the gate, Sony is pairing its powerhouse console with some of the most impressive motion-control technology the market has seen. It's got a decent lineup of software that ranges from casual-centric titles to impressive tech demos, along with some updates to already established games, so it should appeal to a wide audience. It's clear that Sony -- with this outstanding technology -- has the bones to be a fighter that can hold its own in the motion-control space. Whether it has the brains is mostly up to developers; whether it has the stamina is up to consumers.

PlayStation Move is hits North American retail shelves on September 19. Closer to release, we'll have a full launch guide, along with a more detailed look at the games that will be available.








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101 comments | showing # 1 to 50
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next 50 comments

Phoenix Gamma's Avatar - Comment posted on 09/01/2010 02:06
Phoenix Gamma
What? That's not how you open an article! You need to open it with a silly question and "hit the jump to find out"!

The controller looks a LOT smaller than I expected though. Maybe too small? Still, I'm hoping it gets more creative games than the Wii's offerings.
Roberto Emilio Cordero Muoz's Avatar - Comment posted on 09/01/2010 02:09
Roberto Emilio Cordero Muoz
I'll buy it! they've got me with the prince
runtheplacered's Avatar - Comment posted on 09/01/2010 02:09
runtheplacered
Thanks for the write up. But as you mentioned it's all going to wind up depending on the line up. For now, I'm not sold on the library. That could always change.
Romo Metaxxas's Avatar - Comment posted on 09/01/2010 02:20
Romo Metaxxas
This is certainly good news for gamers who wants to branch out of the lo-fi Wii. The Move is certainly impressive and its a sure thing compared to the unproven and dubioud Kinect by Microsoft. Good impressions, Nick. I'm sure you have cleared all doubt about the Move
Cheeseraven's Avatar - Comment posted on 09/01/2010 02:29
Cheeseraven
I see this as having a much better chance with hardcore gaming. After playing around with the Kinect Beta I found that Kinect is great for browsing menus, but playing the games doesnt seem as responsive as i would like. Voice control is amazing though. Once they get the full dashboard working, i can really see the navigational uses for Kinect. The move how ever, with its better tracking, inclusion of actual buttons and strong launch library, make me think that this could be a much better device for gaming. Either way I look forward to both and am pretty excited to try out that coliseum game.
boomfasa's Avatar - Comment posted on 09/01/2010 02:31
boomfasa
Great article. This is the first time I've payed any attention to the Move. My jury is still out, however.
TriplZer0's Avatar - Comment posted on 09/01/2010 02:31
TriplZer0
There's nothing in the lineup that makes me want to get Move right away. The tech sounds impressive, but I'll wait and see what else comes out that either has Move support or is a dedicated Move game.
Romo Metaxxas's Avatar - Comment posted on 09/01/2010 02:41
Romo Metaxxas
@TriplZerO
There's already a lot of existing games like MAG, Heavy Rain and Resident Evil 5 that will have move support. That is already a good sign for the new control system.
munkee's Avatar - Comment posted on 09/01/2010 02:45
munkee
I think i'll probably buy one. My girlfriend and I enjoyed a bit of wii. But, the actual console pissed me off with its last-gen graphics and its habit for targeting non-gamers. I sold it. So, to offer me the same kind of game experience, but on MY console of choice... sold.
Kryptinite's Avatar - Comment posted on 09/01/2010 02:56
Kryptinite
After seeing a few videos and reading this, I'm actually starting to get excited about Move.
llort het's Avatar - Comment posted on 09/01/2010 03:01
llort het
Nick, no offense but...

you used the term augmented reality.
I'm gonna barf
Maxwell Roahrig's Avatar - Comment posted on 09/01/2010 03:18
Maxwell Roahrig
First person to get Move running on Windows or OS X for Steam games gets a cookie. And not one of those oatmeal rasin bastards either.
seanileus's Avatar - Comment posted on 09/01/2010 03:37
seanileus
Still not gonna bother.
Freequebec86's Avatar - Comment posted on 09/01/2010 03:46
Freequebec86
a other great review :O All gaming site got nice review about it !!!

