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First ever hands-on with The Elder Scrolls V: Skyrim photo

Guys, I just got real first hands-on with The Elder Scrolls V: Skyrim. Skyrim! I just played it at QuakeCon here in Dallas, Texas and the first thing I noticed was that Skyrim fixes the surface-level flaws of Oblivion. Not only that but Skyrim outdoes its predecessor in terms of scale, ideas and ambition.

I mean, it has dragons. Dragons! Sh*t yeah!

The Elder Scrolls V: Skyrim (PlayStation 3, Xbox 360 [Previewed], PC)
Developer: Bethesda Software
Publisher: Bethesda Software 
To be released: November 11, 2011

Stepping into the world of Skyrim is like stepping into Oblivion, the way you remember it in your imagination -- forgetting the small details that kept it from achieving more.

In Skyrim, a strong swing with a battle axe feels right, jumping in third-person doesn’t defy the natural laws of physics and dialogue sequences flow naturally. All of these are incremental improvements that make exploring Tamriel feel exciting again.

The QuakeCon demo -- the first time press have gotten hands-on to play Bethesda’s latest hulking beast of an RPG -- focused on presenting the traditional Elder Scrolls experience. Rather than fighting dragons or chasing 50 ft. trolls, the demo presented an open environment where the great adventure lies elsewhere, far away. Rather than displaying the great dragon fights that are to come, I was shown the fluidity and subtle design of the game’s core mechanics and environments.

The demo began with creating a character within Skyrim’s revamped creation tools, which allows the player to make a human that doesn’t look like a troll with an ass for a face. However, I opted to create an Argonian, a reptilian race established in past Elder Scrolls games. I ended up creating Lizzle-Bob, a sexy, big-boned lizard lady. Although no towns folk came onto me, I often sensed they were stricken by Lizzle-Bob’s impeccable good looks.

After creating Lizzle-Bob, I spawned in a cave -- taking place a couple hours past the game’s intro and the locals shown in the E3 presentation. Upon exiting the cave, I was thrown into the lush woods of southern Tamriel. In classic Elder Scrolls tradition, I was both in awe of the world around me and bewildered with where to go next.

The landscape of this forest area looks far more natural than those of Oblivion. Sections of land aren’t randomly copy-and-pasted, but rather hand-crafted with a focus on creating a convincing world that isn’t always designed in the player’s favor. Steep cliffs tower above you, large creeks must be swam across and dense woods often blocked the view.

Giving up a trivial amount of player convenience is a fair trade for the artistry and variety of Skyrim’s world. I wouldn’t want a tram ride to zip me around Skyrim anyway, although I did hear there are carriage rides in the game.

After deciding a trek to the nearest town would consume the entire 60 minutes of my demo time, I instead spent my time searching the woods. Feeling an urge to destroy something fluffy and harmless, I slayed a small bunny wandering toward me.

I then made my way to a nearby cave. Near its opening, I was given my first opportunity to test out Skyrim’s combat. With a shield in my left-hand and a iron sword in my right, I went to battle with some jackass bandit. Like all jackass bandits, he had some dumb wolf with him. Or maybe he was attacking the wolf. Either way, I killed them both.

The hit-detection, sound and weight of melee combat feel great. As someone who never loved Oblivion due to its combat, this is somewhat of a revelation. You’ll still need to adapt to strong sword blows, but at least the timing is consistent. Even better, you now have critical deathblows that let you finish off an adversary with an intense thrust to the gut or slash across the throat.

The interior of the cavern served as an excellent 20 minute introduction to combat. After getting a handle on using my shield, I changed over to using a firespell with my left hand. It turns out that lighting people on fire and beating them with sharp things is a pretty good combination. If you really want to humiliate these cave-lovin’ freeloaders, though, you can carry a torch in your left-hand and set them ablaze with it.

The new favoriting system lets you bookmark all items, weapons and spells to a special menu, which pauses the game when open. It’s an elegant solution to Fallout 3’s cumbersome button-mapping. No more dying because you couldn’t access that gun mapped to the upper-right on the gamepad.

My favorite weapon has to be the bow. The revamped physics and controls made me feel responsible for every arrow shot. The trajectory of the arrows is realistic and not randomly determined by stats, but the damage is. A stealth arrow to the head is something I don’t think I will grow tired of during the many hours I plan to spend with Skyrim. If you aren’t a natural Legolas like me, unlockable skills will help you perfect your bow-and-arrow skills by slowing down time or providing a closer zoom.

