As Dale North reported earlier this month, Electronic Arts is attempting yet another new IP with a science fiction survival horror called Dead Space. The first solid details have now emerged, shedding more light on the Redwood Shore Studio-produced game.
"In the brilliant, bold and often-bloody Dead Space, gamers will step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action."
Since I like my psychological thrills and gruesome action pretty ultimate, that certainly sounds promising. Of course, many EA titles sound promising until they actually release something like Boogie. Dead Space will star Isaac Clarke, whose engineering job takes him to a mining ship where there are communication problems that need fixing. Sci-Fi -- always with the mining ships.
"It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive."
Sounds pretty standard as far as sci-fi goes, but the devil's in the details and until we see some actual gameplay, there's still everything to hope for. Once again, I commend EA for its commitment to exploring new franchises, but until some top quality titles are produced, the company's stigma will cast doubtful shadows over everything it tries. Can a company change?
Dead Space and its survival horror sensibilities will be a very interesting title for Electronic Arts in that respect.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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After that though, we can look forward to yearly iterations with updated alien rosters.
I was a Burnout fan from game one and I can admit EA has more than done the series justice, they have legitimately improved upon it. I thank them for that.
I also thank them for coming up with new series and IPs like skate, Army of Two, and now this. If skate was any indication of their commitment to these IPs, it gives me great hope for their other new ones. Army of Two is even on my must buy list right now, a new thing for an EA game.
Let's hope they change their ways once and for all and let's hope this game helps them do that.
So the enemies are a lack of sight and a lack of sound? Pfft, I'll just equip the flashlight and yell a lot. Bada-boom, bada-bing, space ain't so dead anymore.
huH?