It make me more hypeeeeeeeed ! ( And jealous, i want to try it :P )
Indigo Dingo's Avatar - Comment posted on 09/01/2010 03:58
Indigo Dingo
.....wait, if the navigator is meant to function as a standalone left half of a dualshock 3, why does it have a circle and X button?
Cyril's Avatar - Comment posted on 09/01/2010 04:03
Cyril
Hmm, I'll buy it if Flower eventually supports it. Flower would be one game I'd really like to play with more accurate motion control than it already has.
brainderailment's Avatar - Comment posted on 09/01/2010 04:05
brainderailment
"I'm finding that I prefer this style of navigation over using an analog stick."
Ew, why would anyone use a joystick in menus?
CUDpwns's Avatar - Comment posted on 09/01/2010 04:09
CUDpwns
Was this really necessary, wasn't one of these first impression articles already done for the Wii?
Qalamari's Avatar - Comment posted on 09/01/2010 04:12
Qalamari
Sounds good, but I'm gonna hold off since I already have both a PS3 and a Wii. In my opinion, one of the smartest things Sony's done is set the price point for the Move games much lower than the standard $60.
DefiantBadger's Avatar - Comment posted on 09/01/2010 04:16
DefiantBadger
Oh sheee-it, I only have one USB port because I broke the other one somehow D:<
Freequebec86's Avatar - Comment posted on 09/01/2010 04:18
Freequebec86
PS Move and other controller can be recharge on a PC USB !!! :D
Themightylebeau2009's Avatar - Comment posted on 09/01/2010 04:19
Themightylebeau2009
Im sure PS3 owners will love it, but I have a Wii and 360 so Im good thanks.
MasterBalls's Avatar - Comment posted on 09/01/2010 04:42
MasterBalls
I just find it hilarious how it basically is a HD Wii, right down to the irritating wrist strap screen.

It must try harder.
Monodi's Avatar - Comment posted on 09/01/2010 04:55
Monodi
Well, only left to see now is the software they release.
lukecardiff's Avatar - Comment posted on 09/01/2010 05:38
lukecardiff
Wow. I've got to say, I can't believe how shamelessly some of these games on Move (and Kinect as well) rip off earlier Wii games. All the Wii Sports knock offs, mini game compilations, and the Boom Blox wannabe. If you're Nintendo do you feel smug or annoyed by this? Smug that they started a craze in gaming which they've made massive amounts of money off, with their other two competitors desperately trying to catch up. Or annoyed that they are both so shamelessly ripping off something you did first, when it was original and different, just to try and cash in on your creativity.

Don't get me wrong, some of the Move lineup looks quite fun, but some come so close to what Ninty has done that I feel like Sony should be paying them some form of royalties.
Nyktharas's Avatar - Comment posted on 09/01/2010 05:45
Nyktharas
@sofik88

Really?

No one was officially allowed to review Move's retail hardware / software until today.

Stop hating man, we all know you only have one console of choice. Why bother posting about something you will never purchase, or use in the first place if it's just full of bullshit and hate? lol

Just because some people choose to hate on Kinect, it doesn't make you any more of a person to hate on move in retaliation.

There is no console war, only your imagination.
retardotron's Avatar - Comment posted on 09/01/2010 05:50
retardotron
Oooh, shiny bellend.
swarkles's Avatar - Comment posted on 09/01/2010 05:54
swarkles
I'm more and more interested about the Move but I'm probably going to wait until I have more money to buy it. I still need to pay off LBP2/Kirby/the new Professor Layton
Chris Carter's Avatar - Comment posted on 09/01/2010 06:32
Chris Carter
@Sofik
RE5: Gold [Move], and that Sorcerer Harry Potter ripoff game are very good.
Nyktharas's Avatar - Comment posted on 09/01/2010 06:38
Nyktharas
@sofik88

Quote from you:

"i don't have ps3 anymore. sold it last year"

Your opinion would be like if Destructoid asked Sexualchocolate to review Halo: Reach, and Kinect.

No need to hate, and spew it fourth in every Sony article if you don't own the system, brah.
Lakitu's Avatar - Comment posted on 09/01/2010 06:59
Lakitu
@Nyktharas

He very well may be a troll, but whether or not someone owns a console is irrelevant to the points they make about it. There are plenty of people who can still hold informed opinions without succumbing to fanboyism.

Even if console ownership made some astronomical difference in everybody's opinion, the bias would go both ways.
Thane Vickers's Avatar - Comment posted on 09/01/2010 07:05
Thane Vickers
It's promising tech, but there isn't really much I want for it just yet. That said, I'd probably give it a year before considering a purchase.

