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Control system detailedWhile a sizable portion of Beyond: Two Souls was shown to press at a event at Quantic Dream this week, unfortunately, it was a hands-off situation. But the studio didn't want to leave us completely empty handed, so they prepared a shorter demo for us to play. It may have not been as deep or involved as the view-only session, but this first hands-on of the game gave us a good taste of what to expect as far as controls go. As for the story? Not so much. Our session took place far enough into the game that Quantic Dream staff members had us playing the first bit of our hands-on session without sound in an effort to avoid spoiling the story. Only when the spoilers were passed were we permitted to hear the audio. This must be an easily spoiled story!
Beyond: Two Souls (PS3) Starting out, Jodie looked to be returning to a scientific research center just as firefighters and ambulances were wheeling out injured people from the building. It looked as if she was warned not to enter, but she does anyway, moving past debris, injured bodies, and burning walls to go deeper into the building. Jodie can be moved with the left analog stick, with the navigation of her world being fully contextual. Simply move her to where you need and she'll step over thresholds, climb over obstacles, and more, each with specific animations. I did this to step over debris, through broken windows, and deeper into dangerous looking territory. The world interaction system is completely new, using the right stick to input moves that make sense in given situations. Unlike Heavy Rain, there are no prompts for action with this system. Instead, a simple white dot will show areas of potential interaction. Moving the right stick at this dot in a way that makes sense for a given action, like pushing up to stand, or down to crouch, executes that action. Movements are always based on where Jodie is and what she's able to do in that location. Some situations involve button-press prompts, while others use the SIXAXIS movement sensors to have players moving the controller around. The first obstacle of the demo that we encountered had Jodie stopped at an elevator door that would not open. She requested that Aiden move ahead to investigate, which had me moving the entity down the elevator shaft to find that the elevator door would not close due to an obstruction. A simple press of the triangle button toggles control between Jodie and Aiden at any time. Being an invisible entity, Aiden can fly around anywhere. Controlling it in a first-person view, I was able to fly through walls and other matter, straight down into the jammed elevator. Aiden can interact with objects in the world through use of the analog sticks and the R1 button, enabling it to push, throw, and blast objects. I used this ability to push the obstruction away from the door, letting the elevator close to be called up to Jodie. The demo featured other situations where I had to use Aiden to do things move through a door to unlock it, or move through a fire to push a fire extinguisher toward Jodie to help her quell flames. Some situations presented the option to use either Jodie or Aiden to proceed. In one room, glass doors prevented Jodie from progressing. The player could either use Aiden's blast ability to bust the glass, or have Jodie pick up a chair to slam it through the glass. One of the most interesting team abilities for the duo has Aiden channeling some of another human's aura toward Jodie. This enables Jodie to have a short vision, which, in this case, gave her a fuzzy glimpse of injured or dead people's last moments. In two different situations in this demo, these visions showed that these humans were attacked by some force. The last one seen showed what looked to be semi-transparent tentacles coming out of the wall to thrash some victim around. My guess is that this entity had something to do with the disaster at this research center, and that Jodie went in to deal with it. Just as things got interesting, a Quantic Dream staffer cut me off from proceeding. From what we saw in the hour-long presentation and from this hands-on session, it seems that moving through Beyond: Two Souls involves a lot of problem-solving collaboration between Aiden and Jodie. With the simple challenges presented here, it was kind of satisfying to switch between two totally different control types to figure out how to progress. I'd imagine that more complex problem solving will be required as the game progresses. While Jodie moves exactly as you'd expect with this simple interaction system, the first-person control of Aiden takes a little getting used to. Flying around and whipping through walls and doors is fun and freeing, but with that much freedom it's also a bit disorienting. The camera control feels sufficiently like moving a ghost around, but with no limitations other than distance from Jodie, you can easily end up lost between walls or other structures. Add in Aiden's negative color view and disorientation comes even easier. While I would have preferred playing what we were shown in the hands-off presentation, this demo was more than enough to show off how Beyond will use Aiden and Jodie's unique control schemes together. Other aspects of Jodie's control, like an action system for combat, and vehicle control, were teased during this visit, but it looks like we'll have to wait to try these out. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
7:00 AM on 04.29.2013 David Cage joined by film writers and directors on PS4It's not normal for a man to write a 2,000 page script or direct a 10+ hour film, so I can't blame David Cage if all of Beyond: Two Souls isn't golden. Realizing how this strains developer Quantic Dream's game director, co-CE...
9:00 PM on 04.28.2013 Quantic Dream's PS4 engine predates Beyond: Two SoulsWhen I asked Quantic Dream co-CEO Guillaume de Fondaumière if its upcoming, untitled PlayStation 4 game would be based on Beyond: Two Souls' engine, I got a response I wasn't expecting. The developer began development ...
3:00 PM on 04.28.2013 Beyond: Two Souls Tribeca trailer + 35 minutes of footageSay what you want about David Cage, but I dare you to watch the above trailer and not be impressed. I feel you are going to prove me wrong, but join me, however briefly, with enthusiasm for Beyond: Two Soul's immense trailer...
9:00 AM on 04.28.2013 Heavy Rain was written for John Goodman and Clive OwenDavid Cage has said in the past that he writes characters with actors in mind for roles. With better tech and a bigger budget, Cage finally got the cast he wanted with Beyond: Two Souls which stars Ellen Page and Willem Dafoe...
11:00 AM on 04.26.2013 Watch hour-long Beyond scene and trailer on streamJust because I'm in New York this weekend covering Beyond: Two Soul's presence at the Tribeca Film Festival, doesn't mean you have to. Have to be in New York that is, since the hour-long clip and trailer will be live streamed...
2:45 PM on 04.24.2013 Here's a 'bootleg' trailer for Beyond: Two SoulsAs you may have heard, Beyond: Two Souls is an official selection for the Tribeca Film Festival. Sony has sent along a fake bootleg to go along with that massive fake script. After watching a bit of some fake (but well...
4:33 PM on 04.23.2013 Here's the 2,000-page script for Beyond: Two SoulsI could see the FedEx delivery man hobbling down the street. I knew he was coming for me, but he was taking awhile as he was carrying a small box that looked like it was giving him some trouble. I met him halfway and he gave ...
4:30 PM on 04.18.2013 Beyond: Two Souls box art is the Ellen Page-iestEllen Page. Polygons. Emotions. Mature. Beyond. On a related note, David Cage and Ms. Page will be screening Beyond: Two Souls at the Tribeca Film Festival on Saturday, April 27. Because it's a movie, I guess. BEYOND: Two Souls Box Art Revealed [PlayStation Blog]
11:30 PM on 03.22.2013 Ducktales HD, Saints Row's Dubstep Gun, & BF4 PropellersHey gang! Here's today's Destructoid Show, which aired live earlier from, uh. Not PAX East. Unfortunately. The big news of the day, hands down, is Ducktales Remastered, an HD remake of the NES classic. Sadly, Mega Man isn't ...
11:00 AM on 03.22.2013 Marketers wanted guns on Beyond: Two Souls promo artBeyond: Two Souls had to fight to stop its promo art being reduced to a character holding a gun like 90% of the rest of videogame advertising, Quantic Dream recently revealed. Had marketers had their way, Ellen Page would be ...
| timeline following: |
| 4:00 PM on 04.29.2013 This is not an article about David Cage |