The cavern itself was rather impressive for being such a hum-drum locale. The elements of Skyrim’s new Creation Engine are displayed to great effect. The lighting generates a haunting atmosphere, and a waterfall coming down the multi-tiered levels of the cave presents a spectacle that interiors in Fallout 3 and Oblivion lacked.

Fans of Fallout 3 will be happy to hear that lockpicking, NPC followers that you can direct and weapon crafting will return in Skyrim with subtle improvements. For example, NPCs will follow you based on their perception of you -- a mix of your karma, dialogue choices and quest favors all brought together through the new Radiant AI system.

Additionally, there are new features such as mining for minerals with your pick-axe (a la Minecraft) and requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.

During the demo, I ran into a couple bugs but nothing game-breaking. The third-person camera -- while more functional than in past Bethesda games -- is still not the best way to play. Not to mention there was a substantial lag in movement when in third-person.

I also came across cheese wheels that violently shook on a table, but that was kind of awesome. Given that these were the biggest problems within a late-alpha build, I think it’s safe to say that Bethesda is making good on delivering a relatively bug-free game.

After spending an hour aimlessly exploring a very tiny area of Skyrim’s world, I’m convinced Bethesda will deliver on Oblivion’s promise while outdoing any previous ambitions. If the dragons and 50 ft. trolls break the game, I’ll forgive Bethesda as long as the combat, environments and exploration are as damn good as this demo indicates.

I look forward to my future journeys with Lizzle-Bob the Argonian.

After getting my hands on Skyrim, at QuakeCon, I was relieved to find that Skyrim fixes the surface-level flaws of Oblivion, while outdoing it in terms of scale, ideas and ambition.

I mean, it has dragons. Dragons! Shit yeah!

Stepping into the world of Skyrim is like stepping into Oblivion,  the way you remember it.

A strong swing with a battle axe feels right, jumping in third-person doesn’t defy the natural laws of physics and dialogue sequences flow naturally. All of these are incremental improvements that make exploring Tamriel feel exciting again.

The QuakeCon demo – the first time press have got to play Bethesda’s latest hulking beast of an RPG – focused on presenting the traditional Elder Scrolls experience. Rather than fighting dragons or chasing 50 ft. trolls, the demo presented an open environment where the great adventure lies elsewhere, far away. Rather than displaying the great dragon fights that are to come, this demo showed off the fluidity and subtle design of the game’s core mechanics and environments.

The demo began with creating a character within Skyrim’s revamped creation tools, which allows the player to make a human that doesn’t look like a troll with an ass for a face. However, I opted to create an Argonian, a reptilian race established in past Elder Scrolls games.

Lizzle-Bob, a sexy, big-boned lizard lady, was my avatar of choice. Although no towns folk came onto me, I often sensed they were stricken by Lizzle-Bob’s impeccable good looks.

After creating Lezzle-Bob, I spawned in a cave  -- taking place a couple hours past the game’s intro and the locals shown in the E3 presentation. Upon exiting the cave, I was thrown into the lush woods of southern Tamriel. In classic Elder Scrolls tradition, I was both in awe of the world around me and bewildered with where to go next.

The landscape of this forest area looks far more natural than those of Oblivion. Sections of land aren’t randomly copy-and-pasted, but rather hand-crafted with a focus on creating a convincing world that isn’t always designed in the player’s favor. Steep cliffs tower above you, large creeks must be swam across and dense woods often blocked the view.

Giving up a trivial amount of player convenience is a fair trade for the artistry and variety of Skyrim’s world. I wouldn’t want a tram ride to zip me around Skyrim anyway, although I did hear there are carriage rides in the game.

 After deciding a trek to the nearest town would consume the entire 60 minutes of my demo time, I continued to search the woods further.  Feeling an urge to destroy something fluffy and harmless, I slayed a harmless bunny wandering toward me.

I then made my way to a nearby cave. Near its opening, I was given my first opportunity to test out Skyrim’s combat. With a shield in my left-hand and a iron sword in my right, I went to battle with some jackass bandit. Like all jack ass bandits, he had some dumb wolf with him. Or maybe he was attacking the wolf. Either way, I killed them both.

The hit-detection, sound and weight of melee combat feel great.

