Yes, the graphics are a little weak at the moment, but the only thing standing out in my mind is that gameplay is going to be 2D, so I know their heads are in the right place, which is in getting the gameplay right. Graphics are second.
Looks like art to me. Some of you need to get some perspecive - and your own POV.
If this is how the game is gonna be, count me out. 3rd Strike is where SF ended its legacy. I'm done.
I thought that with more power we would start to see graphics which looked more organic, loose and basically like the original concept art, but the dawn of HD gaming has seen graphics take a completely different direction - too much detail in the wrong places and beyond the field of vision which makes the entire game world lack depth, shiny plastic looking textures, and very conservative use of colours and styles. It's as if new art styles have been outlawed.
I'm sure Capcom know what they are doing, and they are well aware of the direction they have decided to take with SF4, fair enough, I just really really don't like it. Looking through the excellent 'Capcom Design Works' book, only enhances my disappointment about the way SF4 has turned out.
How many copies did Street Fighter III: Third Strike sell outside of Japan? Not as many as any of the 3D fighters I reckon.
It'd be nice if they put this game on Wii. Wii could definitely pull off those graphics.
It sounds like they're bringing back more older characters than they did it SF3. I hope Dan returns.
Capcom appears to have reinvented the 2D Fighter and I say. IT'S ABOUT FREAKIN TIME! Just like Capcom did in 92 with SFII. They're doing it again in 2008. I predict future fighters will start to copy this new 2D engine style. I'm so looking forward to this I could cry.
Optimism: Maybe it's an unlockable mode? Please? Pretty please?

Some of guys don't think out of the box do you? You want the same shit every year apparently. Give SFIV a chance! You haven't even seen it action yet. How dare Capcom try something new. I wish it looked like SFIII from ten years ago, whaa!!!
All the characters in Odin Sphere are highly-rendered 2D sprites...just like what Capcom is trying to do with Super Street Fighter II Turbo: HD Remix. That's not cel-shading. What I'm saying is take those high-res sprites and give them fluid animation. Expand upon what SFIII did, if you will. There's an opportunity to do new things with 2D here now that consoles have all this additional power, and it seems like Capcom is letting this chance go to waste in favor of (admittedly-stylized) cel-shaded 3D.
I'm kinda anxious to see Chun Lee.
Just look at this still from that trailer. I've never seen a cel-painted animated film this detailed.
That would have been an original look, while staying true to SF's 2D roots. Why did Capcom dump that direction in favor of this? SFIV should have more to it visually than "Generic 3D fighter, plus bloom lighting".
Well, it's early yet. Maybe they get that "painter-shader" up and running before the game is done.
If not, I'll probably just sit this one out.
NexCros don't limit your thinking. That's yesterdays news. It's been done before. Who says this game isn't in high-res and has fluid animation. Capcom is trying something that's never been done before in a fighter. Give it a chance. You haven't even seen it in motion. Also, I'm not a big fan of SFIII, not the gameplay or look. I was actually disappointed by it. It one of the most anticlimatic game releases ever for me.
I'm NOT a fan of the new (old?) character designer though. I prefer the art style of SF3 and what Udon does. I just want to see this thing in motion though. I'm excited.
Don't forget, 3d gaming on a 2d plain is very Viewtiful Joe, and that game was a new hit too. There's no reason why SFIV couldn't work out to be just as good if not better than the VJ games, and still have that classic SF gameplay intact.
I know about those PS1/2 SF EX Alpha games, since I own them. Those games were luke warm at best and I hope to god Capcom have learned their lessons. What does worry me, is the fact that 3d graphics can cut the kind of fast gameplay SF needs for harder settings (something 2d games don't have a problem with), and also that this game is being handled by Capcom USA, and not Capcom Japan. SSF2T is one thing, but SFIV I don't know.
Have patience, all will become clear soon enough. Also don't forget Capcom will be watching the popularity of SSF2THD, and SFIV once both are out, they'll know which gamers prefer and hopefully learn from that info.
Oh wait, no I'm not. People are burnt.

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