The first twelve paragraphs are about David Cage. AKA David De Gruttola. AKA Composer-turned-game designer. AKA Founder of French developer Quantic Dream, responsible for excellent implementation of David Bowie (see: Omikron)...more
| 7:00 AM on 04.29.2013 David Cage joined by film writers and directors on PS4 |

It's not normal for a man to write a 2,000 page script or direct a 10+ hour film, so I can't blame David Cage if all of Beyond: Two Souls isn't golden. Realizing how this strains developer Quantic Dream's game director, co-CE...more
| 9:00 PM on 04.28.2013 Quantic Dream's PS4 engine predates Beyond: Two Souls |

When I asked Quantic Dream co-CEO Guillaume de Fondaumière if its upcoming, untitled PlayStation 4 game would be based on Beyond: Two Souls' engine, I got a response I wasn't expecting. The developer began development ...more
| 3:00 PM on 04.28.2013 Beyond: Two Souls Tribeca trailer + 35 minutes of footage |

Say what you want about David Cage, but I dare you to watch the above trailer and not be impressed. I feel you are going to prove me wrong, but join me, however briefly, with enthusiasm for Beyond: Two Soul's immense trailer...more
| 9:00 AM on 04.28.2013 Heavy Rain was written for John Goodman and Clive Owen |

David Cage has said in the past that he writes characters with actors in mind for roles. With better tech and a bigger budget, Cage finally got the cast he wanted with Beyond: Two Souls which stars Ellen Page and Willem Dafoe...more
| 11:00 AM on 04.26.2013 Watch hour-long Beyond scene and trailer on stream |

Just because I'm in New York this weekend covering Beyond: Two Soul's presence at the Tribeca Film Festival, doesn't mean you have to. Have to be in New York that is, since the hour-long clip and trailer will be live streamed...more
| 2:45 PM on 04.24.2013 Here's a 'bootleg' trailer for Beyond: Two Souls |

As you may have heard, Beyond: Two Souls is an official selection for the Tribeca Film Festival. Sony has sent along a fake bootleg to go along with that massive fake script. After watching a bit of some fake (but well...more
| 4:33 PM on 04.23.2013 Here's the 2,000-page script for Beyond: Two Souls |

I could see the FedEx delivery man hobbling down the street. I knew he was coming for me, but he was taking awhile as he was carrying a small box that looked like it was giving him some trouble. I met him halfway and he gave ...more
| 4:30 PM on 04.18.2013 Beyond: Two Souls box art is the Ellen Page-iest |

Ellen Page. Polygons. Emotions. Mature. Beyond. On a related note, David Cage and Ms. Page will be screening Beyond: Two Souls at the Tribeca Film Festival on Saturday, April 27. Because it's a movie, I guess. BEYOND: Two Souls Box Art Revealed [PlayStation Blog]more
| 2:15 PM on 04.11.2013 Quantic Dream is hiring a multiplayer programmer |

I had the pleasure of visiting Quantic Dream's studio last month (see above picture), and it was there that I saw something interesting while being shown upcoming game Beyond: Two Souls. Unfortunately, that's about all I...more
| 3:30 PM on 05.17.2013 Friday Night Fights: Maysturbation |
Welcome to another edition of Dtoid's Friday Night Fights! May is a notoriously slow month for videogame releases, which means it's the perfect month to dig out and dust off that old multiplayer game you haven't played in mon...more
| 9:30 AM on 05.15.2013 First screens for Magicka: Wizard Wars revealed |
It seems as if we haven't heard from the folks at Paradox North about Magicka: Wizard Wars for ages, but here we are with fresh screenshots, showing off the game in action. Set to combine the humor of the Magicka franchise wi...more
| 3:30 PM on 05.10.2013 Friday Night Fights: Fire up the Fuse |
Welcome to another edition of Dtoid's Friday Night Fights! The demo for Insomniac's used-to-be-cool-and-unique-but-now-is-less-cool-and-unique Fuse arrived earlier this week. Has anybody tried it out? Apparently it has split-screen support. So I guess that's neat. Videogames.more


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