As someone who never loved Oblivion due to its combat, this is somewhat of a revelation. You’ll still need to adapt to strong sword blows, but at least the timing is consistent. Even better, you now have critical deathblows that let you finish off an adversary with an intense thrust to the gut or slash across the throat.

The interior of the cavern served as an excellent 20 minute introduction to combat. After getting a handle on using my shield, I changed over to using a firespell with my left hand. It turns out, lighting people on fire and beating them with sharp things is a pretty good combination. If you really want to humiliate these cave-lovin’ freeloaders, though, you can carry a torch in your left-hand and set them ablaze with it.

The new favoriting system lets you bookmark all items, weapons and spells to a special menu, which pauses the game when open. It’s an elegant solution to the Fallout’s cumbersome button mapping. No more dying because you couldn’t access that gun mapped to upper-right on the gamepad.

My favorite weapon has to be the bow. The revamped physics and controls made me feel responsible for every arrow shot. The trajectory of the arrows is realistic and not a randomly determined by stats, but the damage is. A stealth arrow to the head is something I don’t think I will grow tired of during the many hours I plan to spend with Skyrim.

If you aren’t a natural Legolas like me, unlockable skills will help you perfect your bow-and-arrow skills by slowing down time or providing a closer zoom.

The cavern itself was rather impressive for being such a hum-drum locale. The elements of Skyrim’s new engine are displayed to great effect. The lighting  generates a haunting atmosphere, and a waterfall coming down the multi-tiered levels of the cave presents a spectacle that interiors in Fallout 3 and Oblivion lacked.

Fans of Fallout 3 will be happy to hear that lockpicking, NPC followers that you can direct and weapon crafting will return in Skyrim with subtle improvements. For example, NPCs will follow you based on their perception of you – a mix of your karma, dialogue choices and quest favors all brought together through the new  Radiant AI system.

Additionally, there are new features such as mining for minerals with your pick-axe (a la Minecraft) and requesting a bard to play a song in a tavern. Now, if only could get him to follow you into a bandit cave and abandon him.

During the demo, I ran into a couple bugs but nothing game-breaking. The third-person camera – while more functional than in past Bethesda games – is still not the best way to play. Not to mention there was a substantial lag in movement, when in third-person.

 Also, I came across cheese wheels that violently shook on a table, but that was kind of awesome. Given that these were the biggest problems within a late-alpha build, I think it’s safe to say that Bethesda are making good on delivering a relatively bug-free game.

After spending an hour aimlessly exploring a very tiny area of Skyrim’s world, I’m convinced Bethesda will deliver on Oblivion’s promise while outdoing any previous ambitions.

If the dragons and 50 ft. trolls break the game, I’ll forgive Bethesda as long as the combat, environments and exploration are as damn good as this demo indicates.

I look forward to my future journeys with Lizzle-Bob the Argonian.

LAUNCH GALLERY (11 IMAGES)
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56 comments | showing # 1 to 50
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next 50 comments

randombullseye's Avatar - Comment posted on 08/04/2011 19:43
randombullseye
I've never been more excited about gaming archery.
Xi Fayt iX's Avatar - Comment posted on 08/04/2011 19:44
Xi Fayt iX
Why does skyrim come out on a Friday when every game comes out on tusedays. Unless they just like 11/11/11 or has something to do with the game
Sir Tobbii's Avatar - Comment posted on 08/04/2011 19:45
Sir Tobbii
This wasn't the first oppurtunity the press had to play, Joe Vargas from Blistered Thumbs played it twice at E3.
Max Scoville's Avatar - Comment posted on 08/04/2011 19:46
Max Scoville
GOD FUCKING DAMMIT WHO LET THE FUCKING INTERN PLAY SKYRIM BEFORE ME OR STERLING? THE FUCK IS THIS SHIT I CAN'T WORK UNDER THESE CONDITIONS.
N-effect-human's Avatar - Comment posted on 08/04/2011 19:47
N-effect-human
Just pre-ordered on Steam and got a free hat. Fuck YEAH for hats! And the pile of id games I bought too.
WesternGamer1000's Avatar - Comment posted on 08/04/2011 19:50
WesternGamer1000
Awesome, and Max, you are the man.
TysonQ7's Avatar - Comment posted on 08/04/2011 19:51
TysonQ7
Lack of Literal Lyrics in the trailer make me sad face.
http://www.youtube.com/watch?v=RMKJ9fDM2mo
Maz-'s Avatar - Comment posted on 08/04/2011 19:52
Maz-
Now the real question is: can you dual-wield torches?
Allistair Pinsof's Avatar - Comment posted on 08/04/2011 19:54
Allistair Pinsof
@Max: Soon enough, I will take over The Dtoid Show with my sidekick Sara Wong.

