With the change of developper, the new art style, the emphasis on DLC in this interview, and the lack of anything new in those screenshot, I'm very worried... And I absolutely LOVED the original.
It's sad that it's still pretty much the only Vita-exclusive title I'm looking forward to...
As far as I know it's a sequel. The first Little King's Story was about becoming a king, right? This one starts with already as the king, and your land becomes in jeopardy, as far as I can recall.
So as EggmaniMN is saying, this isn't Cing, but Konami and well, I think we all know how Konami tends to operate...
If I ever get a Vita, I'll probably pick this up because I loved the gameplay of the original, but it's a damn shame they gutted the charm of the original and replaced it with the hollow husk of its current aesthetic.
It has a really generic anime art style that looks like it's just pandering to weeaboos, and all the charm's been sucked out of it. Not to mention the addition of day 1 paid DLC, are you going to have to pay real money to get more classes, armor or something?
I see his point. But I feel like it's worth mentioning that the Vita *technically* isn't a high definition device. Usually "HD" is reserved for resolutions with at least 720 vertical pixels. The Vita is 960x544. Still higher res than the Wii (which can only do 854x480 max), but not actually "high definition" by modern display standards.
But yea. The Wii's online is shit. We all know this. Hopefully the Wii U actually improves on it beyond the potentially false promises of Nintendo executives and comes up to par with with Microsoft essentially started 10 years ago so third party developers will stop leaving their platform (or just half assing their ports).
Or maybe I just hate handhelds and think that this sort of game will not do any good on handhelds.
Uh, I'm pretty sure the game would have been better with IR controls, as demonstrated by the Pikmin ports on Wii.

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