Kinect, though... eh...

Who let da fanboys out, tho?
Moloks's Avatar - Comment posted on 09/01/2010 07:16
Moloks
How could a lamp-random-dude-in-the-face combo be considered a bad thing?

YOU FAIL AGAIN, SONY
/jk


Btw, still haven't read the full article, need to go to work right now, but the general response in the comments seems good.
Neroisonfire's Avatar - Comment posted on 09/01/2010 07:16
Neroisonfire
Sofik comments are more predictable than kinects failure.

See what I did there?

Nice write up. No more heroes, sorcery, and socom 4 are probably gonna be what sell me on this.
Super Drybones's Avatar - Comment posted on 09/01/2010 07:17
Super Drybones
You didn't open it with a stupid "Is it *sony reference good* or *sony reference bad*?"

Thank god I hate those.
Rhuno's Avatar - Comment posted on 09/01/2010 07:18
Rhuno
No thanks, I already have a Wii.
Gaidenrider's Avatar - Comment posted on 09/01/2010 07:41
Gaidenrider
Doesn't this thing work with Shooters, also? Why not try it on one!? The best part about the Wiimote wasn't the waggle that you could engage in, it was the pointer which made everything easier! Does Move feature anything like that?
Sexualchocolate's Avatar - Comment posted on 09/01/2010 07:43
Sexualchocolate
I've been playing the shit out of the ruse demo recently and watched some videos of it played with move.

I R hyped.
hermes's Avatar - Comment posted on 09/01/2010 07:56
hermes
I have a question... How fragile is the bulb? From the look of it, it looks no more resistant than a regular light bulb, but I can see the replacements being mad expensive.
Aurain's Avatar - Comment posted on 09/01/2010 08:00
Aurain
@Hermes

It looks like a Plastic Ball with an LED inside.
It's not a regular Lightbulb style light, that's almost guaranteed.
LittleBigD's Avatar - Comment posted on 09/01/2010 08:00
LittleBigD
Someone sick Romo Metaxxas on sofik88. It'll be the strangest fanboy war ever.

On one side sofik who will furiously rage over what a piece of shit everything Sony makes is. Even though he's never actually tried it for himself.

On the other side Romo who will politely try to turn sofik into a fan of Sony's product. Sofik will insult, Romo will "ha ha" it off, and the cycle will go on forever.

Anyway I'm happy to hear the Move is getting positive reviews. I haven't heard anyone besides that stunned cunt sofik chop it up. I'll be picking mine up asap.
Chardan's Avatar - Comment posted on 09/01/2010 08:13
Chardan
Well, I don't have a PS3 (got a 360), but at the moment it seems to be a better sort of experience to what I have seen of Kinect so far. Not that it matters to be honest, I have a Wii to play these sort of games, graphics and tecchnical aspects don't concern me much at all. Heck, I still play NES games.
amtalx's Avatar - Comment posted on 09/01/2010 08:41
amtalx
Move is lame... Shock and awe! I think Kinect will be along the same lines. Hopefully we can all put this behind us quickly.
NOVENO's Avatar - Comment posted on 09/01/2010 08:45
NOVENO
@ LittleBigD

Don't do it man, you'll create sometime of time paradox!
Ganjookie's Avatar - Comment posted on 09/01/2010 08:46
Ganjookie
@LittleBigD

lol so true, I'd like to see that.
pedrovay2003's Avatar - Comment posted on 09/01/2010 08:56
pedrovay2003
Yes. I'm on board with this. The buttons may be a bit small, but they're there, and that's what matters.

(And as for the Wii's lack of visual fidelity, I just hooked Metroid Other M up to my brother's TV last night, and there was plenty of fidelity to go around. :-P)
idrawrobots's Avatar - Comment posted on 09/01/2010 09:05
idrawrobots
Graphics.
waranabatokwa's Avatar - Comment posted on 09/01/2010 09:11
waranabatokwa
if the face buttons are like the ones found on the Sony BD remote, then it clearly needs some getting used to..
Agent9's Avatar - Comment posted on 09/01/2010 09:15
Agent9
if it was given a better line up then i would but untill new shooters and some rpg's like infamous 2 come out ill pass but i do like the idea and concept.
Dv8thwonder's Avatar - Comment posted on 09/01/2010 09:15
Dv8thwonder
Sony's foray into the sex toy business will go well with middle America.
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