Don't worry, you're time will come and you will be a very, very happy Scoville. :D
NukaCola's Avatar - Comment posted on 08/04/2011 19:56
NukaCola
I really hope this game delivers, as I thought Oblivion was incredibly overrated.
dare's Avatar - Comment posted on 08/04/2011 19:58
dare
@Max I want this rant on tomorrow's show right before you break Tara's mug. Also, I am guessing it's because you aren't in Texas.
Mikhail Faulken's Avatar - Comment posted on 08/04/2011 20:00
Mikhail Faulken
Don't make me cum.
RocketKnight's Avatar - Comment posted on 08/04/2011 20:07
RocketKnight
YUSSSSSSS
Cab0sAn's Avatar - Comment posted on 08/04/2011 20:13
Cab0sAn
Violently shaking cheese wheels? This game just got even better.
GunmetalDiablo's Avatar - Comment posted on 08/04/2011 20:14
GunmetalDiablo
@Max U mad, bro?
Srsly though I'm so excited that there is a steady, creamy river of substance flowing down my pants with a steady, goo like consistency...
Brb, need napkins.
imnotyourdude's Avatar - Comment posted on 08/04/2011 20:27
imnotyourdude
Omg lets meet up and be BFFs!
Atlas's Avatar - Comment posted on 08/04/2011 20:32
Atlas
mah dick is hard like a rock projected towards the sun on the edge of a cliff towering over the ocean
Popliteal's Avatar - Comment posted on 08/04/2011 20:37
Popliteal
Wait... there are dragons in Skyrim?
Casey Baker's Avatar - Comment posted on 08/04/2011 20:45
Casey Baker
Hahahaha, @Max.

Also, I'm actually pretty seethingly jealous too which is why I laugh.
HEL105's Avatar - Comment posted on 08/04/2011 20:46
HEL105
I was really hoping the third person view would be greatly improved :-/ Oh well, if I can make it through Fallout multiple time with it, I can do it here, too.
KAZzy Robot's Avatar - Comment posted on 08/04/2011 20:48
KAZzy Robot
Cheese wheels confirmed, YES! I'm so excited now.
Sæglópur's Avatar - Comment posted on 08/04/2011 20:53
Sæglópur
"During the demo, I ran into a couple bugs but nothing game-breaking. The third-person camera -- while more functional than in past Bethesda games -- is still not the best way to play. Not to mention there was a substantial lag in movement when in third-person."

Well, PASS! I don't like first-person role-playing games at all.
killias2's Avatar - Comment posted on 08/04/2011 21:09
killias2
So. Excited.

Between this and Demon's Souls, my Fall is just going to disappear into thin air.
CBunn's Avatar - Comment posted on 08/04/2011 21:31
CBunn
@Allistair Pinsof

I was digging the comment.

But then you "you're'd"
CommanderPoopypants's Avatar - Comment posted on 08/04/2011 21:36
CommanderPoopypants
@killias2
Dont u mean Dark Souls?
AeriusAstrum's Avatar - Comment posted on 08/04/2011 21:39
AeriusAstrum
you should have acted. They're already here. The Elder Scrolls told of their return. The Cheese Wheels have come!
Draxxlith's Avatar - Comment posted on 08/04/2011 21:42
Draxxlith
GET HYPE!
Nobunaga Oda's Avatar - Comment posted on 08/04/2011 22:05
Nobunaga Oda
That Trailer tickles my sack. Im so fucking hyped for this game. As someone who loves Morrowind and Oblivion. I'm going to cut out my social life to play this game.
dtomek's Avatar - Comment posted on 08/04/2011 22:15
dtomek
Seriously... First ever hands on and it goes to the newbie? No offense Allistair but this should've been in the hands of Jim or Scoville.
Domii's Avatar - Comment posted on 08/04/2011 22:23
Domii
DARK SOULS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CoruptAI125's Avatar - Comment posted on 08/04/2011 22:30
CoruptAI125
1st off I just have to say I find it hilarious and fitting that someone with the name Allistair previewed a game of a medieval nature.

