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Final Fight: Double Impact fist impressions photo

Nobody seems to do retro the way Capcom does it. They know how beloved their old franchises are and they could almost certainly sell them to us again just the way they were, adding nothing. But they tend not to do that, preferring to release updated versions of classic games, introducing polygon-based graphics and other modern conventions to their revivals.

Final Fight: Double Impact is just another example. With alternate graphics filters and a remixed soundtrack (both optional), a bunch of bonus features, an online mode designed to recreate the arcade experience -- not to mention two of their best side-scrolling arcade games -- this seems like a pretty sure thing.

Capcom sent us over an early copy of the game and I've been playing feverishly. Read on for some impressions.

I can't lie to you. The very first thing I did when loading up Final Fight: Double Impact was play the release's secondary title, Magic Sword. In fact, that's all I did for the first several hours of play, finishing the game twice in a row to make up for an immeasurable amount of lost time and quarters. So, I don't really have any impressions of Final Fight to speak of at this time and my comments will have to wait for the final review next week.

Magic Sword

Magic Sword, however, is fantastic. The Double Impact release feels like a perfect port of the arcade version. The big difference between playing Magic Sword in an arcade and on a home console is the ability to pay attention to all the complexity and nuance of the game without pumping in coin after coin. By taking the financial pressure off the user (who's already paid all they are going to) and allowing for infinite continues, the game allows you to really explore it.

And that's a very good thing because Magic Sword has a lot of little elements and offers almost no instructions. Not that the act of playing the game is all that difficult. It's a platformer with an emphasis on close-quarters combat and you can brute force your way through so long as you're patient. But knowing what the functions of even some of the game's many power-ups go a long way towards keeping you going on as few credits as possible.

While exploration is a huge part, having some indication of what items do what would have been really appreciated. Just like in the arcade, the only bits of help you're given come between levels on occasions when the game decides not to further develop the plot (such as it is). The "How To Play" section of the game provides very little that isn't already apparent after ten seconds with the game. And the power-ups themselves mostly have background effects that you would not be able to readily identify anyway.

A neat addition are the challenges. These are specific goals to be met while playing and they're helpfully announced when you reach the relevant point in the game for achieving them. These challenges are organized into tiers and you'll have to complete some challenges in one tier to unlock the next. It might be forced replay value, but I'll certainly admit to having discovered some new and interesting things about one of my favorite arcade games through attempting them, which makes them a win in my book.

Magic Sword has been great fun so far, which bodes well for Final Fight. We'll have a full review of the game next week when it releases.

LAUNCH GALLERY (1 IMAGES)
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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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20 comments | showing # 1 to 20
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Alfarin's Avatar - Comment posted on 04/05/2010 17:09
Alfarin
How could you resist Haggards 'tache?
deaddays's Avatar - Comment posted on 04/05/2010 17:22
deaddays
I already budgeted this game into my month's planned spending like any other big release. I'm so pumped to play exact arcade ports of these puppies again.
Steel Squirrel's Avatar - Comment posted on 04/05/2010 17:29
Steel Squirrel
Did you type "fist impressions" on purpose? If so, nice one.
theswitcher's Avatar - Comment posted on 04/05/2010 18:13
theswitcher
Why the hell did you put this preview if you're going to neglect 50% of the package?
superjay779's Avatar - Comment posted on 04/05/2010 18:43
superjay779
Magic Sword is one of my favorite capcom games.
EdgyDude's Avatar - Comment posted on 04/05/2010 18:43
EdgyDude
@theswitcher: cuz it's a preview not a review?
Poopface Morty's Avatar - Comment posted on 04/05/2010 18:51
Poopface Morty
Well shit. All I want to know is how the tunes hold up in Final Fight. I remember playing the arcade version on the Capcom Classics for the PS2, and it had the arcade music, and that shit sounded like someone throwing garbage cans and what not against metal walls.
Technophile's Avatar - Comment posted on 04/05/2010 19:24
Technophile
Magic Sword.

MAGIC SWORD?

Well,shit I have to get it now. Magic Sword is fantastic.
Arttemis's Avatar - Comment posted on 04/05/2010 19:27
Arttemis
So wait, this one title will contain two amazing games!? Fuggin' sweeeeet!
HEL105's Avatar - Comment posted on 04/05/2010 19:45
HEL105
Thank God these gems didn't get turned into horrible, watered-down 3-D crap, like poor Turtles in Time. Day one purchase.


Yes, I'm still bitter.
fetusmilk's Avatar - Comment posted on 04/05/2010 21:03
fetusmilk
wait you get both games in a pack? sweet. i loved magic sword.

anything new about this version? up dated graphics etc? or is it a straight port nothing new?

just looked up what the items do on gamefaqs, i always thought they were just treasures or points or something. never knew they were buffs.
ZODD THE IMMORTAL's Avatar - Comment posted on 04/05/2010 21:24
ZODD THE IMMORTAL
Magic Sword is awesome! Now all Capcom needs to do is put the D&D arcade games on xbox live!
Solidus187's Avatar - Comment posted on 04/05/2010 21:25
Solidus187
Nothing's like the good old days when you'd get power-ups and have no idea what they do until you use them ten times.
Corduroy Turtle's Avatar - Comment posted on 04/05/2010 22:07
Corduroy Turtle
...why isn't Haggar in Super Street Fighter IV?

:(
the phntm rat's Avatar - Comment posted on 04/06/2010 00:57
the phntm rat
@Corduroy Turtle

the phntm rat's Avatar - Comment posted on 04/06/2010 00:58
the phntm rat
buh, too lazy to change the size. you get the idea though.
Sasserman's Avatar - Comment posted on 04/06/2010 06:13
Sasserman
Magic Sword. I bloody love it!
silvain's Avatar - Comment posted on 04/06/2010 10:40
silvain
The one problem I have with arcade ports to home systems is that in the arcades, having a limited supply of quarters was a great motivator to get better at the game and to not die.

Without the need for quarters at home, the game never works quite as well.
Justin James Cherriman's Avatar - Comment posted on 04/17/2010 10:22
Justin James Cherriman
Just played Final Fight Double Impact and I thought it was only Final Fight until i pressed the Square button I didn't realise Magic Sword was on here! I've played Final Fight loads of times and it's cool, but what a superb game Magic Sword is! Love it!
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