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First Jimpressions: Dead Space

2:02 PM on 09.17.2008, Jim Sterling 40 comments

First Jimpressions: Dead Space photo
     Electronic Arts

If you've read previous articles from Destructoid, then you'll know that EA's sci-fi horror shooter Dead Space is one of our hottest picks of the year. While the rest of the staff kept talking about it, I had yet to try the game myself, but fortunately Electronic Arts was in London today to preview Dead Space and premier the accompanying animated movie, Dead Space: Downfall at the Apollo Cinema.

A full review of Downfall is on the way, but since we're here to talk about games first and foremost, perhaps you'd be interested in how Destructoid's "biased and negative" British writer got on with Dead Space.

I had plenty of time to dismember my way through three chapters of the grisly title on an Xbox 360, so come with me as we cast a critical eye over the Dead Space.

You should all know the story of Dead Space by now, but if you don't, here's a brief refresher course -- you play the role of a chap named Isaac who has a thing for glow-in-the-dark helmets. He's been sent to The Ishimura, a planet-cracking starship that has inadvertently been taken over by an alien menace. From there it's a hall-stalking roller coaster of giblets and limbs as what starts with a routine investigation becomes, in layman's terms, a really shit day.

The first thing you'll notice with the game is how EA's Redwood Studios have managed to create a real atmosphere. As you enter the Ishimura, you'll find discarded cases and bottles lying around, effectively communicating the idea that this ship was full of life that just suddenly disappeared. The feel of Dead Space evokes memories of 2K's BioShock in many ways, which are not discouraged with the use of recorded messages that you can discover throughout the game, adding to the backstory and further immersing you in Isaac's nightmare.

Immersion is obviously very important to Redwood, and the developers have done all they can to make sure you are rarely taken out of the experience. Isaac's health is represented by the glowing blue meters that run down his back, while ammunition is displayed as a holograph projecting from the weaponry you wield. Holographs also come into play when using the menu or receiving tutorials and other messages, appearing in real-time and remaining true to the game world. 

As far as the actual gameplay goes, Hamza said it best when he compared it to Resident Evil 4. Much like Resi's Leon, Isaac's movements are precise and methodical, while his adventure is played out from an over-the-shoulder perspective. He's sluggish when turning and walks slowly while aiming, which can sometimes make combat a little tricky but works very well to heighten the tension. The control scheme is pretty easy to grasp for anybody who has played a third person shooter before, with the usual trigger buttons used for aiming and firing, along with face buttons for healing and performing special abilities, which we will get to in a moment. 

The control scheme is practical and functional, although I found it a little awkward that the left shoulder button is used to make Isaac run. Apart from that niggle, you can't complain about a tried-and-tested control scheme, unless you just really hate things that work. 

Your main enemies will be Necromorphs -- the re-animated and mutated corpses of The Ishimura's crew. Again, thoughts of Resident Evil 4 will float into your mind as you fight off waves of stalking alien zombies. Isaac's primary weapon will be the plasma cutter -- a futuristic handgun which fires off special slicing rounds that can be made to shoot either vertically or horizontally. This is handy because the only way to effectively kill a Necromorph is to dismember it.

In my time with the game, I have to say that blasting away the arms, legs and heads of oncoming undead wankers did not get old. Slicing off an enemy's leg and then taking the head off as it crawls toward you is one of gaming's most simple, yet consistently satisfying pleasures. You will be able to pick up credits and use them to buy further weapons in the game as well. I did save up enough for a flamethrower during my play session, but while toasting enemies has a certain charm, it's still more fun to blow their legs away.

One issue I had with the combat involved the melee attacks. Isaac can both swing his gun wildly at a monster, or give it a curbstomp, but sadly neither of these work too well. If you are close enough to an enemy to hit it, chances are it's already hit you first. It's difficult to judge the proximity of your physical attacks and unless the enemy is already dead, you will probably manage to miss any stomp attempts. That said, it's incredibly fun to put the boot to a freshly killed monster, just to punctuate a fight's conclusion. You're usually rewarded with a ridiculously plentiful spray of blood as well.

The only other big problem I had was with the inventory. Although you can put items away for later use in stores located throughout the game, a lot of time is still spent making decisions about what to carry and what to discard. Judging by the empty-yet-unavailable slots on display in the inventory, I am guessing you will increase your storage capacity later, but in the early stages it sometimes threatens to break the immersion that Redwood has been building. 

As well as gunplay, Isaac also becomes well-versed in a few other tricks, such as a stasis field which slows down time. This can be utilized to make doors that keep sliding shut on you take longer to close, and can also be used on enemies -- something I neglected to do because I'm a moron. You also gain kinetic abilities, allowing you to move objects around, and you can walk on surfaces in anti-gravity. The anti-grav areas and the sections that see you walking around in the vacuum of space are very well done, even if they do make me wonder how tedious they may grow later in the game. 