Secondly I am HYPE for this game like you wouldn't even begin to believe and/or understand

3rd DRAGON SHIT!!!!!!!
Skyrimaster's Avatar - Comment posted on 08/04/2011 22:31
Skyrimaster
What was lockpicking like? Was it fallout or oblivion style? Or something new? Please answer!
Stinky's Avatar - Comment posted on 08/04/2011 22:34
Stinky
Oblivion conversation:

- why did the chicken cross the road?
- I killed 500 mudcrabs
- If I said you had a beautiful body would you hold it against me?
- I'LL FUCKING KILL YOU!
barnes's Avatar - Comment posted on 08/04/2011 22:59
barnes
@ max better luck next time , at least you got to get hands on with rage right?
Fulgrymm's Avatar - Comment posted on 08/04/2011 23:25
Fulgrymm
Love that they took the Morrowind theme and made it more epic sounding.
Ghost125's Avatar - Comment posted on 08/04/2011 23:37
Ghost125
give me this game already !!!
Wooshamboo's Avatar - Comment posted on 08/05/2011 02:21
Wooshamboo
Man this game is going to devour my life.
funran's Avatar - Comment posted on 08/05/2011 02:42
funran
Im here RIGHT NOW, and its totally not playable to us NORMAL FOLK.
tangyrobot's Avatar - Comment posted on 08/05/2011 04:25
tangyrobot
BUT CAN YOU DUAL WIELD SHIELDS????

THIS IS A DEALBREAKER FOR ME
SirNinjaFace's Avatar - Comment posted on 08/05/2011 04:58
SirNinjaFace
Oh my god! Where am i gonna put all this sticky jizz, thats currently flooding my underpants! Oh look Skyrim ... Will it be possible to dual wield bows? Otherwise NO sale!
Ayb Sidewinda's Avatar - Comment posted on 08/05/2011 05:17
Ayb Sidewinda
@Skyrimaster Its kinda new, according to IGN you place one pick on the upper side of the lock then with another pick select a tumbler if its right it opens if not it breaks, atleast that's how i understood it, i may be wrong.
Termadoyle's Avatar - Comment posted on 08/05/2011 05:40
Termadoyle
This game will be HUGE. I don't know if my brain will be able to handle all the information.
Tartard's Avatar - Comment posted on 08/05/2011 06:47
Tartard
@Xi Fayt iX:
In the UK, games come out on Fridays, with the exception of large worldwide releases like Halo or BioShock 2. Plus, this gives everyone the chance to dive into the first 0.00001% of this enormous game over the weekend. :P
TheGameFreak's Avatar - Comment posted on 08/05/2011 07:37
TheGameFreak
I wanted to get into Oblivion. I really, really did. But the whole "speech wheel" thing really threw me off. Much prefer how it was handled in Fallout. So, if they get rid of it, I'll definitely be giving this one a try.

I probably will anyway, but just saying.
Stigmeyer's Avatar - Comment posted on 08/05/2011 07:42
Stigmeyer
Like I needed to hear this. I was all excited for my Friday but now it is ruined thanks to the jealousy this fucking article just called forth.
mythbuilder's Avatar - Comment posted on 08/05/2011 07:53
mythbuilder
I more excited for the bugs. I would love to see a dragon with its head on backwards.
kid23455's Avatar - Comment posted on 08/05/2011 09:50
kid23455
Bethesda? BUG FREE?
HAHAHAHAHAHAHAHAAH!
But as long as there isn't anything game-breaking, day 1 for me.
tomothy25's Avatar - Comment posted on 08/05/2011 10:01
tomothy25
I thought Oblivion was boring as shit but I've just started playing Fallout 3 and I'm really getting into it. It's a lot more fun, even if it's also a lot more brown. So it's given me renewed faith in Skyrim. Looking forward to hearing more about it, although come release date, Uncharted 3 will be taking priority.
josmeister's Avatar - Comment posted on 08/05/2011 10:11
josmeister
I don't know what this dragons and lush environments shit is all about. I thought we just wanted skyrim for an improved version of teh nude mod.
ndschroede23's Avatar - Comment posted on 08/05/2011 12:10
ndschroede23
So what, anyone with a fake name gets to join the DTOID staff? Then I shall be Gabriel Pennyfeather!
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