Overall, despite some minor issues, this is looking damn solid. Your fights against the Necromorphs are reminiscent of classic sci-fi and horror movies such as Aliens and any number of zombie flicks, with a visual look to the enemies that can only be attributed to The Thing. The game's art is terrific and visceral, while the sound truly adds a foreboding air. This might well be the most polished action game EA has ever put together.

As you'll likely have already guessed, Dead Space is pretty much a merging of many things we have seen before -- from gameplay fundamentals perfected in Resident Evil and an atmosphere that seems wholly inspired by Rapture to a style and horror chic that will be familiar to movie fans the world over. My early feelings on Dead Space is that it's a game that doesn't really do anything new, but what it does is done so well that it shouldn't matter at all. It doesn't act like it ever set out to break barriers and blow minds. It acts like what it is -- an engrossing, spooky, blood-soaked shooter that ambushes you with cheap scares and some of the most fucked up monsters you'll see this year.

And I like it. I really quite like it!


Next page: More Previews stories




Demtor's Avatar
Demtor at 09/17/2008 14:15
Wow, that sounds pretty damn awesome. Fucked up monsters you say? Count me in!

Reminds me of the System Shock 3 game I've dreamed of. Almost, but this will probably better!
Dexter345's Avatar
Dexter345 at 09/17/2008 14:20
This is definitely on my do want list. I am really impressed to see the "new EA" coming out with what seem to be stunning new IPs.

But then, after this does well, I'm sure it'll turn into a yearly sequel deal...
FrozenSpaceMonkey's Avatar
FrozenSpaceMonkey at 09/17/2008 14:22
Definitely on my "buy on launch day" list.

My wallet hurts
Phantom Spaceman's Avatar
Phantom Spaceman at 09/17/2008 14:23
The time-bending and telekinetic abilities seem extremely out of place in a game like this.
nukka jdav's Avatar
nukka jdav at 09/17/2008 14:27
Are the environments varied enough? I'm a tad worried.
STUVNING's Avatar
STUVNING at 09/17/2008 14:28
I'm so looking forward to this. It looks gorgeous and the resemblance to Resident Evil 4 just sweetens the deal.
king3vbo's Avatar
king3vbo at 09/17/2008 14:29
I wasnt that excited about it until playing it at PAX. This game is freaking sweet
wardrox's Avatar
wardrox at 09/17/2008 14:35
So it doesn't have innovation? I'm now actually interested in this game.
bleep's Avatar
bleep at 09/17/2008 14:36
Interesting review MR. STERLING
I would've liked to see a screenshot of the holographic ammo meter. Is there one avail? Also hows the sound design?
Jim Sterling's Avatar
Jim Sterling at 09/17/2008 14:48
"Are the environments varied enough? I'm a tad worried."

It all takes place on the Ishimura, so obviously it's all the same architecture. I will say though that the actual locations were pretty varied. I went from the landing bay to a medical facility to some anti-grav chambers. There are a lot of corridors and shit, but I didn't think it got too boring. I only played it for a couple hours though.
Professor Pew's Avatar
Professor Pew at 09/17/2008 14:48
Do want, something to keep us all occupied while waiting for RE5 :)
kapshhh's Avatar
kapshhh at 09/17/2008 14:52
Scary games tend to mess me up but this as piqued my interest.
AaronLindes Neighbor's Avatar
AaronLindes Neighbor at 09/17/2008 14:52
This preview may just have forced me to place a preorder. Will wait for full review for purchase.

A well done bioshock ripoff is welcome.
kapshhh's Avatar
kapshhh at 09/17/2008 14:53
*has

Even if the shadow of EA looms.
Sam Spectre's Avatar
Sam Spectre at 09/17/2008 14:54
DO WANT NOW!

I'm definitely going to buy it on launch.
Dan CiTi's Avatar
Dan CiTi at 09/17/2008 14:58
From the looks of it I'll probably have to pick this up for my PS3 soon.
mix's Avatar
mix at 09/17/2008 15:01
This has been on my list for some time and hopefully it stays on it unlike Siren... :(
NihonTiger90's Avatar
NihonTiger90 at 09/17/2008 15:04
Sounds like I should get a hold of my EA contact and see if I can find out who's in charge of Dead Space.
OldManRick's Avatar
OldManRick at 09/17/2008 15:07
""Your fights against the Necromorphs are reminiscent of classic sci-fi and horror movies such as Aliens and any number of zombie flicks, with a visual look to the enemies that can only be attributed to The Thing.""

I agree 100% Jim. The Necromorphs visually have the same idea behind them as in The Thing, walking blobs of teeth, tentacles and claws.

The only other big problem I had was with the inventory. ""Although you can put items away for later use in stores located throughout the game, a lot of time is still spent making decisions about what to carry and what to discard.""

This is where I have to disagree with you though. I enjoyed the inventory system in RE1-3 much more then the RE4 inventory system. I think the concept of conserving ammo/limited number of weapons gives survival-horror games more atmosphere, mainly because it gives you more things to worry about.
Jim Sterling's Avatar
Jim Sterling at 09/17/2008 15:11
"This is where I have to disagree with you though. I enjoyed the inventory system in RE1-3 much more then the RE4 inventory system. I think the concept of conserving ammo/limited number of weapons gives survival-horror games more atmosphere, mainly because it gives you more things to worry about."

I get that, and I should have mentioned I saw what they were going for. However, it just doesn't quite work for me. I can see how limiting stuff adds tension, but I'd rather they'd have actually limited the amount of pickups rather than your inventory. The atmosphere just breaks a bit when you have to stop and re-arrange your shit.
falinter's Avatar
falinter at 09/17/2008 15:12
YOU'LL BE IN A DEAD RACE TO PICK UP YOUR COPY OF DEAD SPACE THIS HOLIDAY SEASON!
Phantom Spaceman's Avatar
Phantom Spaceman at 09/17/2008 15:23
@falinter: lulz, nice.
OldManRick's Avatar
OldManRick at 09/17/2008 15:32
"I get that, and I should have mentioned I saw what they were going for. However, it just doesn't quite work for me. I can see how limiting stuff adds tension, but I'd rather they'd have actually limited the amount of pickups rather than your inventory. The atmosphere just breaks a bit when you have to stop and re-arrange your shit."

I understand how that break the games immersion. I was under the impression that it was limited pick ups and limited inventory space, not limited Inventory. Sounds like in hard mode there is going to be a lot of kill a few monsters, backtrack back to box and restock ammo, rinse and repeat, I really hope it's not like that.

What do you buy items from? Ammo/Gun vending machine?
grafkhun's Avatar
grafkhun at 09/17/2008 15:49
Can't wait, been following this game for a long time and I'm pumped. did you see the gameplay in vacuum areas? the sound is all muffled and it sounds awesome.
Detry's Avatar
Detry at 09/17/2008 15:50
NAO
Grasshopper7's Avatar
Grasshopper7 at 09/17/2008 16:52
"What do you buy items from? Ammo/Gun vending machine?"
If it doesn't have a shady guy in a well stocked trench coat who says "What're ya Buyin'?" I'm not interested.
Holyetheline's Avatar
Holyetheline at 09/17/2008 16:53
Yes this looks just lovely.
Hamza CTZ Aziz's Avatar
Hamza CTZ Aziz at 09/17/2008 18:42
Oldmanrick: What do you buy items from? Ammo/Gun vending machine?

Yup, you get your shit from machines.
John B's Avatar
John B at 09/17/2008 19:20
This is from EA?

Well, then be aware that you can only install it once, you have to authenticate every time you click the mouse button even if you're not playing the game, you have to have the disc in the drive -- in fact you will never be allowed to eject it ever, all instances of Alcohol 120% and Daemon Tools must be uninstalled, you must purchase a webcam and show the box and receipt to an EA representative every time you want to play, and you must use the "EA: WE OWN YOU" startup and shutdown sounds.

Failure to allow any of these means that you're a dirty, fu*king pirate and are responsible for the destruction of the video games industry.
Puppy Licks's Avatar
Puppy Licks at 09/17/2008 19:25
Does the kinetic energy mechanic remind you of Psi-Ops? If it does then I'm fucking sold. Well I was sold already but that would be extra awesome.
fraunkd's Avatar
fraunkd at 09/17/2008 19:45
jim, thanks for the review. feels honest when you include the gameplay negatives - very appreciated. there are so few well done "adult" games out there. "adult" meaning i don't feel stupid for sitting around playing a video game at my age (hello bioshock).

i have to ask - have they released the gameplay length in regards to how many hours the game runs?
Hamza CTZ Aziz's Avatar
Hamza CTZ Aziz at 09/17/2008 23:08
Ummm, guys, this wasn't a review. This was a PREVIEW
mistic's Avatar
mistic at 09/18/2008 00:09
Man, this game is seriously high on my list of must-get-titles :-)
Xymplx's Avatar
Xymplx at 09/18/2008 01:08
If you pre-order this at Gamestop you get an 'Art of Deadspace' book, looks nice. I think EA site has the same offer, not sure. Looking forward to this, especially sense SH5 looks like complete shit. Sad about that, So sad. Off subject: Jim, any news about 'Faith and a .45'?
Sharpless's Avatar
Sharpless at 09/18/2008 03:20
YOU SHOULDN'T BE CAUGHT DEAD WITHOUT DEAD SPACE IN YOUR LIVING SPACE!
BulletTrain's Avatar
BulletTrain at 09/19/2008 12:44
I'm hoping that Dead space brings back the horror, terror, and suspense that have all but disappeared completely from RE.

Can't wait for it to be out.
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